
# Fighter Rework
* Fighters can now be produced in the hangar
** Assembly blocks provide a production capacity per second (details see below)
** Fighters require a certain production effort to be produced
** A fighter with a required production effort of 20000 takes 100 seconds on a ship with a production capacity of 200 per second
** A fighter will always take at least 60 seconds to be produced
* Fighters can be assigned as a blueprint to a squad for production
** This will destroy the fighter and enable production for the squad
* Fighter production costs materials
* Fighter pilots have a high chance of ejecting into space when their fighter is destoyed (95%+)
** Higher level fighter pilots have a higher chance of ejecting (and thus survival)
** Ejected pilots can be collected like loot
* Added a new Assembly Block that speeds up the production of fighters
** Higher material assembly blocks provide more production capacity
** Higher level assembly blocks enable more simultaneous productions of fighters
** But: For 2 simultaneous productions at least 2 assembly blocks are required (and so on)
** Maximum number of simultaneous productions is 5
* Fighters now dodge shots whenever they would be hit
** Every fighter has 3 dodges per minute and 1 for every professionality level of their pilot
** When a fighter dodges, it becomes invulnerable to shots for 1 second
** When all dodges are used up, fighters have a 30% chance (+10% per pilot level, max 50%) of dodging shots
** Fighters do sick loops and barrel rolls when they dodge a shot


# Fighter Factory
* You can now design your own fighters at a fighter factory
* Combine a plan with 200 or less blocks (WIP, we might change that number later on) with a turret to get a fighter
* Fighters will deal 30% of the damage that the turret dealt and take over all other stats of the turret (except for independent targeting)
* Fighter stats can be assigned with + and - buttons
* The amount of points available for the fighter depends on the rarity of the turret that was used
* Depending on the used material, fighters will get boosts in several areas
* Fighter Factories will spawn in newly generated sectors

# Gameplay
* Hangar now shows the amount of deployed fighters
* No more fighters can be added to a squad if the squad is full and deployed
* Added sounds for debris effects from last update
* Fighters can now be transferred between ships
* AI controlled ships only deploy fighters that match the target (miners for asteroids, etc.)


# Balancing
"Before, fighters were very easy to destroy, so we let them deal as much damage as normal turrets. Now, since fighters are a lot harder to kill and a lot easier to obtain (and maintain!) we think their damage should be reduced."
* Reduced firepower of combat fighters by 70%
* Reduced mining DPS of fighters by 50%
* Reduced prices of force turrets
* Turret factory spawns more often


# Server
"These are some of the first PvP configuration options that we want to offer server administrators. More will follow over time."
* Added a configurable maximum limit of deployed fighters per player/alliance and sector


# Scripting API
* Entity can now also be created with strings that contain uuids
* Added a custom SelectionItem that can be used in UI selections
* Added an interface to FighterAI component to access current target, squad, orders and mothership of a fighter
* Added an interface to FighterController component to access squad orders
* Added a FighterOrders enum
* Added a WeaponCategory enum


# Bugfixes
"As usual, bug reports that were submitted by users are marked with [UBR]. Thank you for reporting and keep it up, everyone!"
* Fixed a rare crash when some entities get deleted
* Fixed a crash/hang in delivery mission
* [UBR] Factions that are at war with players and that would attack anyways will no longer scan for stolen cargo
* [UBR] Factions that are at war with each other send less traders into enemy territory
* [UBR] Fixed cargo UI showing cargo with an amount of zero
* [UBR] Fixed insurance paying when station founders are transformed into a station
* [UBR] Fixed a few turret duping issues
* [UBR] Added missing RCON config to server.ini
* [UBR] Added missing script background threads config to server.ini
* [UBR] Fixed quick spinning of ship after loading screen
* [UBR] Fixed loading screen hanging after pressing space
* [UBR] Fixed Xsotan AI inaggressive in some cases
* [UBR] Fixed hangar shields not being scaled when scaling whole ship in building mode
* [UBR] Fixed crew transfer gui showing wrong numbers after transferring crew
* [UBR] Fixed Habitat, Casino and Biotope missing from trading overview
* [UBR] Changed screenshot filenames to the same format as Steam
* [UBR] Fixed fighters flying away instead of staying with the mothership when circling or defending
