{
  "call.ny2.title": "Axe Robbery",
  "call.ny2.scene.caller": "Gamer (caller)",
  "call.ny2.scene.fcomputer": "Computer",
  "call.ny2.dialog.1": "911, what's your emergency?",
  "call.ny2.dialog.2": "I was robbed! Bastard!",
  "call.ny2.dialog.what": "{WHAT WAS STOLEN?}What was stolen?",
  "call.ny2.dialog.what_1": "My axe! I've been working for so long to get it!",
  "call.ny2.dialog.robbrery": "{HOW DID IT HAPPEN?} Sir, were you assaulted? Was this a burglary?",
  "call.ny2.dialog.robbery_1": "No, just a shameless theft! The deal was - I drop the axe and he drops gold, but that bastard just picked the axe, didn't pay and ran away instead!",
  "call.ny2.dialog.robbery_2": "{I DON'T UNDERSTAND}Sorry, I don't really understand.",
  "call.ny2.dialog.robbery_4": "Hey, it's simple..",
  "call.ny2.dialog.where": "{WHERE?} Where did it happen?",
  "call.ny2.dialog.where_1": "In the Evergreen Forest. Near the blacksmith's house.",
  "call.ny2.dialog.where_2": "{ADDRESS?} I'm asking for your real address.",
  "call.ny2.dialog.addressa0": "It's [[ADDRESS]].",
  "call.ny2.dialog.addressa1": "It's 243 1st street.",
  "call.ny2.dialog.addressa2": "It's 4576 Wide Avenue.",
  "call.ny2.dialog.addressa3": "It's 9th street.",
  "call.ny2.dialog.gold": "{GOLD?} So, he was supposed to pay with... gold?",
  "call.ny2.dialog.gold_1": "Yes, it's the currency here. We've agreed for 6000 golden coins.",
  "call.ny2.dialog.gold_2": "{WHAT?} I'm confused. I don't get it.",
  "call.ny2.dialog.gold_game": "{IS IT A GAME?} Sir, are we talking about a computer game?",
  "call.ny2.dialog.gold_3": "It's in the game! That's how the trades go, but he tricked me and stole my axe!",
  "call.ny2.dialog.knowhim": "{WHO DID IT?}Do you know who did it?",
  "call.ny2.dialog.knowhim_1": "His nickname is NiceOrk1337. He belongs to the Misty Assassins' Guild.",
  "call.ny2.dialog.novirtual": "{NOT AN EMERGENCY} Sir. Events happening in virtual worlds... they are not emergencies.",
  "call.ny2.dialog.novirtual_1": "But it was a robbery!",
  "call.ny2.dialog.novirtual_2": "{I CAN'T HELP YOU} Tell me, honestly, would it help if I sent the police over?",
  "call.ny2.dialog.novirtual_3": "Um... not really.",
  "call.ny2.dialog.nothingtodo": "{CAN'T DO ANYTHING}So there's nothing I can do for you, Sir.",
  "call.ny2.dialog.end": "Uhhh.... Gosh. Alright, I will find him and kill him myself.",
  "call.ny2.dialog.mean": "{YOU'RE RIDICULOUS} Come down to earth, man. 911 is intended to be used in real emergencies.",
  "call.ny2.dialog.mean2": "It was a real robbery! Okay, I'll get him on my own!",
  "call.ny2.dialog.reminder": "Hello?",
  "call.ny2.dialog.reminder2": "Are you there?",
  "call.ny2.dialog.send": "{I'LL SEND THE POLICE} Alright, I'll send the police to you.",
  "call.ny2.dialog.sendok": "You better hurry!",
  "call.ny2.aar.meanopt": "The operator has lost his temper.",
  "call.ny2.aar.story": "The caller reported a robbery in a virtual world.",
  "call.ny2.aar.unneces": "The policeman reported that the intervention was completely unnecessary.",
}
