{
  "call.gen20_2.title": "Fire",
  "call.gen20_2.scene.caller": "Caller",
  "call.gen20_2.scene.arson": "Arsonist",
  "call.gen20_2.scene.arson2": "Caller",
  "call.gen20_2.scene.inside1": "Tenant",
  "call.gen20_2.scene.inside3": "Tenant",
  "call.gen20_2.scene.fire": "Fire",
  "call.gen20_2.scene.car": "Car on fire",
  "call.gen20_2.dialog.1": "911, what's your emergency?",
  "call.gen20_2.dialog.2": "Hello, I've seen a fire. Can you do something with it?",
  "call.gen20_2.dialog.2b": "It's burning here! Please, send help!",
  "call.gen20_2.dialog.address": "{ADDRESS?} What's the address you're calling from, ma'am?",
  "call.gen20_2.dialog.addressa0": "In front of [[ADDRESS]].",
  "call.gen20_2.dialog.addressa1": "In front of 345 Fordon Road",
  "call.gen20_2.dialog.addressa2": "At 124 5nd Alley",
  "call.gen20_2.dialog.addressa3": "Behind 504 Roderick Square",
  "call.gen20_2.dialog.name": "What's your name?",
  "call.gen20_2.dialog.name1": "My name is Charlene Gee.",
  "call.gen20_2.dialog.name2": "I'm Jessica Domaters.",
  "call.gen20_2.dialog.name3": "My name's Olivia Brightow.",
  "call.gen20_2.dialog.what": "{WHAT'S BURNING?} What is burning?",
  "call.gen20_2.dialog.garbage": "Just garbage...",
  "call.gen20_2.dialog.room": "I don't know, it's probably a living room...",
  "call.gen20_2.dialog.garage": "A garage!",
  "call.gen20_2.dialog.garbage1": "{IS IT SECURED?} Is the garbage in some sort of container or dumpster?",
  "call.gen20_2.dialog.dumpster": "It's placed in a dumpster. Pretty big one!",
  "call.gen20_2.dialog.trashcan": "Emm.. it's just a trash can.",
  "call.gen20_2.dialog.pile": "No, it's a pile of rubbish lying on the ground.",
  "call.gen20_2.dialog.around": "{ANY FLAMMABLES AROUND?} Are there any inflammable materials around the fire?",
  "call.gen20_2.dialog.aroundy": "Yes, there is!",
  "call.gen20_2.dialog.aroundn": "Emm... no, I don't see any.",
  "call.gen20_2.dialog.howbig": "{HOW BIG IS THE FIRE?} How big is this fire?",
  "call.gen20_2.dialog.vbig": "The flames are huge! They're shooting into the sky! It's looks really scary.",
  "call.gen20_2.dialog.mbig": "Big enough to be worried about! Send help!",
  "call.gen20_2.dialog.sbig": "I don't know... There's a lot of thick smoke... I can barely see the fire.",
  "call.gen20_2.dialog.spread": "{IS IT SPREADING?} Is the fire spreading?",
  "call.gen20_2.dialog.spreadyes": "Yes, it is.",
  "call.gen20_2.dialog.spreadno": "I don't think so.",
  "call.gen20_2.dialog.burnout": "No... Hmm.. Now, it looks like it's burning out.",
  "call.gen20_2.dialog.room1": "{BE MORE SPECIFIC} Could you be more specific, ma'am? Is the room in a house or in a apartment?",
  "call.gen20_2.dialog.house": "Yes, the house is burning.",
  "call.gen20_2.dialog.apartment": "The fire is in an apartment building.",
  "call.gen20_2.dialog.inside": "{ARE YOU INSIDE?} Are you inside?",
  "call.gen20_2.dialog.no": "No, I'm on the street.",
  "call.gen20_2.dialog.cause": "{WHAT CAUSED THE FIRE?} Do you know what caused the fire?",
  "call.gen20_2.dialog.cause1": "I have no idea.",
  "call.gen20_2.dialog.cause2": "Somebody set it on fire.",
  "call.gen20_2.dialog.who": "{WHO DID IT?} Did you see who did it?",
  "call.gen20_2.dialog.idid": "I did...",
  "call.gen20_2.dialog.ididi": "I did...",
  "call.gen20_2.dialog.idid1": "{DID YOU SET THE FIRE?} What?! Did you set the fire?",
  "call.gen20_2.dialog.idid2": ". . . . . .",
  "call.gen20_2.dialog.teens": "It was a bunch of kids. Those teenagers...they behave like animals nowadays!",
  "call.gen20_2.dialog.somebody": "{ANYONE INSIDE?} Do you know if there's anybody inside?",
  "call.gen20_2.dialog.nobody": "I don't know. I haven't been inside.",
  "call.gen20_2.dialog.light": "There are lights on inside, so... somebody might be there...",
  "call.gen20_2.dialog.scream": "I think there is! I heard a scream a moment ago!",
  "call.gen20_2.dialog.gkind": "{WHAT KIND OF GARAGE?} What kind of garage is that?",
  "call.gen20_2.dialog.resgar": "Just a small garage near to the house.",
  "call.gen20_2.dialog.parking": "It's a parking garage.",
  "call.gen20_2.dialog.underground": "It's an underground garage.",
  "call.gen20_2.dialog.car": "{ANY CARS AROUND?} Are there any cars near the fire?",
  "call.gen20_2.dialog.nocar": "I don't see any.",
  "call.gen20_2.dialog.closecar": "Of course, there are plenty of cars around the fire!",
  "call.gen20_2.dialog.burncar": "Oh, didn't I say that a car is already on fire?",
  "call.gen20_2.dialog.noneed": "{FIREMEN AREN'T NEEDED} I don't think the help of firefighters is really necessary. If the fire doesn't burn out, please call 911 again.",
  "call.gen20_2.dialog.send": "{I'LL SEND THE FIREMEN} I am sending fire department now.",
  "call.gen20_2.dialog.send1": "Good. Bye!",
  "call.gen20_2.dialog.noneed1": "If you think so... Bye.",
  "call.gen20_2.dialog.reminder": "So...? That's all?",
  "call.gen20_2.dialog.reminder2": "The fire won't wait for you!",
  "call.gen20_2.aar.inside": "People were inside the burning building.",
  "call.gen20_2.aar.nosend": "The operator decided that there is no need of sending emergency services.",
  "call.gen20_2.aar.nobody": "Nobody was inside the burning building.",
  "call.gen20_2.aar.firestarter": "The caller admitted that she raised the fire.",
  "call.gen20_2.aar.story": "The caller reported a fire.",
}
