{
  "call.wa_b2.title": "Possible bomb",
  "call.wa_b2.scene.bomb": "The bomb",
  "call.wa_b2.scene.bombt": "Time to blow up: {1}s",
  "call.wa_b2.scene.w1": "Resident",
  "call.wa_b2.scene.w2": "Resident",
  "call.wa_b2.scene.w3": "Resident",
  "call.wa_b2.scene.rubble": "Rubble",
  "call.wa_b2.scene.fireb": "Fire",
  "call.wa_b2.scene.evacuation": "Evacuation",
  "call.wa_b2.dialog.1": "911, what's your emergency?",
  "call.wa_b2.dialog.2": "Now you know I'm not joking... The next bomb will blow up at [[ADDRESS]]. You have 5 minutes to evacuate.",
  "call.wa_b2.dialog.why": "{WHY?} Why are you doing this?!",
  "call.wa_b2.dialog.whya": "You will learn soon enough.",
  "call.wa_b2.dialog.where": "{WHERE ARE YOU?} Where are you calling from?",
  "call.wa_b2.dialog.wherea": "HAHAHA! That was really lame and disrespectful! You have 3 minutes instead.",
  "call.wa_b2.dialog.what": "{WHAT DO YOU WANT?} What are your terms?",
  "call.wa_b2.dialog.whata": "Do as I say when I call you next time.",
  "call.wa_b2.dialog.reminder": "Tic-tock-tik-tock",
  "call.wa_b2.dialog.reminder2": "It's not gonna work man, I know the drill.",
  "call.wa_b2.aar.evac": "The residents were evacuated.",
  "call.wa_b2.aar.story": "The caller has given a warning about an incoming explosion.",
  "call.wa_b2.aar.explode": "The bomb blew up.",
}
