# Mandelbulber settings file
# version 2.12
# only modified parameters
[description]
This settings file uses Monte Carlo Depth Of Field effect.
To render this image it's highly recommended to use fast graphics card by enabling OpenCL. 
Rendering using CPU can be enormously long.
[main_parameters]
ambient_occlusion 0,59;
ambient_occlusion_mode 0;
aux_light_enabled_1 true;
aux_light_enabled_2 true;
aux_light_enabled_3 true;
aux_light_intensity_1 0,0588844;
aux_light_intensity_2 0,040738;
aux_light_intensity_3 4,571401384574096e-05;
aux_light_place_behind true;
aux_light_position_1 2,374430270868548 -4,090076778145835 1,48108645136013;
aux_light_position_2 2,704132572774964 -4,146808219539279 1,430423530112395;
aux_light_position_3 2,658955974342212 -4,285806442088396 1,417245791365041;
aux_light_visibility 15,4882;
aux_light_visibility_size 0,0977237;
camera 2,657685741680431 -4,324030300153532 1,407946373012533;
camera_distance_to_target 0,0365776142673498;
camera_rotation -14,42469505013367 0,9392446414076596 2,156319298127784;
camera_top 0,03235934177243675 -0,02523709634061225 0,9991576261873543;
DOF_enabled true;
DOF_focus 0,04385440051555634;
DOF_monte_carlo true;
DOF_radius 16,18;
DOF_samples 150;
flight_last_to_render 0;
fog_color_1 5c00 3100 7500;
fog_color_2 ff00 f600 7000;
fog_color_3 5700 3700 8400;
formula_1 103;
hdr_blur_intensity 0,07000000000000001;
hdr_blur_radius 10,97;
image_height 1080;
image_width 1920;
keyframe_last_to_render 0;
main_light_intensity 0,13;
mat1_coloring_palette_size 2;
mat1_coloring_random_seed 265837;
mat1_fresnel_reflectance true;
mat1_is_defined true;
mat1_reflectance 1,34;
mat1_specular 9,59;
mat1_specular_width 0,136;
mat1_surface_color_palette 000000 ff0000;
mat1_transparency_index_of_refraction 3,77;
raytraced_reflections true;
reflections_max 1;
target 2,666796269356724 -4,288610522532904 1,40854595975007;
volumetric_fog_colour_1_distance 0,003221412576632463;
volumetric_fog_colour_2_distance 0,006442825153264927;
volumetric_fog_distance_factor 0,006442825153264927;
volumetric_fog_enabled true;
