name	zom
health	70
speed	6
type	enemy
shadow  2
nolife   1
dust   dust
noquake	 1
death 1
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc


anim	attack1
	range	40 50
	loop	0
	delay	13
	offset	89 196
	hitflash	blood
	bbox	75 130 25 70
	hitfx	data/chars/zom/a1.wav
	frame	data/chars/zom/at1.gif
	sound	data/chars/zom/fall.wav
	delay	3
	move	5
	frame	data/chars/zom/at2.gif
	frame	data/chars/zom/at2.gif
	attack	92 140 12 25 5 1 0 0 20
	frame	data/chars/zom/at3.gif
	frame	data/chars/zom/at3.gif
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zom/at4.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 196
	bbox	65 102 46 76
	sound	data/chars/zom/fall.wav
	frame	data/chars/zom/fall4.gif
	offset	87 196
	frame	data/chars/zom/fall4.gif
	offset	89 196
	frame	data/chars/zom/fall4.gif
	offset	87 196
	frame	data/chars/zom/fall4.gif
	offset	89 196
	frame	data/chars/zom/fall4.gif
	offset	87 196
	frame	data/chars/zom/fall4.gif
	offset	89 196
	frame	data/chars/zom/fall4.gif
	offset	87 196
	frame	data/chars/zom/fall4.gif
	offset	89 196
	delay	50
	frame	data/chars/zom/fall4.gif
		
anim	death
	loop	0
	delay	12
	offset	89 196
	nodieblink	3
	sound	data/chars/zom/die.wav
	frame	data/chars/zom/d1.gif
	frame	data/chars/zom/d2.gif
	frame	data/chars/zom/d3.gif
	frame	data/chars/zom/d4.gif
	frame	data/chars/zom/d5.gif
	frame	data/chars/zom/d6.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	30
	sound	data/chars/zom/fall.wav
	frame	data/chars/zom/fall1.gif
	attack	75 130 10 50 5 1
	frame	data/chars/zom/fall1.gif
	delay	40
	attack	0 0 0 0 0 0 0 0 0
	frame	data/chars/zom/fall4.gif
		
anim	grab
	loop	0
	delay	6
	offset	89 196
	bbox	75 130 25 70
	move	3
	hitflash	blood
	frame	data/chars/zom/at1.gif
	hitfx	data/chars/zom/a1.wav
	frame	data/chars/zom/at2.gif
	frame	data/chars/zom/at4.gif
	attack	92 140 30 25 5
	frame	data/chars/zom/at3.gif
	move	0
	frame	data/chars/zom/at4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at2.gif
	frame	data/chars/zom/at2.gif
	fastattack	1
	attack	92 140 30 25 5
	frame	data/chars/zom/at3.gif
	frame	data/chars/zom/at4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at2.gif
	frame	data/chars/zom/at2.gif
	attack	92 140 30 25 5 1
	fastattack	1
	frame	data/chars/zom/at3.gif
	frame	data/chars/zom/at4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	89 196
	bbox	75 130 35 70
	frame	data/chars/zom/pain.gif
	offset	91 196
	frame	data/chars/zom/pain.gif
	offset	90 196
	delay	40
	frame	data/chars/zom/pain.gif
		
anim	idle
	loop	1
	offset	88 196
	bbox	75 130 25 70
	delay	9
	frame	data/chars/zom/idle.gif
		
anim	pain
	loop	0
	delay	6
	offset	89 196
	bbox	75 130 35 70
	sound	data/chars/zom/fall.wav
	move	-2
	frame	data/chars/zom/pain.gif
	offset	91 196
	move	-2
	frame	data/chars/zom/pain.gif
	offset	90 196
	move	0
	delay	40
	frame	data/chars/zom/pain.gif
		
anim	respawn
	loop	0
	offset	88 196
	delay	5
	frame	data/chars/zom/idle.gif
		
anim	rise
	loop	0
	offset	89 196
	delay	11
	frame	data/chars/zom/rise1.gif
	frame	data/chars/zom/rise2.gif
	delay	18
	frame	data/chars/zom/rise3.gif
		
anim	riseattack
	range	5 12
	loop	0
	delay	6
	offset	89 196
	move	5
	hitflash	blood
	frame	data/chars/zom/at1.gif
	hitfx	data/chars/zom/a1.wav
	frame	data/chars/zom/at2.gif
	frame	data/chars/zom/at4.gif
	attack	92 140 30 25 5
	frame	data/chars/zom/at3.gif
	move	0
	frame	data/chars/zom/at4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at2.gif
	frame	data/chars/zom/at2.gif
	fastattack	1
	attack	92 140 30 25 5
	frame	data/chars/zom/at3.gif
	frame	data/chars/zom/at4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at2.gif
	frame	data/chars/zom/at2.gif
	attack	92 140 30 25 5 1
	fastattack	1
	frame	data/chars/zom/at3.gif
	frame	data/chars/zom/at4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at4.gif
		
anim	spain
	loop	0
	delay	6
	offset	89 196
	bbox	75 130 35 70
	sound	data/chars/zom/fall.wav
	frame	data/chars/zom/pain.gif
	offset	87 196
	frame	data/chars/zom/pain.gif
	offset	89 196
	delay	40
	frame	data/chars/zom/pain.gif
		
anim	special
	loop	0
	delay	6
	offset	89 196
	move	5
	hitflash	blood
	frame	data/chars/zom/at1.gif
	hitfx	data/chars/zom/a1.wav
	frame	data/chars/zom/at2.gif
	frame	data/chars/zom/at4.gif
	attack	92 140 30 25 5
	frame	data/chars/zom/at3.gif
	move	0
	frame	data/chars/zom/at4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at2.gif
	frame	data/chars/zom/at2.gif
	fastattack	1
	attack	92 140 30 25 5
	frame	data/chars/zom/at3.gif
	frame	data/chars/zom/at4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at2.gif
	frame	data/chars/zom/at2.gif
	attack	92 140 30 25 5 1
	fastattack	1
	frame	data/chars/zom/at3.gif
	frame	data/chars/zom/at4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at4.gif
	frame	data/chars/zom/at4.gif
		
anim	walk
	loop	1
	offset	88 196
	bbox	75 130 25 70
	delay	13
	frame	data/chars/zom/w2.gif
	frame	data/chars/zom/w3.gif
	frame	data/chars/zom/w4.gif
	frame	data/chars/zom/w5.gif
	frame	data/chars/zom/w6.gif
	frame	data/chars/zom/w7.gif
	frame	data/chars/zom/w8.gif
	frame	data/chars/zom/w1.gif
		
#|edited by openBor Stats v 0.50
		
