{
  "call.gen11_2.title": "Robbery",
  "call.gen11_2.scene.caller": "Caller",
  "call.gen11_2.scene.robber1": "Thief",
  "call.gen11_2.scene.robber2": "Thief",
  "call.gen11_2.scene.injuriedA": "Friend",
  "call.gen11_2.scene.injuriedC": "Robbed",
  "call.gen11_2.dialog.1": "911, what's your emergency?",
  "call.gen11_2.dialog.2": "Hey, there was a robbery!",
  "call.gen11_2.dialog.2b": "Hello, I would like to report a robbery.",
  "call.gen11_2.dialog.address": "{WHERE?} Where did it happen?",
  "call.gen11_2.dialog.addressa0": "Around [[ADDRESS]]",
  "call.gen11_2.dialog.addressa1": "Around 234 1st street",
  "call.gen11_2.dialog.addressa2": "Around 678 5th avenue",
  "call.gen11_2.dialog.addressa3": "Around 125 Maple bulevar",
  "call.gen11_2.dialog.when": "{WHEN?} How long ago did this happen?",
  "call.gen11_2.dialog.wheny": "Yesterday evening, on my way back home!",
  "call.gen11_2.dialog.whenm": "A moment ago!",
  "call.gen11_2.dialog.whenh": "A few minutes ago!",
  "call.gen11_2.dialog.wheny2": "The 911 is for immediate emergencies. Not for something that happened in the past.",
  "call.gen11_2.dialog.wheny3": "But they took my wallet and mobile phone!",
  "call.gen11_2.dialog.wheny4": "{TALK TO THE POLICE} Please go to the nearest police station if you would like to report a crime.",
  "call.gen11_2.dialog.wheny5": "But they... alright, whatever.....",
  "call.gen11_2.dialog.injured": "{ARE YOU INJURED?} Do you have any injuries?",
  "call.gen11_2.dialog.injured0": "No, I think we're fine.",
  "call.gen11_2.dialog.injured1": "Yes, my friend is hurt.",
  "call.gen11_2.dialog.injured2": "Yes...",
  "call.gen11_2.dialog.injuredF": "{WHAT HAPPENED TO HIM?} What happened to your friend?",
  "call.gen11_2.dialog.injuredF2": "They knocked him down. He's hurt, having breathing problems.",
  "call.gen11_2.dialog.injuredF3": "{DON'T LET HIM MOVE} Ok, just make sure he won't move until an ambulance arrives.",
  "call.gen11_2.dialog.injuries3": "Sure...",
  "call.gen11_2.dialog.injuriedS": "{WHERE WERE YOU HIT?}Where were you hit?",
  "call.gen11_2.dialog.injuredS2": "It.. It's my head. I am bleeding.",
  "call.gen11_2.dialog.injuredS3": "{WAIT FOR AMBULANCE}Ok, just sit there please until an ambulance arrives.",
  "call.gen11_2.dialog.way": "{WHERE ARE ATTACKERS?}Are your attackers still in the area?",
  "call.gen11_2.dialog.way1": "They ran away down the road.",
  "call.gen11_2.dialog.way2": "They took a car and drove away.",
  "call.gen11_2.dialog.way3": "I have no idea... they ran away somewhere.",
  "call.gen11_2.dialog.dir": "{WHICH DIRECTION?}Do you know which direction they went?",
  "call.gen11_2.dialog.dir1": "I think north...",
  "call.gen11_2.dialog.dir2": "I think south...",
  "call.gen11_2.dialog.dir3": "I think east...",
  "call.gen11_2.dialog.dir4": "I think west...",
  "call.gen11_2.dialog.car": "{DESCRIBE THE CAR}Could you describe the car?",
  "call.gen11_2.dialog.car1": "It was a black van, but I didn't see the plates.",
  "call.gen11_2.dialog.car2": "It was a white sedan, but I didn't see the plates.",
  "call.gen11_2.dialog.car3": "It was a red pickup, but I don't know the plates.",
  "call.gen11_2.dialog.weapon": "{ANY WEAPONS?}Did they have any weapons?",
  "call.gen11_2.dialog.weapon1": "No, I don't think so.",
  "call.gen11_2.dialog.weapon2": "Yeah, they had a bat and a knife!",
  "call.gen11_2.dialog.weapon3": "Yeah, one of them had a gun!",
  "call.gen11_2.dialog.fineb": "{NOT AN EMERGENCY}Ok so you're not injured and the people who robbed you are not in the area right now?",
  "call.gen11_2.dialog.finea": "{NOT AN EMERGENCY}Ok so you're not injured and the people who robbed you have left the area?",
  "call.gen11_2.dialog.fine2": "Well yes, but I have been robbed!",
  "call.gen11_2.dialog.fine3": "{TALK TO THE POLICE} Please go to the nearest police office to report a crime, right now there is nothing we can do about it.",
  "call.gen11_2.dialog.end": "{I'LL SEND UNITS}We will take care of it, please wait for the emergency services.",
  "call.gen11_2.dialog.enda": "Yeah I will!",
  "call.gen11_2.dialog.reminder": "Are you there?",
  "call.gen11_2.dialog.reminder2": "Hello?",
  "call.gen11_2.aar.story": "The caller was robbed.",
  "call.gen11_2.aar.unnec": "The crime was committed yesterday. Sending emergency units wasn't necessary.",
  "call.gen11_2.aar.nointer": "There was no need for an intervention.",
}
