Avorion Script API Documentation
ReadOnlyHangar
function ReadOnlyHangar(var id)
Parameters
Returns
A new instance of ReadOnlyHangar
| property Entity entity | [read-only] |
| property uuid entityId | [read-only] |
| property float freeSpace | [read-only] |
| property static int maxFighters | [read-only] |
| property int maxSquads | [read-only] |
| property static int minFighters | [read-only] |
| property unsigned int numFighters | [read-only] |
| property unsigned int numSquads | [read-only] |
| property float occupiedSpace | [read-only] |
| property bool producing | [read-only] |
| property static float space | [read-only] |
function bool canLand(Entity entity)
function bool fighterTypeMatchesSquad(FighterTemplate fighter, unsigned int squadIndex)
function FighterTemplate getBlueprint(unsigned int squadIndex)
function FighterTemplate getFighter(unsigned int squadIndex, unsigned int fighterIndex)
function Material getHighestMaterialInSquadMainCategory(unsigned int squadIndex)
function unsigned int getSquadFighters(unsigned int squadIndex)
function var getSquadFighterType(unsigned int squadIndex)
function unsigned int getSquadFreeSlots(unsigned int squadIndex)
function bool getSquadHasRawMinersOrSalvagers(unsigned int squadIndex)
function var getSquadMainWeaponCategory(unsigned int squadIndex)
Returns the weapon type that most fighters of this squad are equipped with. Use this to determine if an AI controlled ship can use this squad to mine or salvage. In case mulitple weapon types are equally present a random one is returned.
function unsigned int getSquadMaxFighters(unsigned int squadIndex)
function var getSquadName(unsigned int squadIndex)
function unsigned int... getSquads()
Callbacks Alliance [Client] Callbacks Alliance [Server] Callbacks Alliance [Server] Callbacks Entity Callbacks Galaxy Callbacks Player Callbacks Player [Client] Callbacks Sector Callbacks Server Callbacks
Command Entity FactionDatabase PlanGenerator Player Sector Server UsableInventoryItem
Boarding BspTree CargoBay ControlUnit DeletionTimer DirectFlightPhysics DockingPositions Durability EnergySystem Engine FighterAI Hangar InteractionText Owner Physics Plan ReadOnlyBoarding ReadOnlyBspTree ReadOnlyCargoBay ReadOnlyControlUnit ReadOnlyDeletionTimer ReadOnlyEnergySystem ReadOnlyEngine ReadOnlyFighterAI ReadOnlyHangar ReadOnlyInteractionText ReadOnlyOwner ReadOnlyPhysics ReadOnlyPlan ReadOnlyShipAI ReadOnlyShipSystem ReadOnlyTorpedoAI [Server] [Client] [Server] [Client] ReadOnlyTorpedoAI [Server] [Client] [Server] [Client] ReadOnlyTorpedoLauncher ReadOnlyTurretBases ReadOnlyVelocity ReadOnlyWeapons ReadOnlyWormHole Shield ShipAI ShipSystem SystemUpgradeLoot Thrusters Torpedo TorpedoAI TorpedoLauncher Turret TurretAI TurretBases Velocity Weapons WormHole
AllianceMember AllianceRank BlockPlan BlockPlanBlock BlockStatistics Box Color ControlUnitSeat CraftDesign Crew CrewMan CrewProfession DebugInfo dvec2 dvec3 dvec4 Entity EntityDescriptor FighterTemplate Format GameSettings HighResolutionTimer Inventory InventoryTurret ivec2 ivec3 ivec4 Language Mail Material Matrix ModManager NamedFormat PlanBspTree PlanetSpecifics PlanGenerationStage PlanPart PlanStyle PlayerId PluralForm Profiler QuadTree Random Rarity Ray ReadOnlyEntity Rect Relation SectorView Seed Sphere SystemUpgradeTemplate Timer Tooltip TooltipLine TorpedoTemplate TradingGood TurretDesign TurretDesignPart TurretTemplate UsableInventoryItem Uuid VanillaInventoryItem vec2 vec3 vec4 Version Weapon
EntityIcon EntityTooltip PlanMesh ReadOnlyIcon ReadOnlyPlanMesh ReadOnlyScriptUI ReadOnlyTooltip ScriptUI
Achievements Alliance [Client] ClientSettings CraftDesignSelectionItem Faction [Client] Galaxy [Client] GalaxyMap GameInput InputWindow InventoryReferenceSelectionItem InventorySelectionItem Keyboard LaserFX Mouse Music Planet Player [Client] PlayerWindow Sector [Client] SelectionItem SoundSource TooltipRenderer TurretDesignSelectionItem
AllianceTab ArrowLine Button [Client] [Client] Button [Client] [Client] CheckBox ComboBox CraftPortrait Frame Hud InventorySelection Label Line ListBox ListBoxEx MapArrowLine MultiLineTextBox NumbersBar Picture PlanDisplayer ProgressBar SavedDesignsSelection ScrollFrame Selection ShipWindow Slider StatisticsBar Tab TabbedWindow TextBox TextField Tree UIArbitraryHorizontalSplitter UIArbitraryVerticalSplitter UIContainer UIElement UIGridSplitter UIHorizontalLister UIHorizontalMultiSplitter UIHorizontalSplitter UIOrganizer UIRect UIRenderer UIVerticalLister UIVerticalMultiSplitter UIVerticalSplitter ValueComboBox Window
EntityTransferrer FighterController Loot ReadOnlyEntityTransferrer ReadOnlyFighterController ReadOnlyLoot ReadOnlyTurretController ReadOnlyWreckageCreator TurretController WreckageCreator
Alliance [Server] Faction [Server] Galaxy [Server] Player [Server] ReadOnlySector Sector [Server] Server
AIState AlliancePrivilege BeamShape BlockShading BlockType BoxType ChatChannel ChatMessageType ComponentType ControlAction ControlActionBit CoolingType CrewProfessionType DamageSource DamageType DeletionType Difficulty EntityArrivalType EntityType FighterOrders FighterStartError FighterType FontType ImpactParticles InventoryItemType KeyboardKey ListBoxEntryType MalusReason MaterialType MoonType MouseButton PlanetType PlayerStateType ProjectileShape RarityType RelationStatus SavedDesignType SectorChangeType SoundType StatsBonuses TransformationFeature TurretAutoFireMode WeaponAppearance WeaponCategory
This is the official documentation for the scripting API of Avorion. This documentation is automatically generated and not necessarily complete. Depending on the context in which functions exist, some documentation such as descriptions, return values or variable names or types may be missing.
Work in Progress. Documentation of Avorion Version: 1.0 r22021 59065310fc1a