<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<!--master hediff adding up the smaller semen splatches-->
	<HediffDef>
		<defName>Hediff_Bukkake</defName>
		<hediffClass>rjw.Hediff_Bukkake</hediffClass>
		<label>Bukkake</label>
		<makesSickThought>false</makesSickThought>
		<initialSeverity>0.01</initialSeverity>
		<maxSeverity>1</maxSeverity>
		<!--<injuryProps>-->
				<!--<canMerge>true</canMerge>--><!-- this might not even be required-->
		<!--</injuryProps>-->
		<!--<scenarioCanAdd>true</scenarioCanAdd>-->
		<isBad>false</isBad>
		<tendable>false</tendable>
		<stages>
			<li>
				<label>minor</label>
				<becomeVisible>false</becomeVisible>
			</li>
			<li>
				<minSeverity>0.3</minSeverity>
				<label>little</label>
				<statOffsets>
					<Vulnerability>0.2</Vulnerability>
					<SocialImpact>-0.1</SocialImpact>
				</statOffsets>
			</li>
			<li>
				<minSeverity>0.6</minSeverity>
				<label>extensive</label>
				<statOffsets>
					<Vulnerability>0.3</Vulnerability>			
					<SocialImpact>-0.3</SocialImpact>
				</statOffsets>
			</li>
			<li>
				<minSeverity>0.8</minSeverity>
				<label>full</label>
				<statOffsets>
					<Vulnerability>-0.1</Vulnerability><!--pawns prefer victims not being completely drenched-->
					<SocialImpact>-0.5</SocialImpact>
				</statOffsets>
			</li>
		</stages>
	</HediffDef>

	<HediffDef Name="Hediff_Semen">
		<hediffClass>rjw.Hediff_Semen</hediffClass>	
		<defName>Hediff_Semen</defName>
		<label>semen</label>
		<labelNoun>semen</labelNoun>
		<labelNounPretty>semen on {1}</labelNounPretty>
		<defaultLabelColor>(0.95,0.95,0.95)</defaultLabelColor>	
		<isBad>false</isBad>
		<tendable>false</tendable>
		<makesSickThought>false</makesSickThought>
		<makesAlert>false</makesAlert>	
		<maxSeverity>1</maxSeverity>
		<initialSeverity>0.001</initialSeverity>
		<injuryProps>
			<canMerge>true</canMerge>
		</injuryProps>	
		<stages>
			<li>
				<label>little</label>
			</li>
			<li>
				<minSeverity>0.25</minSeverity>
				<label>some</label>
			</li>
			<li>
				<minSeverity>0.5</minSeverity>
				<label>dripping</label>
			</li>
			<li>
				<minSeverity>0.8</minSeverity>
				<label>drenched</label>
			</li>
		</stages>	
		<comps>
			<li Class="HediffCompProperties_SelfHeal">
				<!--0.01*100*1800/60.0000-->
				<healIntervalTicksStanding>1800</healIntervalTicksStanding><!-- 1 day = 60.000 ticks -->
				<healAmount>0.01</healAmount><!--dries by itself, completely drying from 1.0 to 0.0 takes ~72h-->
			</li>
		</comps>	
	</HediffDef>
	
	<HediffDef ParentName="Hediff_Semen">	
		<defName>Hediff_InsectSpunk</defName>
		<label>insect spunk</label>
		<labelNoun>insect spunk</labelNoun>
		<labelNounPretty>insect spunk on {1}</labelNounPretty>
		<defaultLabelColor>(0.6,0.83,0.35)</defaultLabelColor>	
	</HediffDef>
	
	<HediffDef ParentName="Hediff_Semen">	
		<defName>Hediff_MechaFluids</defName>
		<label>mechanoid fluids</label>
		<labelNoun>mechanoid fluids</labelNoun>
		<labelNounPretty>mecha fluids on {1}</labelNounPretty>
		<defaultLabelColor>(0.37,0.71,0.82)</defaultLabelColor>	
	</HediffDef>	
</Defs>