{
  "call.gen12.title": "Empty call",
  "call.gen12.scene.caller": "Caller",
  "call.gen12.scene.child": "Child",
  "call.gen12.scene.caretaker": "Child's caretaker",
  "call.gen12.scene.robber1": "Terrorist",
  "call.gen12.scene.robber2": "Terrorist",
  "call.gen12.scene.robber3": "Terrorist",
  "call.gen12.scene.injuriedA": "Paralyzed",
  "call.gen12.scene.door": "Closed door",
  "call.gen12.scene.beaten": "Beaten up caller",
  "call.gen12.dialog.1": "911, what's your emergency?",
  "call.gen12.dialog.buttcall": ". . . . .",
  "call.gen12.dialog.child": ". . . . .",
  "call.gen12.dialog.empty": ". . . . .",
  "call.gen12.dialog.emptymed": ". . . . .",
  "call.gen12.dialog.ask": "{HELLO?} Hello? Anyone there?",
  "call.gen12.dialog.ask1": ". . . . . . . . . . . . .",
  "call.gen12.dialog.ask2": ". . . . . . . . . . . . .",
  "call.gen12.dialog.ask3": ". . . . . . . . . . . . .",
  "call.gen12.dialog.shout": "HELLO, ANYONE THERE!?",
  "call.gen12.dialog.redial": "[HANGUP AND REDIAL]",
  "call.gen12.dialog.shout1": "[call answer] . . . . . . . . . . . . . Hello?",
  "call.gen12.dialog.butcall2": "{YOU'VE CALLED} Hello sir, we've got a 911 call from your phone. Do you have an emergency?",
  "call.gen12.dialog.butcall2F": "{YOU'VE CALLED} Hello ma'am, this is 911, we've got a call from your phone. Do you have an emergency?",
  "call.gen12.dialog.butcall3": "Oh? Excuse me! It's my phone. I accidentally called 911!",
  "call.gen12.dialog.shout2": "[call answer] . . . . . . . . . . . . .",
  "call.gen12.dialog.shout3": "[call answer] . . . . . . . . . . . . .",
  "call.gen12.dialog.redialmed": ". . . . . . . . . . . . .",
  "call.gen12.dialog.redialhost": ". . . . . . . . . . . . .",
  "call.gen12.dialog.digit": "{PRESS A DIGIT} If you can't talk, please press any digit on your phone.",
  "call.gen12.dialog.digit1": ". . . . . . . . . . . . .",
  "call.gen12.dialog.digit2": ". . . . . . . . . . . . .",
  "call.gen12.dialog.digit3": ". . . . . . . . . . . . . . [tone]",
  "call.gen12.dialog.no1": "{ONE FOR HOSTAGE} All right, please press the button once if you are in a hostage situation and can't talk.",
  "call.gen12.dialog.no1no": ". . . . . . . . . . . . .",
  "call.gen12.dialog.hostage": ". . . . . . . . . . . . . . [tone]",
  "call.gen12.dialog.attack": "{HOW MANY OF THEM?} Ok, I want you to press the button on the phone for each person there who's threatening you.",
  "call.gen12.dialog.attack1": ". . . . . . . . . . . . . . [tone]",
  "call.gen12.dialog.attack2": ". . . . . . . . . . . . . . [tone] . . [tone]",
  "call.gen12.dialog.attack3": ". . . . . . . . . . . . . . [tone] . . [tone] . . [tone]",
  "call.gen12.dialog.weapons": "{ANY WEAPONS?} Do they have any weapons? Press once for yes and twice for no.",
  "call.gen12.dialog.weapons1": ". . . . [tone]",
  "call.gen12.dialog.weapons2": ". . . . [tone] . . [tone]",
  "call.gen12.dialog.terror": "{ARE THEY TERRORISTS?} Is this a terrorist attack? Press once for yes and twice for no.",
  "call.gen12.dialog.terror1": ". . . . [tone]",
  "call.gen12.dialog.terror2": ". . . . [tone] . . [tone]",
  "call.gen12.dialog.end": "All right, we have your location, is it [[ADDRESS]]?",
  "call.gen12.dialog.end1": "All right, we have your location, is it 321 Main street?",
  "call.gen12.dialog.end2": "All right, we have your location, is it 456 Washington Avenue?",
  "call.gen12.dialog.end3": "All right, we have your location, is it 789 Oak boulevard?",
  "call.gen12.dialog.enda": ". . . . [tone]",
  "call.gen12.dialog.prot": "{TURN OFF YOUR PHONE} For your own safety we should hang up. Please turn off your phone or put it in silent mode so they can't hear it. Remain calm and wait for the police to get there!",
  "call.gen12.dialog.prota": ". . . .",
  "call.gen12.dialog.no2": "{TWO FOR MEDICAL} Press twice if you are in a medical condition and are unable to speak.",
  "call.gen12.dialog.no2no": ". . . . . . . . . . . . .",
  "call.gen12.dialog.medyes": ". . . . . . . . . . . . . . [tone] . . [tone]",
  "call.gen12.dialog.life": "{IS YOUR LIFE IN DANGER?} Is your life in danger? Press once for yes and twice for no",
  "call.gen12.dialog.lifey": ". . . . [tone]",
  "call.gen12.dialog.lifen": ". . . . [tone] . . [tone]",
  "call.gen12.dialog.door": "{ARE THE DOORS OPEN?} The place where you are, are the doors open? Press once for yes and twice for no.",
  "call.gen12.dialog.doory": ". . . . [tone]",
  "call.gen12.dialog.doorn": ". . . . [tone] . . [tone]",
  "call.gen12.dialog.waitm": "{WAIT FOR SERVICES!} Ok, please wait for the emergency services! They will be there soon!",
  "call.gen12.dialog.waitma": ". . . .",
  "call.gen12.dialog.isinemerg": "{EMERGENCY?}Sir, are you having an emergency?",
  "call.gen12.dialog.isinemergF": "{EMERGENCY?}Ma'am are you having an emergency?",
  "call.gen12.dialog.15": "No! No I'm not!",
  "call.gen12.dialog.16": "{LOCK YOUR PHONE}Ok, please lock your phone and make sure you won't call 911 by accident, that way you won't block the line for important calls.",
  "call.gen12.dialog.17": "Of course! I'm sorry!",
  "call.gen12.dialog.reminder": ". . . . . . . . . . . . .",
  "call.gen12.dialog.reminder2": ". . . . . . . . . . . . .",
  "call.gen12.aar.buttcall": "This call was made by unlocked phone.",
  "call.gen12.aar.medcall": "A person that called could not speak due to his/her medical condition",
  "call.gen12.aar.hostcall": "The caller was taken hostage.",
  "call.gen12.aar.recalwrong": "The operator made a mistake by redialing a person in danger. We have learned about a hostage situation when it was too late.",
  "call.gen12.aar.childcall": "Those were kids playing with a phone.",
}
