This time the patch took us a little longer - we had some trouble pinning down the bug that would randomly (and I mean, randomly) teleport asteroids and stations through the sector, resulting in them intersecting, which would in turn deteriorate performance a lot. But we fixed it, and if nothing else comes up, then this patch and the Alliances update will most likely make it onto the stable branch very soon!

# Gameplay
* Added auto-pay crew for alliances
* Alliances have the same initial relations as their founder

# UI
* Galaxy map territory is now updated in colors of the currently flown ship (alliance or player ship)
* Beta branch warning is now only shown once in main menu after starting the game
** The warning will still show up every session, but only once per session

# Misc
* Improved german localization
* Improved performance of sector generator
* Added comment explaining how namespace comment works

# Scripting UI
* Added a Physics component for manipulating physics of an entity

# Bugfixes
"As always, user bug reports are marked with [UBR]. Thanks again to everybody reporting bugs and helping us improve the game!"
* [UBR] Fixed stations and asteroids teleporting through the sector
* [UBR] Fixed stations and asteroids getting stuck into each other forever and destroying performance
* [UBR] Fixed unnecessary warnings when converting databases to new format
* [UBR] Fixed an issue in faction database when starting the game in a directory linked via symbolic links
* [UBR] Fixed faction war side decision triggering wrongly when repairing ships of one side
* [UBR] Fixed wrong tooltip description for repair beams
* [UBR] Fixed incorrect spelling of zinc
* [UBR] Fixed a crash in trading overview upgrade
* [UBR] Fixed a crash in diplomacy tab when sorting or filtering
* [UBR] Fixed a few issues with tutorial when creative mode is active
* Fixed ships sometimes not moving when strafing
* Fixed scrapyard not working correctly with alliances
