Update v1.0.4:
Gameplay
Increased Vithara starting Crystal on standard setting and in ranked from 25 to 30.
Dilophosaurus and Caustic Dilophosaurus bonus damage vs Infantry increased from 25% to 50%. Removed bonus damage vs Ranged.
Ankylosaurus and Sturdy Ankylosaurus Cost reduced from 100 Food, 50 Crystal, 40 Power to 100 Food, 50 Crystal, 30 Power.
Protection Cost reduced from 175 Food, 150 Crystal, 150 Power to 150 Food, 125 Crystal, 75 Power.
Watchtower and Bonetower Buildtime increased from 40 seconds to 45 seconds.
Charge Cooldown increased from 10 seconds to 20 seconds.
Go’n Totems Base Cost decreased from 100 Food, 75 Crystal to 75 Food, 50 Crystal.
Ancestors spawn count reduced from 4 to 3.
Vithara Settlement Buildtime increased from 25 seconds to 40 seconds.
Wildlander and Necromas Settlement Buildtime increased from 60 seconds to 70 seconds.
Settlement HP reduced from 1750 / 2500 / 3500 to 1500 / 2000 / 2500. Settlement Damage reduced from 20 / 25 / 30 to 15 / 20 / 25.
Growth and Mystic Healing Regeneration Bonus reduced from 2 to 1.
Witch Doctor and Cursed Witch Doctor HP reduced from 200 to 175.
Villagers, Minions and Whisps HP reduced from 100 to 75.
Eruption Range bonus reduced from 2 to 1.
Supernova now has its damage reduced by 50% vs worker units.
Food contained per Berry Patch increased from 750 to 800.
Miscellaneous Improvements
Increased the turn reaction speed of units by 10% when changing directions for a more responsive feeling.
Minor stability improvements.
Bug Fixes
Fixed an issue where games could start with the main menu still on screen.
Fixed an issue where joining a lobby with full player slots would not put you as spectator but instead push one of the players to a spectator slot.
Fixed an issue where the above behaviour would also cause the play / spectate button to break for the affected players.
Fixed an issue where keyboard inputs from keyboards with a very high repeat rate could be registered twice.
Fixed an issue in the tutorial that could cause one of the objectives to complete automatically.
Fixed an issue that could cause the Big Game Hunting talent to have no effect.
Fixed an issue where the UI size would reset to the default size everytime the game is restarted.
Fixed an issue where an achievement could trigger incorrectly.
Fixed an issue where you double clicking / ctrl clicking would also select entities inside the Fog of War.
Fixed an issue where Skirmish settings could still apply to the Campaign.
Fixed an issue where Lava Elementals can be unable to attack for a few seconds after using their ability.
Fixed an issue where ability indicator circles could remain on the ground forever.
Fixed an issue that could cause the AI to break and neither start rebuilding nor to surrender after losing all drop off sites.
Fixed an issue where certain Vithara construction sites had less HP than intended.