
# Game
* Added a planetary trading post that sells goods from a nearby planet
* Added an event where a freighter is chased by pirates
* The cultists in asteroid ring sectors now behave the way they're supposed to
* Improved aiming of salvaging turrets
* Fighters search for mothership only every ~5 seconds when it's gone
* Disabled player events while in sector (0:0)


# Multithreading
We improved the multithreading handling of the server and client. For those of you who don't know what this means:
In short: The server and client will both run a lot smoother on machines with more CPU cores. Performance for machines with 2 or less cores should be unchanged.
If you're interested in the details, I've published a more technical post about the multithreading rework here: http://steamcommunity.com/games/445220/announcements/detail/1434814734654746607
But basically, the server is now capable of using all its cores on calculating large battles so that performance should go up by a lot.

* Pirates, Xsotan and other enemies are generated asynchronously, reducing server lag when ships spawn
* Server sector updates are now completely multithreaded
* Client particle updates are now completely multithreaded
** We're planning on doing client sector updates in parallel as well, but we need a little more time for this.


# RCON Interface
* Added an RCON interface to the server (default port: TCP 27015)
* The RCON interface requires a password which can be configured in server.ini. Without password, RCON is disabled
* The RCON interface can be used to remotely control the server and enter commands as if over command line
** But you can use any RCON client you'd like


# UI
* Improved window handling in build menu
* Added showing amount of goods on the current ship in trading overview
* Added icons to transfer crew & goods ui


# Scripting API
* The amount of async script threads can be configured in the server.ini (default: 2)
* Changed setFont parameter from string to FontType enum
* Planet specs are now controlled from within sectorspecifics.lua
* Added a toRandom() function to generate random Uuids
* Added a execute() function to execute code directly within scripts
** Warning Modders: This function should NOT be called with code that is sent from a client!
* Added an AsyncPirateGenerator
* Added an AsyncShipGenerator
* PlanGenerator can now generate plans asynchronously
* Renamed piratehunter.lua to pirateattackstarter.lua
* Renamed events.lua to eventscheduler.lua
* Plan damaging callbacks are now bundled and sent at the end of a frame
* Added a damage type that can be applied to inflictDamage() or destroyBlocks() functions
* Added callback functions to script API for ListBox
* Added a new InputWindow class
* Added a function to return indices of all present factions in a sector


# Server
* Added a /workers command for controlling the amount of worker threads
* Sending performance stats to admins is now configurable in server.ini


# Client
* Added debris on block destruction
* Improved rendering stability


# Misc
* Minor improvements to spelling in loading screen tips
* Added better support for multiple localizations
* Language config files are now .xml and can include more information, such as new fonts
* Improved german translation
* Improved weapon accuracy of ships in sectors without players
* Copy-Pasting of text via Ctrl-V is now possible on Linux
* Frequent updates are now gathered and sent at the end of a frame to save bandwidth
* Improved performance of plan damaging
* Status command prints amount of worker threads into filename
* Improved script updates to avoid updates at the same time for less performance outliers
* Improved logging


# Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks everybody, keep it up!"
* Fixed Fighters not being updated when a player is out of sector
* Fixed wormhole guardian not aggroing alliances
* [UBR] Fixed broken database conversion when fighters are on a ship
* [UBR] Fixed TurretAI not switching targets when target gets out of range
* [UBR] Fixed a crash when shutting down server with lots of players in the same group
* [UBR] Fixed alliance ships being unable to be controlled in strategy mode
* [UBR] Fixed AI health bar not working correctly
* [UBR] Fixed a crash when trying to invite non-existant players to an alliance
* [UBR] Trading overview sorts correctly in all languages, not just english
* [UBR] Fixed huge "Small Xsotan Breeders"
* [UBR] Fixed some wreckages not having resources displayed and not being recognized by salvaging AI ships
* [UBR] Fixed ScriptAllianceRank not being registered in the scripting API
* [UBR] Fixed setting and getting script values from alliances
* [UBR] Fixed some components always being added, even when they've been removed from the descriptor
* [UBR] Fixed lasers and glows not showing up in asteroid rings when activating the Xsotan portal
* [UBR] Fixed mouse position being reset after loading screen
* [UBR] Fixed an issue when multiple mines with the same name are founded
* [UBR] Fixed alliance ships being deleted when entering (0, 0)
* [UBR] Fixed wreckages not being where they're supposed to be
* [UBR] Fixed ghost wreckages


