# Gameplay
* Added controlling of fighters of current ship in strategy mode

# UI
* Added buttons to the transfer ui to transfer the whole crew/cargo/fighters at once

# Workshop
"Frankly, the current workshop tag system is a mess. We've isolated the biggest categories and most used tags and bundled them into a fewer tags that can be assigned in-game now, without adding custom tags any more. We think that this should help the general overview over the workshop."
* Reworked Workshop Tags

# Bugfixes
"As usual, bug fixes for reports by users are marked with [UBR]. Thanks guys and keep it up!"
* [UBR] Fixed an issue where transfering fighters would not work correctly
** Added warning when a squad is full
* Fixed rect selection still being there when closing strategy mode
* [UBR] Pause command is only sent when there's a local session going on
* [UBR] Fixed an issue where game wouldn't unpause when clicking "Resume game"
* Fixed bad overlap of windows when 3 or more windows are active
* [UBR] Fixed fighters attacking everything once their mothership was lost/destroyed
* [UBR] Fixed an issue where ships wouldn't send out fighters if they had no turrets
* [UBR] Fixed an issue where ships wouldn't mine/salvage when they had fighters but no turrets
* [UBR] Fixed an issue where ai controlled ships wouldn't assign their fighters' orders and targets correctly
* [UBR] Fixed an issue where fighters wouldn't get destroyed correctly
* [UBR] Fixed an issue where fighters wouldn't land on the ship even though there's enough space
* [UBR] Fixed an issue where numbers in cargo transfer text boxes would be reset every few seconds
* [UBR] Ships in smuggler hideouts no longer check for stolen goods
** This is only active for newly generated smuggler hideouts
* [UBR] Fixed an issue that let repair costs be shown in "Set as Reconstruction Site" dialog
