{
  "call.wa1.title": "Run over dog",
  "call.wa1.scene.caller": "Frank Underhill (caller)",
  "call.wa1.scene.dog": "Dog",
  "call.wa1.scene.deaddog": "Dead dog",
  "call.wa1.dialog.1": "911, what's your emergency?",
  "call.wa1.dialog.2": "There was an accident, please send an ambulance.",
  "call.wa1.dialog.what": "{WHAT HAPPENED?}Alright sir, you gonna have to tell me more, before I send an ambulance.",
  "call.wa1.dialog.send": "{I'LL SEND THE AMBULANCE}Just stand by the ambulance will be there shortly.",
  "call.wa1.dialog.accident": "What more do you want to know?",
  "call.wa1.dialog.info": "{WHAT EXACTLY HAPPEN?}What exactly did happen? Who is injured?",
  "call.wa1.dialog.info1": "A dog was hit by some asshole driver. I don't know how serious the injuries are, but it looks really bad.",
  "call.wa1.dialog.sup": "{DOG?}A dog? You mean a dog is injured?",
  "call.wa1.dialog.address": "{ADDRESS} Where did it happen?",
  "call.wa1.dialog.addressa0": "At [[ADDRESS]]",
  "call.wa1.dialog.addressa1": "At 104 Doungton ave.",
  "call.wa1.dialog.addressa2": "At 232 Roosevelt st.",
  "call.wa1.dialog.addressa3": "At 478 Osmond blv.",
  "call.wa1.dialog.ofc": "Yes, a dog was run over by a car!",
  "call.wa1.dialog.vet": "{CALL A VET} I can't send an ambulance for an injured dog. You will have to take it to a vet.",
  "call.wa1.dialog.help": "{TRY TO HELP} Is the dog in critical condition? Maybe you can help him by yourself.",
  "call.wa1.dialog.help1": "I don't think so... It looks terrible. He can't really move... seems like there is something wrong with his spine.",
  "call.wa1.dialog.vet1": "I don't know if it makes sense. The dog probably will probably die before they arrive.",
  "call.wa1.dialog.kill": "That dog is in enormous pain. Maybe I should kill it?",
  "call.wa1.dialog.killit": "{DO IT} If there's no other way to help this dog, maybe you should.",
  "call.wa1.dialog.callvet": "{GIVE VET NUMBER} Sir, I strongly recommend you don't do that. I can give you the number to a good vet. Do you have something to write it down?",
  "call.wa1.dialog.sendf": "{SEND HELP} No! The situation is critical enough to send the ambulance. Please wait, the help is on the way.",
  "call.wa1.dialog.done": "You're right. My dad always said that they're two kinds of pain: the pain that makes you stronger or useless pain. That dog will never be stronger. There is no point to his suffering...",
  "call.wa1.dialog.doneop1": "{...} . . .",
  "call.wa1.dialog.doneop2": "{DON'T DO IT!} No no Sir don't do that please! I'll send someone there right away, they will be there shortly!",
  "call.wa1.dialog.done1": ". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .",
  "call.wa1.dialog.done2": "It's over now. Sorry for an unnecessary call.",
  "call.wa1.dialog.callvet1": ". . . . . . . . . It is not a good idea. Moments like this require somebody who will act. Who will do unpleasant, but necessary, things.",
  "call.wa1.dialog.thanks": "Thanks. I'll wait with it.",
  "call.wa1.dialog.reminder": "Hello?",
  "call.wa1.dialog.reminder2": "Can you hear me?",
  "call.wa1.aar.story": "A dog was run over by a car.",
  "call.wa1.aar.unnecessary": "Medical service was dispatched unnecessarily.",
  "call.wa1.aar.necessary": "Animal's condition was critical. Caller decided to inflict a mortal wound, that would end the dog's suffering.",
}
