We've fixed the issues with crew morale and we've also added a command /addcrew so you (or an administrator) can restore your ship's crew in case they left because of the bug.
We've also fixed an issue where the output of the /help command was incomplete and we've improved the formatting, so you can scroll through the commands.

# Hotfix 0.15.1
* Fixed several issues with crew and morale for missing officers
* Added hints and more error message to make crew behaviour clearer
* Added a new command /addcrew
* Scripted server commands appear in /help overview now
* Improved formatting of /help command output



# Gameplay
* Relations to AI factions can now be worsened in diplomacy tab for players and alliances
* Added new factories: Coal Mine and Oil Rig
* Hangar starting positions now always stick out 150 meters over the bounding box of the craft
* The spawning of traders now depends on the prices set at factories
** Low prices: More traders that like to buy
** High prices: More traders that like to sell
* Missing ranking officers no longer prevent players from buying crew
** Instead, morale drops over time
* In turret factories, independent targeting can now be enabled with Targeting Systems
* Factories can now be upgraded in their config menu


# Balancing
* Reduced amount of reputation loss when smuggling by 50%
* Biotope buys plants now


# Graphics
* Adjusted ambient lighting on ships to be less bright and blinding when lots of light blocks are in the same area


# Performance Tuning
* Collision data in building mode is now calculated asynchronically for better performance while building
* Improved performance of building stats preview when placing/removing a block
* Auto-saving of ships is now done asynchronically for better performance
* Stats for ship/station plans, shields, integrity and collision data are calculated asynchronically now for better performance throughout the entire game
* Improved performance of plan deserialization and thus loading screen, block deletion, shipinfo update, ctrl z, ctrl y, etc.


# UI
* Increased amount of UI background threads to 4
* Added several more loading screen tips concerning building and crew
* Added warnings depending on the available amount of vram
* Added a hint for pressing ALT to select attachment block for templates
* Tabbing through textboxes in multiple places works as intended now
* Auto-save of builds in build mode can be turned on/off
* When a local dedicated server is started, singleplayer button gets disabled
* Collected all buy/sell turret, upgrade and fighter windows in one "Trade Equipment" window
* Collected all (potential) good trading windows in one "Trade Goods" window
** Mines no longer have 2 separate options "Buy/Sell" and "Sell"
* Shortened bulletin board interaction from "Electronic Bulletin Board" to "Bulletin Board"
* Added ship problem messages for low morale and missing ranking officers
* Added warning icons for crew issues to crew tab
* Factories can now be configured when the player is inside them


# Server
* Removed printing of .svg file from /status command (.html file is still there)


# Scripting API
* Reenabled client IO and OS libraries with security checks in place
** Client-sided IO can only write to the %appdata% path
* Added an Entity function to wait for async work
* Fixed a crash when registering a new script interaction during an ongoing script interaction
* Server no longer returns non-initialized players in getOnlinePlayers() function
* When AttackState is set to attack an entity without a plan it switches to its parent or no target
* Caption of windows can be read out now
* Tabs in tabbed windows can now be moved all the way to the right
* Scripts can now re-register for the same window that another script already used, enabling them to receive window-related function calls for that window


# Bugfixes
"As usual, we mark bug reports by users with [UBR]. Thanks again for all the help and reporting, and keep 'em coming!"
* [UBR] Fixed an issue where fighters could pick up crew leading to huge amounts of crew brought back and required by fighters
* [UBR] Repairable wreckages claimed by alliance ships now actually belong to the alliance
* [UBR] Fixed an issue where camera movement didn't update if entering strategy mode while pressing left mouse
* [UBR] Fixed an issue where turrets were being returned to the player twice on lower difficulties
* [UBR] Fixed an issue where borders of inventory selections were resetting
* Fixed an issue where data packages for the player would sometimes get discarded during loading screen
* [UBR] Fixed an issue where good prices wouldn't be displayed correctly for alliances
* [UBR] Fixed an issue where fighter-related scripts could crash when interacted with the drone
* [UBR] Fixed an issue where consecutively interacting with a fighter factory as player and alliance would not update the price
* Fixed error message argument in smuggler's market
* Fixed a few spelling errors
* Fixed an issue where client wouldn't shut down correctly when a UI thread was still running
* Fixed an issue where the maximum volume per ship could be circumvented via "modify entire ship"
* Fixed a few script documentation issues
* [UBR] Fixed an issue where transforming a block would also change its color
* [UBR] Fixed an issue with the display of atmospheric fog on Intel devices
* [UBR] Fixed an issue with the display of point sprites
* [UBR] Fixed an issue where items would only be picked up on the server
* [UBR] Fixed an issue with error sending in fighter factory
* [UBR] Fixed an issue with jittering of fighters with very high agility
* [UBR] Fixed an issue with fighters getting lost on client side when pressing "Transfer All" buttons for fighters
* [UBR] Fixed an issue with wrong prices in trading after selling or buying goods
* [UBR] Fixed an issue with trading routes not updating their prices correctly for the current sector
* [UBR] Fixed an issue where turning speed and independent fire of turret loot wasn't saved
* Fixed an issue that could lead to overflow in faction payments
* Fixed overheating displayer showing black bars instead of yellow/orange
* [UBR] Fixed damage going down for some turrets in turret factory
* [UBR] Fixed an issue where seeking missiles fly to the wrong target in co-op steering
