<?xml version="1.0" encoding="utf-8" ?>

<Defs>
	<rjw.StringListDef>
		<defName>NonInheritedTraits</defName>
		<!--This list holds defNames of traits that should not be passed from parents to children-->
		<!--Actually, it contains most traits I've seen around, but those that should be inherited are commented out--> 
		<!--If you wish to add other traits, find their<defName> in xml files inside "Defs" folder of the mod that adds them-->
		<strings>
			<!--Rimworld of Magic-->
			<!--<li>Gifted</li>-->
			<!--<li>PhysicalProdigy</li>-->
			<!--<li>Gladiator</li>-->
			<!--<li>InnerFire</li>-->
			<!--<li>HeartOfFrost</li>-->
			<!--<li>StormBorn</li>-->
			<!--<li>Arcanist</li>-->
			<!--<li>Druid</li>-->
			<!--<li>Paladin</li>-->
			<!--<li>Summoner</li>-->
			<!--<li>TM_Sniper</li>-->
			<!--<li>Bladedancer</li>-->
			<!--<li>Necromancer</li>-->
			<!--<li>Undead</li>-->
			 
			<!--Star Wars-->
			<!--<li>PJ_ForceSensitive</li>-->
			<!--<li>PJ_JediTrait</li>-->
			<!--<li>PJ_SithTrait</li>-->
			<!--<li>PJ_GrayTrait</li>-->
			 
			<!--Combat Extended?-->
			<li>Bravery</li>
			 
			<!--Rimworld of apes-->
			<!--<li>Orangutan</li>-->
			 
			<!--Humanoid alien races-->
			<li>Xenophobia</li>
			 
			<!--Cthulhu-->
			<li>Cults_OathtakerHastur</li>
			<li>Cults_OathtakerHastur2</li>
			 
			<!--MoreRobots-->
			<!--<li>AIRobot_BaseTrait</li>-->
			 
			<!--Core-->
			<!--<li>SpeedOffset</li>-->
			<!--<li>DrugDesire</li>-->
			<li>NaturalMood</li>
			<!--<li>Nerves</li>-->
			<!--<li>Neurotic</li>-->
			<li>Industriousness</li>
			<!--<li>PsychicSensitivity</li>-->
			<li>ShootingAccuracy</li>
			<!--<li>Beauty</li>-->
			<li>Nudist</li>
			<li>Bloodlust</li>
			<li>Kind</li>
			<li>Psychopath</li>
			<li>Cannibal</li>
			<li>Abrasive</li>
			<!--<li>TooSmart</li>-->
			<!--<li>Brawler</li>-->
			<li>Masochist</li>
			<li>BodyPurist</li>
			<li>Transhumanist</li>
			<li>GreenThumb</li>
			<li>NightOwl</li>
			<li>Greedy</li>
			<li>Jealous</li>
			<li>Ascetic</li>
			<!--<li>Gay</li>--><!--CnP does this too!-->
			<li>DislikesMen</li>
			<li>DislikesWomen</li>
			<li>AnnoyingVoice</li>
			<li>CreepyBreathing</li>
			<li>Pyromaniac</li>
			<!--<li>Wimp</li>-->
			<!--<li>Nimble</li>-->
			<!--<li>FastLearner</li>-->
			<!--<li>SuperImmune</li>-->

			<!--RJW-->
			<li>Nymphomaniac</li>
			<li>Rapist</li>
			<li>Necrophiliac</li>
			<li>Zoophile</li>

			<!--Romance diversified-->
			<li>Straight</li>
			<li>Bisexual</li>
			<li>Asexual</li>
			<li>Faithful</li>
			<li>Philanderer</li>
			<li>Polyamorous</li>
			
			<!--Psychology-->
			<li>Prude</li>
			<!--<li>Insomniac</li>-->
			<li>BleedingHeart</li>
			<li>Gourmet</li>
			<li>Lecher</li>
			<li>Codependent</li>
			<li>Outdoorsy</li>
			<li>Pluviophile</li>
			<!--<li>Photosensitive</li>-->
			<li>Socialite</li>
			<li>Desensitized</li>
			<!--<li>HeavySleeper</li>-->
			<!--<li>Unstable</li>-->
			<li>Polygamous</li>
			<li>OpenMinded</li>
			<li>Chatty</li>
			<li>Sedentary</li>
			
			<!--Consolidated Traits-->
			<li>RCT_Aesthete</li>
			<li>RCT_AnimalLover</li>
			<li>RCT_AnimalHater</li>
			<li>RCT_Builder</li>
			<li>RCT_Butcher</li>
			<li>RCT_Claustrophobic</li>
			<!--<li>RCT_ColdLover</li>-->
			<!--<li>RCT_DeepSleeper</li>-->
			<!--<li>RCT_Dunce</li>-->
			<li>RCT_Gourmet</li>
			<!--<li>RCT_HeatLover</li>-->
			<!--<li>RCT_Aptitude</li>-->
			<!--<li>RCT_PainThreshold</li>-->
			<li>RCT_Inventor</li>
			<!--<li>RCT_Eyesight</li>-->
			<li>RCT_NeatFreak</li>
			<li>RCT_EatingSpeed</li>
			<li>RCT_Nyctophobe</li>
			<li>RCT_Perfectionist</li>
			<li>RCT_Medic</li>
			<li>RCT_Rockhound</li>
			<!--<li>RCT_Savant</li>-->
			<li>RCT_Trader</li>
			<li>RCT_ShootingAccuracy</li>
			<li>RCT_Diplomat</li>
			<li>RCT_BrownThumb</li>
			<li>RCT_GreenThumb</li>

			<!--[SYR] Individuality-->
			<li>SYR_GreenThumb</li>
			<li>SYR_Digger</li>
			<li>SYR_Chef</li>
			<li>SYR_Tinkerer</li>
			<li>SYR_Scientist</li> <!-- should maybe be inheritable? -->
			<li>SYR_Architect</li>
			<!--<li>SYR_Peculiar</li>-->
			<!--<li>SYR_GoodFortune</li>-->
			<li>SYR_Haggler</li>
			<!--<li>SYR_AnimalAffinity</li>-->
			<li>SYR_MedicalTraining</li>
			<!--<li>SYR_Hotblooded</li>-->

			<!--Westerado-->
			<li>Frontiersman_Westerado</li>
			<!--<li>DeadEyeTraits_Westerado</li>-->
			<!--<li>DollarTrilogyTraits_Westerado</li>-->
	  </strings>
	</rjw.StringListDef>
</Defs>
	<!--Now should we do that filtering I wonder. 
	After all, even many behavioral quirks are to certain extent determined by internal makeup of organism.
	Which in turn is determined by genes. And they are also determined by communication with parents, which we do not simulate 
	but could make up for that by copying traits.-->

