{
  "call.gen13_2.title": "Unconscious",
  "call.gen13_2.scene.caller": "Caller",
  "call.gen13_2.scene.unconscious": "Unconscious man",
  "call.gen13_2.scene.beaten": "Beaten man",
  "call.gen13_2.scene.drunk": "Drunk man",
  "call.gen13_2.dialog.1": "911, what's your emergency?",
  "call.gen13_2.dialog.2": "Hi, there's an unconscious man here.",
  "call.gen13_2.dialog.address": "{WHERE?}Where are you calling from?",
  "call.gen13_2.dialog.addressa0": "I'm around [[ADDRESS]]",
  "call.gen13_2.dialog.addressa1": "Around 135 1st street",
  "call.gen13_2.dialog.addressa2": "Around 246 2nd avenue",
  "call.gen13_2.dialog.addressa3": "Around 389 Pine street",
  "call.gen13_2.dialog.faint": "{DID YOU SEE HIM PASS OUT?}Did you see him pass out?",
  "call.gen13_2.dialog.faintno": "No, he was on the ground when I found him.",
  "call.gen13_2.dialog.drunk": "{IS HE DRUNK?}Is it possible that he's drunk?",
  "call.gen13_2.dialog.drunkno": "No, he doesn't look drunk.",
  "call.gen13_2.dialog.breath": "{IS HE BREATHING?}Is he breathing?",
  "call.gen13_2.dialog.breathy": "Umm... Yeah, I think he's breathing.",
  "call.gen13_2.dialog.breathno": "Wait a second . . . . . . . . . Oh God. He's not breathing.",
  "call.gen13_2.dialog.block": "{CHECK HIS MOUTH} Can you see anything in his mouth that might be blocking his airways?",
  "call.gen13_2.dialog.blockn": "No, no, nothing...",
  "call.gen13_2.dialog.blocky": "Well... His tongue looks like it's swollen.",
  "call.gen13_2.dialog.clear": "{TILT HIS HEAD} Grab his chin and forehead and tilt his head backwards. That should open the airway. Do you know how to perform CPR?",
  "call.gen13_2.dialog.cpr": "{DO YOU KNOW CPR?}Do you know how to perform the CPR?",
  "call.gen13_2.dialog.cprno": "What? I don't know what that is.",
  "call.gen13_2.dialog.askhelp": "{ASK FOR HELP} Do you have anyone around to ask for help?",
  "call.gen13_2.dialog.askhelpno": "No, I'm all alone.",
  "call.gen13_2.dialog.askhelpy1": "There's some girl... Hey! Do you know how to perform the CPR? Yes? Help! Okay, She'll do it.",
  "call.gen13_2.dialog.askhelpy2": "Hey! You! Do you know how to perform CPR? No?",
  "call.gen13_2.dialog.instr": "{FOLLOW INSTRUCTIONS} Okay, so put your phone on the speaker mode and follow my instructions.",
  "call.gen13_2.dialog.waitbad": "{OK JUST WAIT} Well, in that case just wait for the ambulance to arrive. They're on their way.",
  "call.gen13_2.dialog.waiting": "Ok, I'll wait.",
  "call.gen13_2.dialog.cpryes": "Yes, I'm on it!",
  "call.gen13_2.dialog.great": "{KEEP DOING IT}Great, continue until the ambulance arrives.",
  "call.gen13_2.dialog.hurry": "Hurry!",
  "call.gen13_2.dialog.instrok": "Okay, it's on the speaker now.",
  "call.gen13_2.dialog.23": "Place your hands in the center of the man's chest and start compressions, 30 times, faster than one compression per second.",
  "call.gen13_2.dialog.24": "Okay. One, two, three...",
  "call.gen13_2.dialog.25": "Now tilt his head back, pinch his nose holding his chin up, cover his mouth with yours and blow, then repeat it one more time and go back to the chest compressions.",
  "call.gen13_2.dialog.kiss": "I'm not gonna kiss a stranger!",
  "call.gen13_2.dialog.27": "Okay!",
  "call.gen13_2.dialog.kissmust": "{YOU MUST} You must help him, you might even face a fine if you refuse.",
  "call.gen13_2.dialog.kissmust2": "{YOU HAVE TO} You have to help him, you might even face a fine if you refuse.",
  "call.gen13_2.dialog.mustok": "Ok, fine, fine. Ugh.",
  "call.gen13_2.dialog.mustok2": "Ok, fine, fine. Ugh.",
  "call.gen13_2.dialog.compr": "{DO THE COMPRESSIONS} Ok, so just keep on performing the chest compressions until the ambulance arrives. It should be enough.",
  "call.gen13_2.dialog.31": "Hurry.",
  "call.gen13_2.dialog.dont": "{WAIT FOR PARAMEDICS} Then don't do anything and wait for the paramedics to arrive.",
  "call.gen13_2.dialog.noway": "No way!",
  "call.gen13_2.dialog.noway2": "No way!",
  "call.gen13_2.dialog.drunkyes": "Yeah, he smells like hell. Completely drunk. Yuck.",
  "call.gen13_2.dialog.breath1": "{IS HE BREATHING?}Is he breathing?",
  "call.gen13_2.dialog.breathsmell": "Yes, ugh, his breath smells so bad.",
  "call.gen13_2.dialog.injuries": "{ANY INJURIES?}Does he have any visible injuries?",
  "call.gen13_2.dialog.injuriesyes": "A black eye, and there's some dry blood on his face too.",
  "call.gen13_2.dialog.injuriesno": "No, I think he's not injured.",
  "call.gen13_2.dialog.40": "{I'LL SEND THE POLICE} I'll send a police officer to check up on him, please stay there until they arrive.",
  "call.gen13_2.dialog.41": "{JUST LEAVE HIM} Just leave him where he is.",
  "call.gen13_2.dialog.42": "{I'LL SEND AN AMBULANCE} I'm sending an ambulance.",
  "call.gen13_2.dialog.faintyes": "Yes, I saw him falling.",
  "call.gen13_2.dialog.pulse": "{CHECK HIS BREATH} Does he have a pulse? Is he breathing?",
  "call.gen13_2.dialog.breathyes": "Yeah... he's breathing... oh wait. He's waking up.",
  "call.gen13_2.dialog.stay": "{STAY WITH HIM} Can you stay with him and make sure he's completely ok?",
  "call.gen13_2.dialog.leave": "{LEAVE} I guess you can leave him then.",
  "call.gen13_2.dialog.okthx": "Okay, thanks...",
  "call.gen13_2.dialog.bye": "Sure. Bye!",
  "call.gen13_2.dialog.instrno": "I won't do that, I'll hurt him or something.",
  "call.gen13_2.dialog.end": "{I'LL SEND SOMEONE} I'll send someone right away.",
  "call.gen13_2.dialog.enda": "Bye.",
  "call.gen13_2.dialog.illwait": "Okay, I'm waiting.",
  "call.gen13_2.dialog.amb": "{I'LL SEND AN AMBULANCE} I'll send an ambulance to check up on him. Can you wait there please?",
  "call.gen13_2.dialog.reminder": "Hello?",
  "call.gen13_2.dialog.reminder2": "Man, talk to me!",
  "call.gen13_2.aar.prison": "The drunk man was taken to the police station to sober up.",
  "call.gen13_2.aar.helped": "The unconscious man was given first aid.",
  "call.gen13_2.aar.refused": "The caller refused to follow the operator's instructions.",
  "call.gen13_2.aar.fail": "The operator has failed to help the caller.",
}
