Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Microsoft Basic Render Driver (ID=0x8c)
    Vendor:   Microsoft
    VRAM:     32713 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\SampleClassLibrary.dll (this message is harmless)
Loading D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
- Completed reload, in  0.045 seconds
Platform assembly: D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on FarClipSetter
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

desktop: 1920x1080 32Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.883023 ms
Platform assembly: D:\DOWNLOAD\wtl_FULL_1.0.61\wtl\wtl_Data\Managed\System.Xml.dll (this message is harmless)
 SteamAPI.Init() True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loading static data...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loading static data...ok
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

StaticDataLoadedEvent has been invoked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 1ea4 -> priority: 1 
  Thread -> id: 268c -> priority: 1 
  Thread -> id: a3c -> priority: 1 
  Thread -> id: 274c -> priority: 1 
  Thread -> id: 1dc4 -> priority: 1 
  Thread -> id: 271c -> priority: 1 
