{
  "call.gen18.title": "Loud neighbors",
  "call.gen18.scene.caller": "Caller",
  "call.gen18.scene.host": "Party host",
  "call.gen18.scene.party1": "Student",
  "call.gen18.scene.party2": "Student",
  "call.gen18.scene.party3": "Student",
  "call.gen18.scene.fighterA": "Aggressive man",
  "call.gen18.scene.fighterB": "Aggressive man",
  "call.gen18.scene.fighterW": "Aggressive man with a gun",
  "call.gen18.scene.burglar": "Burglar",
  "call.gen18.scene.drugd": "Drug dealer",
  "call.gen18.scene.shot": "Victim with gunshot wound",
  "call.gen18.scene.drunken": "Drunk man",
  "call.gen18.scene.child1": "Scared child",
  "call.gen18.scene.child2": "Scared child",
  "call.gen18.scene.olddead": "Dead old man",
  "call.gen18.scene.oldalive": "Old man",
  "call.gen18.scene.father": "Father",
  "call.gen18.scene.mother": "Mother",
  "call.gen18.scene.child3": "Scared child",
  "call.gen18.scene.child4": "Scared child",
  "call.gen18.dialog.1": "911, what's your emergency?",
  "call.gen18.dialog.2": "Hello, I hear a lot of noise coming from the apartment next door. It's keeping my kids up... they can't get to sleep. Can you do something about it?",
  "call.gen18.dialog.3": "I want to complain about my neighbors. They're being noisy.",
  "call.gen18.dialog.4": "Hello, I hear loud noises from the neighboring flat. Can you send somebody to check it?",
  "call.gen18.dialog.address": "{ADDRESS?} What's the address you're calling from?",
  "call.gen18.dialog.addressa0": "My house is at [[ADDRESS]], I'm in unit 6.",
  "call.gen18.dialog.addressa1": "My house is at [[ADDRESS]]",
  "call.gen18.dialog.addressa2": "[[ADDRESS]]",
  "call.gen18.dialog.addressa3": "39A Porcupine Plaza",
  "call.gen18.dialog.name": "What's your name?",
  "call.gen18.dialog.name1": "I'm Marianne Fates.",
  "call.gen18.dialog.name2": "I'm Chloe Smith",
  "call.gen18.dialog.name3": "I'm Jessy Taylor",
  "call.gen18.dialog.what": "{WHAT'S GOING ON?} Do you know what is happening at your neighbor's place?",
  "call.gen18.dialog.party": "Some kind of a party, I guess. I hear a lot of voices and loud music.",
  "call.gen18.dialog.danger": "{ARE YOU IN DANGER?} Do you feel threatened in any way?",
  "call.gen18.dialog.nodanger": "No, but my kids can't sleep because of the loud music. I can clearly hear every single word of the songs they're playing.",
  "call.gen18.dialog.yesdanger": "Honestly? Yes, I don't feel safe.",
  "call.gen18.dialog.noneed": "No, but the noise is driving me crazy. I mean, it wouldn't be so bad if they listened to decent music...",
  "call.gen18.dialog.aresure": "{IS IT REALLY TOO LOUD?} Are you sure they are breaking noise bylaws? Is this music really too loud or ...or you just not like it?",
  "call.gen18.dialog.too": "Yes, it's far too loud!",
  "call.gen18.dialog.dubstep": "That music violates the law! It's dubstep!",
  "call.gen18.dialog.nosendp": "{NOT AN EMERGENCY} Ma'am, I'm afraid that this isn't 911 call. 911 is for emergencies only.",
  "call.gen18.dialog.fightn": "{NOT AN EMERGENCY} Ma'am, I'm afraid that this isn't 911 call. 911 is for emergencies only.",
  "call.gen18.dialog.nosendf": "{NOT AN EMERGENCY} Ma'am, I'm afraid that this isn't 911 call. 911 is for emergencies only.",
  "call.gen18.dialog.nosend1": "Really? I don't know what I pay my taxes for if you can't send even one police officer! Ehh... Bye.",
  "call.gen18.dialog.why": "{WHY?} Could you tell me why you are not feeling safely?",
  "call.gen18.dialog.fight": "I've heard some aggressive voices, maybe an argument. I think they might start fighting at any moment.",
  "call.gen18.dialog.drugs": "While I was going to my apartment, I saw a guy leaving my neighbor's place. He was acting weird. Very weird. Like, maybe, he was on drugs.",
  "call.gen18.dialog.noweird": "{I WON'T SEND POLICE} Madam, strange behavior doesn't necessarily mean somebody's taking drugs. It's not a case for 911. If you think they're dealing or using drugs call your local police department. They will put you in touch with their drug squad. You can give them the information, they will check it out.",
  "call.gen18.dialog.sendn": "{I'LL SEND THE POLICE} I will send a couple of officers over to calm your neighbors down.",
  "call.gen18.dialog.sendp": "{I'LL SEND THE POLICE} I will send a couple of officers over to calm your neighbors down.",
  "call.gen18.dialog.sendfight": "{I'LL SEND THE POLICE} I will send a couple of officers over to check things out and see what's going on.",
  "call.gen18.dialog.serious": "{WHAT ARGUMENT?} Are we talking about a really serious argument where there could be fight? Because we can't send police to every little argument.",
  "call.gen18.dialog.weapon": "{DO THEY HAVE WEAPONS?} Do you think they might have any weapons? Did you hear something that might indicate that they might be armed?",
  "call.gen18.dialog.soserious": "Yes! I told you... Wait! I just heard a sound of gunshot. Somebody is screaming! Please send the ambulance quickly!",
  "call.gen18.dialog.idkserious": "How should I know that? They're having a fight, so I called 911 so the police can deal with it.",
  "call.gen18.dialog.noidea": "I have no idea.",
  "call.gen18.dialog.gun": "Yes, somebody's shouting threats about pulling out a gun.",
  "call.gen18.dialog.check": "{GO AND CHECK!} Can you go there and check if somebody is hurt?",
  "call.gen18.dialog.check1": "Are you out of your mind? You're the cops, that's your job.",
  "call.gen18.dialog.check2": "{I'LL SEND THE POLICE} I understand madam. You don't have to go there if you are afraid. I'm sending police unit right now.",
  "call.gen18.dialog.senda": "{I'LL SEND HELP} I'm sending the emergency services. Stay at your apartment and stay calm.",
  "call.gen18.dialog.senddrug": "{I'LL SEND HELP} I have emergency services on the way. Stay at your apartment and stay calm.",
  "call.gen18.dialog.okthx": "Thank you. I'll be waiting at my place. Bye.",
  "call.gen18.dialog.talking": "{ASK THEM TO CALM} Did you try asking them if they could turn down the music?",
  "call.gen18.dialog.yestalk": "Yes, I tried, but nobody answered the door.",
  "call.gen18.dialog.notalk": "No, I don't want to leave my kids alone.",
  "call.gen18.dialog.notalkdanger": "Um... Are you sure it's safe? They don't sound like reasonable people. To be honest, I'm a bit scared of them.",
  "call.gen18.dialog.noises": "The TV is very loud.",
  "call.gen18.dialog.anyelse": "{ANY OTHER NOISES?}Do you hear anything else?",
  "call.gen18.dialog.furnit": "Hmm... from time to time I hear strange noises. Like someone is moving furniture. But I don't know why they'd rearrange their room in the middle of the night.",
  "call.gen18.dialog.cry": "It may just be the TV, but I think I can hear a child crying.",
  "call.gen18.dialog.tvonly": "I can't hear anything other than the TV. It's really, really loud.",
  "call.gen18.dialog.who": "{WHO LIVES THERE?}Do you know who lives there?",
  "call.gen18.dialog.idk": "Some old man. He looks like he's 60 or 70 years old. I don't know him very well, we don't really talk to each other.",
  "call.gen18.dialog.students": "Students. There are four of them, one couple and two guys.",
  "call.gen18.dialog.family": "A family with two children.",
  "call.gen18.dialog.often": "{HOW OFTEN DOES IT HAPPEN?} Are they loud like this all the time or is this an exception?",
  "call.gen18.dialog.oftenn": "No, they have little children, so normally they're really quiet during the night.",
  "call.gen18.dialog.ofteny": "Yes.... I hear the parents fight all the time. I don't want to be cruel, but I would call that family pathological. They drink a lot, and it doesn't look like they take care of their children. Maybe you should send somebody to check on their kids.",
  "call.gen18.dialog.alone": "{IS HE ALONE?}Does he live alone?",
  "call.gen18.dialog.alone1": "I think so.",
  "call.gen18.dialog.normal": "{IS HE OFTEN THAT LOUD?}Is he often loud like this?",
  "call.gen18.dialog.normaly": "Yes, he turns his TV up loud, probably because he's hard of hearing. I get used to it when it happens during the day, but I won't tolerate that at night. My children need to sleep.",
  "call.gen18.dialog.normaln": "No, he's rather quiet, especially at night.",
  "call.gen18.dialog.visit": "{ANY VISITORS?} Do you know if anybody visits his apartment?",
  "call.gen18.dialog.visit1": "I've never seen anyone who comes to visit him. Do you think something has happened to him?",
  "call.gen18.dialog.visit2": "I've never seen anyone who comes to visit him. Do you think something has happened to him?",
  "call.gen18.dialog.sendcheck": "{I'LL SEND THE POLICE} I will send a police officer to check on it.",
  "call.gen18.dialog.sendcheckpath": "{I'LL SEND THE POLICE} I will send a police officer to check on it.",
  "call.gen18.dialog.nosendcheck": "{NO} That seems to ordinary situation, ma'am. He probably fell asleep in front of TV. Wait until the morning and if his TV would be still running, please contact the nearest police department.",
  "call.gen18.dialog.nosendfam": "{IT'S NOT URGENT} I don't think what you've got here is urgent enough for 911. Just call your local police department talk to them they will help you out.",
  "call.gen18.dialog.susp": "{ANYBODY SUSPICIOUS?} Have you seen anybody suspicious in your neighborhood lately?",
  "call.gen18.dialog.susp1": "Well... maybe. Few hours ago, my intercom was ringing, but when I answered nobody said anything.",
  "call.gen18.dialog.home": "{ARE NEIGHBORS HOME?}Are you sure that your neighbors are home?",
  "call.gen18.dialog.weekends": "Oh my God, do you think somebody else might be there?! They sometimes leave the city during weekends, as far as I know.",
  "call.gen18.dialog.stay": "Oh my God, do you think somebody else might be there?! They don't get out a lot, because of their little children.",
  "call.gen18.dialog.end": ". . . . . . . . . . .",
  "call.gen18.dialog.reminder": "Can you do something about that noise?",
  "call.gen18.dialog.reminder2": "Are you there?",
  "call.gen18.aar.story": "Caller's neighbors were behaving very loudly.",
  "call.gen18.aar.partycalm": "The party was not very loud and there was no ground for police intervention.",
  "call.gen18.aar.partycalmneg": "The music was not very loud and there was no ground for police intervention. The police was sent unnecessarily.",
  "call.gen18.aar.partyhardch": "Police officers calmed down the party.",
  "call.gen18.aar.partyhardn": "The operator should send police officer to calm down the party.",
  "call.gen18.aar.drugsn": "The caller suspects that drugs could be found in neighboring apartment. The police should have check that place.",
  "call.gen18.aar.drugsch": "The police found the drug dealer in neighboring apartment.",
  "call.gen18.aar.gunch": "The argument ends with shooting in the neighboring flat. The shooter was arrested and the victim with gunshot wound was taken to hospital.",
  "call.gen18.aar.fightch": "When police arrived two men were fighting in the neighboring flat.",
  "call.gen18.aar.shouldsend": "The operator should have sent the police to investigate the case.",
  "call.gen18.aar.familyout": "During absence of flat's owners, the burglars have entered the place. They have been caught in the act by the police.",
  "call.gen18.aar.familyinv": "Neighboring flat was invaded by two burglars. The householder was heavily beaten and the rest of his family was imprisoned in one of the rooms.",
  "call.gen18.aar.path": "The police officers, who came to the scene, found unconscious drunken man with two scared, neglected children.",
  "call.gen18.aar.deadold": "The police found dead old man. His TV was still running, but he probably had died several hours before police's arrival.",
  "call.gen18.aar.aliveold": "The old man was surprised by police's arrival. He didn't hear how loudly his TV was playing, because of dead battery in his hearing aid.",
}
