Campaign improvements V.1.0.5

Here are the most important improvements:

Difficulty in General

Here we made a mistake when leaving the Challenging mode as the default difficulty level. In addition, many players havent
noticed the small screen of difficulty level that appears on the Missions screen and are not aware that you can change the 
level of difficulty at any time.

Improvement 1: Now the default mode is Accessible, which maintains a good level of challenge and is more progressive than 
the Challenging. Also, now when playing the first mission you will see the difficulty window explaining this functionality.

Improvement 2: The general difficulty of the first missions has been lowered a bit so that it is something more accessible,
especially for first-time players

Time Limit in Misiones
Some missions have a time limit because the challenge lies in getting a colony of certain characteristics within that time
frame. It seems that this limit has taken many people by surprise or is simply too short for less experienced players.

Improvement: So, we have removed the limit in the first missions and expanded generously in all the others. It should no longer
be a problem, but we will continue to listen to your feedback and make further adjustments if necessary.

Hero Missions and Search for Valuable Items

We understand that there are players who prefer to focus on the colony mode and are not that interested in tactical missions. 
We see them as bonus reward phases which our testers really enjoyed playing.
For those who are not very interested in these phases, we recommend playing them with the lowest level of difficulty. 
This will allow a quick walk through the fortresses.
While searching for objects, that for us it is something that enhances the exploratory nature of the game, its much easier if you zoom in.
Also, theyre optional, it is not necessary to collect them all. Even so we have made some improvements:

Improvement: Now the bonus objects flash every so often, so it is very easy to identify them. 
The period of blinking changes according to the difficulty, the easier the more often they will blink. In Difficult, Brutal and Nightmare
levels, they will never blink for those who enjoys a greater challenge.

Technology Tree

Some players mentioned that if you don’t achieve certain advances you wont be able to progress in the missions.
In our tests we have completed the entire campaign in Challenging with very different (and crazy) tree settings. 
We have even completed the campaign with only one unit: the soldier with all his improvements, without attack towers, 
and without any micromanaging, simply making hordes of soldiers and sending them to hunt. Also, using the Inn and its rewards without investigating any unit.
And so many other situations and game styles just for fun.

In the end, what we want to say is that the fun comes from exploring and creating your own strategies with the resources at your disposal, to adapt and
survive, that's what the game is all about. We hope youll agree.
Still, if you get stuck in a mission you have several options:
- There are always other missions to complete first, in which your technological configuration may have an advantage, and then you can return to the
  previous one with more progress made.
- If you are still stuck, lower the difficulty for a specific mission. The only change is that you win fewer victory points.

Improvement: We have made some adjustments in the tree to make the beginning more accessible.

BUGS & CRASHES:

We have fixed a memory leak problem related to sound that made the game consumes much more RAM
than needed so it can lead to crashes and freezes. A thousand apologies for this! Now the game
should be 100% stable while playing hours.

Another issue we’ve fixed is that the game counted a defeat in the event of a crash. Its already
been fixed, apologies for those who have suffered it.
