{
  "call.gen21.title": "Street fight",
  "call.gen21.scene.caller": "Caller",
  "call.gen21.scene.fighter1": "Fighting man",
  "call.gen21.scene.fighter2": "Fighting man",
  "call.gen21.scene.fighter3": "Fighting man",
  "call.gen21.scene.fighter4": "Fighting man",
  "call.gen21.scene.injuredf": "Injured man",
  "call.gen21.dialog.1": "911, what's your emergency?",
  "call.gen21.dialog.2": "Hello, there is a fight out in the street! Please, send the police quickly!",
  "call.gen21.dialog.2a": "Hello? There're some guys here fighting... can you do something about it?",
  "call.gen21.dialog.address": "{ADDRESS?} Could you give me precise address of the incident?",
  "call.gen21.dialog.addressa0": "Yes, of course. It's at [[ADDRESS]]",
  "call.gen21.dialog.addressa1": "345 Fordon Road",
  "call.gen21.dialog.addressa2": "124 5nd Alley",
  "call.gen21.dialog.addressa3": "504 Roderick Square",
  "call.gen21.dialog.name": "{WHAT'S YOUR NAME?} What's your name, ma'am?",
  "call.gen21.dialog.namemale": "{WHAT'S YOUR NAME?} What's your name, sir?",
  "call.gen21.dialog.name1": "My name is Anna Godder.",
  "call.gen21.dialog.name2": "I'm Marla Sanger.",
  "call.gen21.dialog.name3": "My name's Rita Scoof.",
  "call.gen21.dialog.who": "{HOW MANY ARE INVOLVED?} How many of them there are?",
  "call.gen21.dialog.two": "There are two of them!",
  "call.gen21.dialog.three": "There are three of them!",
  "call.gen21.dialog.four": "Four men are fighting!",
  "call.gen21.dialog.running": "Two men are... oh wait... they're not fighting anymore... one of them is lying in the street now. I think the second man left...",
  "call.gen21.dialog.checkq": "{CHECK UP ON HIM} Could you check his medical condition?",
  "call.gen21.dialog.check": "I'll do that. What should I do?",
  "call.gen21.dialog.notgo": "I'd prefer not to go there, it might be dangerous!",
  "call.gen21.dialog.pers": "{YOU HAVE TO HELP HIM} Ma'am, those people who are fighting went away and in these kind of cases they usually never come back to the crime scene. Your life isn't in danger in contrast to life of that guy lying there on the street. He might die without your intervention.",
  "call.gen21.dialog.notgosend": "{I'LL SEND AN AMBULANCE} Of course, ma'am. Your own safety is the most important. I'll send the ambulance immediately.",
  "call.gen21.dialog.breath": "{IS HE BREATHING?}Is he breathing?",
  "call.gen21.dialog.breath1": "One second.... Yes.",
  "call.gen21.dialog.wounds": "{ANY INJURIES?} Does he have any injuries that you can see?",
  "call.gen21.dialog.lightw": "His face doesn't look good, but apart from bruises and bleeding lip, I don't see any serious wounds.",
  "call.gen21.dialog.knifew": "Just let me look... God. He has a knife in the stomach. There is a lot of blood around it. Should I pull the knife out?",
  "call.gen21.dialog.55": "{YES} Yes, pull the knife out.",
  "call.gen21.dialog.66": "{NO} No, leave it, don't pull the knife out.",
  "call.gen21.dialog.bleeding": "Oh my God, the bleeding is even worse than before. What should I do?",
  "call.gen21.dialog.nok1": "Okay, so what should I do?",
  "call.gen21.dialog.waitamb": "{WAIT FOR AN AMBULANCE} Just wait with him until the ambulance arrives. It's on the way.",
  "call.gen21.dialog.stopb": "{STOP THE BLEEDING} Do you have anything what you can use to stop the bleeding? You know, something to wrap around the knife. You should dress the wound around the knife as best you can. Be careful though, don't move the knife.",
  "call.gen21.dialog.stopa": "{STOP THE BLEEDING} Do you have anything what you can use to stop the bleeding?",
  "call.gen21.dialog.scarf": "I can use a scarf. Wait a second . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Okay, it's done.",
  "call.gen21.dialog.okwait": "Okay, I'll wait.",
  "call.gen21.dialog.where": "{WHAT ABOUT THE OTHER GUYS?} So these other guys who were fighting, did you see where they went?",
  "call.gen21.dialog.where1": "I've no idea...",
  "call.gen21.dialog.weapons": "{DO THEY HAVE ANY WEAPONS?} Do you see if they have any weapons?",
  "call.gen21.dialog.noweapons": "No, I don't see any.",
  "call.gen21.dialog.bottle": "One of them picked up some kind of a club.",
  "call.gen21.dialog.knife": "Yes, they have knives.",
  "call.gen21.dialog.injured": "{IS ANYONE INJURED?} Is anybody injured?",
  "call.gen21.dialog.started": "I don't think so. They've just started and they're mostly shouting and pushing each other.",
  "call.gen21.dialog.light": "It's hard to tell, but one of them has taken a lot of punches. I can't believe he's still standing after that!",
  "call.gen21.dialog.heavy": "Oh my... one of them just fell down... he's not moving...",
  "call.gen21.dialog.calm": "{CALM THEM DOWN} Maybe it is possible to calm them down? Do you think you could do it, ma'am?",
  "call.gen21.dialog.calmno": "Me?... No, I'd rather not... Can't you just send the police here?",
  "call.gen21.dialog.calmyes": "Hmm... I could try. What should I do?",
  "call.gen21.dialog.police": "{THE POLICE IS ON THE WAY} You could tell them that the police are on the way and if they don't stop they will get arrested.",
  "call.gen21.dialog.separate": "{SEPARATE THEM}Try to separate them.",
  "call.gen21.dialog.police1n": "Hey! You! Stop fighting! The police are on their way! . . . . . . . I don't know if they didn't hear me or they don't care about the police, but they're still fighting.",
  "call.gen21.dialog.police1y": "Hey! You! Stop fighting! The police are on their way! . . . . . . . Oh! It worked! They've stopped fighting and look like they're just talking now.",
  "call.gen21.dialog.goodj": "Good job, ma'am.",
  "call.gen21.dialog.goodj1": "Thank you! Bye.",
  "call.gen21.dialog.separate1": "And what if they attack me? No...I'm going to stay here. It's a job for the police.",
  "call.gen21.dialog.oksend": "{I'M SENDING HELP} Of course, your own safety is the most important. I'm sending the emergency services right now.",
  "call.gen21.dialog.send": "{I'M SENDING HELP} I'm sending the emergency services right now.",
  "call.gen21.dialog.dontsend": "{IT'S NOT AN EMERGENCY} Ma'am according to your description, this isn't a life-threatening situation, I don't have any police units available.",
  "call.gen21.dialog.thanks": "Thank you. Bye.",
  "call.gen21.dialog.nothanks": "Really? I thought the police were supposed to protect and serve.... apparently I was wrong!",
  "call.gen21.dialog.end": ". . . . . . . . . . .",
  "call.gen21.dialog.reminder": "Are you there, sir?",
  "call.gen21.dialog.reminder2": "Hello?",
  "call.gen21.aar.story": "Men were fighting on a street.",
  "call.gen21.aar.talking": "The caller broke up the fight thanks to operator's instructions.",
  "call.gen21.aar.injured": "In the result of the fight one man was injured.",
  "call.gen21.aar.nosend": "The operator decided that sending the emergency units is not necessary.",
  "call.gen21.aar.knifeout": "The operator gave the caller wrong medical instruction.",
}
