_ai_airship_names.txt=These don't need to be translated directly. It just needs to be a list of heroic-sounding airship names.
_airship_names.txt=These don't need to be translated directly. It just needs to be a list of airship names that sound kind of awful or like something thought up by a mad scientist.
_building_names.txt=These don't need to be translated directly. It just needs to be a list of names for defensive buildings.
bonus_BOMBERS=Airplanes that drop bombs
bonus_IMPERIAL_CANNON=Imperial in the sense of huge and impressive
bonus_SUSPENDIUM_SPECIALISTS=Suspendium is a glowing teal crystal that makes the ships fly
tech_SHAPED_HULLS=The armour of the ship is shaped in a way to make attacks glance off
High_Alert_=When a spy has been captured, the city goes into high alert for a while, making other spy actions more difficult.
sh_Suspendium_offline=All the strings with IDs starting with sh_ here are things that the crew of the ships shout in-game.
decal_GREEBLE_1=NB a greeble is a visual detail
max=Short version of maximum
ai_STUPID=Don't use a nasty word for stupid here. :)
do_view=View as a verb on a button
Research=Research as Noun
setup_techspeed=Research as Noun
Hold_space_to_place_underneath=Hold the space bar to place the selected decal underneath the ship instead of on top of it
key_conflict=0 is the key, eg S. 1 is the name of the function it conflicts with, eg Save. 2 is the name of the category the conflicting function is in, eg Ship Editor.
incoming_enemy_fleet=Shown in the main map when there is an enemy fleet flying towards one of your towns or cities.
Cycle_selection=Cycle in the sense of selecting the next ship
