name	ZITZ_
weapnum 1
health	500
speed	9
mp      150
type	None
gfxshadow 1
grabdistance	40
running 19 4 2 1 1
icon	 data/chars/zitz/Icon-A.gif
iconget  data/chars/zitz/Icon-B.gif
iconpain data/chars/zitz/Icon-C.gif
icondie  data/chars/zitz/Icon-D.gif
makeinv  4
riseinv  1
#weapons zitzs zitzg zitz
dust   dust
jumpmove 3 2
atchain 1 1 1 0

palette       data/chars/zitz/Pal

alternatepal  data/chars/zitz/Map0
alternatepal  data/chars/zitz/Map1
alternatepal  data/chars/zitz/Map2

COM A2 freespecial4
COM A3 freespecial5
COM A4 freespecial6




anim	attack1
	loop	0
	delay	2
	offset	88 195
	bbox	82 145 20 50
	cancel	5 8 0 a freespecial
	sound	data/chars/rash/p1.wav
	frame	data/chars/zitz/a1.gif
	frame	data/chars/zitz/a1.gif
	move	3
	attack	92 140 30 54 9 0 0 0 0 20
	frame	data/chars/zitz/a2.gif
	frame	data/chars/zitz/a2.gif
	move	0
	frame	data/chars/zitz/a3.gif
	attack	0 0 0 0 0
	delay	6
	frame	data/chars/zitz/a3.gif
	frame	data/chars/zitz/a3.gif
	frame	data/chars/zitz/a3.gif
	frame	data/chars/zitz/a1.gif

anim	freespecial
	loop	0
	delay	2
	offset	88 195
	bbox	82 145 20 50
	cancel	5 8 0 a freespecial2
	sound	data/chars/rash/p1.wav
	frame	data/chars/zitz/a1.gif
	frame	data/chars/zitz/a1.gif
	attack	92 140 30 54 9 0 0 0 0 20
	frame	data/chars/zitz/a2.gif
	frame	data/chars/zitz/a2.gif
	frame	data/chars/zitz/a3.gif
	attack	0 0 0 0 0
	delay	6
	frame	data/chars/zitz/a3.gif
	frame	data/chars/zitz/a3.gif
	frame	data/chars/zitz/a3.gif
	frame	data/chars/zitz/a1.gif

anim	freespecial2
	loop	0
	delay	4
	offset	88 195
	bbox	82 145 20 50
	cancel	3 6 0 a freespecial3
	sound	data/chars/rash/p2.wav
	frame	data/chars/zitz/a4.gif
	frame	data/chars/zitz/a4.gif
	attack	92 140 30 51 9 0 0 0 0 20
	frame	data/chars/zitz/a5.gif
	attack	0 0 0 0 0
	frame	data/chars/zitz/a6.gif
	delay	6
	frame	data/chars/zitz/a61.gif
	frame	data/chars/zitz/a61.gif
	frame	data/chars/zitz/a4.gif
	frame	data/chars/zitz/a4.gif

anim	freespecial3
	loop	0
	delay	4
	offset	88 195
	bbox	82 145 20 50
	hitflash	smack
	jumpframe	3 1.5 2.1
	Landframe 8
	hitfx	data/sounds/beat2.wav
	frame	data/chars/zitz/at1.gif
	sound	data/chars/zitz/p3.wav
	frame	data/chars/zitz/at1.gif
	frame	data/chars/zitz/at1.gif
	frame	data/chars/zitz/at2.gif
	attack3	97 114 44 82 18 0 0 0 0 30
	frame	data/chars/zitz/at3.gif
	delay	15
	frame	data/chars/zitz/at4.gif
	attack	0 0 0 0 0 0
	delay	4
	frame	data/chars/zitz/at4.gif
	move	0
	offset	88 198
	delay	100
	frame	data/chars/zitz/at4.gif
	delay	4
	frame	data/chars/zitz/rise1.gif
	frame	data/chars/zitz/rise2.gif

anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/zitz/pain.wav
	frame	data/chars/zitz/fall4.gif
	offset	87 192
	frame	data/chars/zitz/fall4.gif
	offset	89 192
	frame	data/chars/zitz/fall4.gif
	offset	87 192
	frame	data/chars/zitz/fall4.gif
	offset	89 192
	frame	data/chars/zitz/fall4.gif
	offset	87 192
	frame	data/chars/zitz/fall4.gif
	offset	89 192
	frame	data/chars/zitz/fall4.gif
	offset	87 192
	frame	data/chars/zitz/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/zitz/fall4.gif

anim	duck
	loop	0
	cancel	0 3 0 A freespecial7
	cancel	0 3 0 J freespecial8
	delay	20
	offset	88 195
	bbox	80 160 33 34
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/zitz/rise1.gif
	frame	data/chars/zitz/rise1.gif
	frame	data/chars/zitz/rise1.gif
	frame	data/chars/zitz/rise1.gif

anim	freespecial7
	loop	0
	delay	5
           Landframe 18
	offset	88 198
	fastattack	1
	bbox	0 0 0 0
	frame	data/chars/zitz/ba4.gif
	frame	data/chars/zitz/ba4.gif
	sound	data/chars/zitz/saw.wav
	move	0
	Attack1	0
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 0
	frame	data/chars/zitz/ba5.gif
	hitflash	blood
	attack1	88 170 42 35 14 1 0 0 0 20
	frame	data/chars/zitz/ba6.gif
	frame	data/chars/zitz/ba7.gif
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/zitz/ba8.gif
	frame	data/chars/zitz/ba6.gif
	frame	data/chars/zitz/ba7.gif
	frame	data/chars/zitz/ba8.gif
	frame	data/chars/zitz/ba6.gif
	frame	data/chars/zitz/ba7.gif
	frame	data/chars/zitz/ba8.gif
	frame	data/chars/zitz/ba6.gif
	frame	data/chars/zitz/ba7.gif
	frame	data/chars/zitz/ba8.gif
	frame	data/chars/zitz/ba6.gif
	frame	data/chars/zitz/ba7.gif
	frame	data/chars/zitz/ba8.gif
	frame	data/chars/zitz/ba6.gif
	frame	data/chars/zitz/ba7.gif
	frame	data/chars/zitz/ba8.gif
	frame	data/chars/zitz/ba6.gif
	frame	data/chars/zitz/ba7.gif
	frame	data/chars/zitz/ba8.gif
	frame	data/chars/zitz/ba5.gif
	delay	14
	frame	data/chars/zitz/ba4.gif

anim	freespecial8
	loop	0
	delay	6
	offset	88 185
	bbox	82 125 20 50
	Jumpframe	0 6 0
           Landframe 38
	hitflash	blood
	hitfx	data/sounds/beat2.wav
	sound	data/chars/zitz/saw.wav
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/zitz/jr1.gif
	frame	data/chars/zitz/jr2.gif
	delay	5
	attack	97 143 56 34 20 1 0 0 15 20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  1  0  0  -1  -1
		offset  93  185
		bbox  82  125  20  50
		attack1  35  143  56  34  20  1  0  0  15  20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  0  0  0  -1  -1
		offset  88  185
		attack1  65  153  32  22  20  1  0  0  15  20
	frame	data/chars/zitz/jr1.gif
		attack1  82  158  27  39  20  1  0  0  15  20
	frame	data/chars/zitz/jr2.gif
	attack	97 143 56 34 20 1 0 0 15 20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  1  0  0  -1  -1
		offset  93  185
		bbox  82  125  20  50
		attack1  35  143  56  34  20  1  0  0  15  20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  0  0  0  -1  -1
		offset  88  185
		attack1  65  153  32  22  20  1  0  0  15  20
	frame	data/chars/zitz/jr1.gif
		attack1  82  158  27  39  20  1  0  0  15  20
	frame	data/chars/zitz/jr2.gif
	attack	97 143 56 34 20 1 0 0 15 20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  1  0  0  -1  -1
		offset  93  185
		bbox  82  125  20  50
		attack1  35  143  56  34  20  1  0  0  15  20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  0  0  0  -1  -1
		offset  88  185
		attack1  65  153  32  22  20  1  0  0  15  20
	frame	data/chars/zitz/jr1.gif
		attack1  82  158  27  39  20  1  0  0  15  20
	frame	data/chars/zitz/jr2.gif
	attack	97 143 56 34 20 1 0 0 15 20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  1  0  0  -1  -1
		offset  93  185
		bbox  82  125  20  50
		attack1  35  143  56  34  20  1  0  0  15  20
	frame	data/chars/zitz/jr3.gif
		offset  88  185
		attack1  65  153  32  22  20  1  0  0  15  20
		drawmethod  256  256  0  0  0  -1  -1
	frame	data/chars/zitz/jr1.gif
		attack1  82  158  27  39  20  1  0  0  15  20
	frame	data/chars/zitz/jr2.gif
	attack	97 143 56 34 20 1 0 0 15 20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  1  0  0  -1  -1
		offset  93  185
		bbox  82  125  20  50
		attack1  35  143  56  34  20  1  0  0  15  20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  0  0  0  -1  -1
		offset  88  185
		attack1  65  153  32  22  20  1  0  0  15  20
	frame	data/chars/zitz/jr1.gif
		attack1  82  158  27  39  20  1  0  0  15  20
	frame	data/chars/zitz/jr2.gif
	attack	97 143 56 34 20 1 0 0 15 20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  1  0  0  -1  -1
		offset  93  185
		bbox  82  125  20  50
		attack1  35  143  56  34  20  1  0  0  15  20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  0  0  0  -1  -1
		offset  88  185
		attack1  65  153  32  22  20  1  0  0  15  20
	frame	data/chars/zitz/jr1.gif
		attack1  82  158  27  39  20  1  0  0  15  20
	frame	data/chars/zitz/jr2.gif
	attack	97 143 56 34 20 1 0 0 15 20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  1  0  0  -1  -1
		offset  93  185
		bbox  82  125  20  50
		attack1  35  143  58  34
		drawmethod  256  256  0  0  0  -1  -14  20  1  0  0  15  20
	frame	data/chars/zitz/jr3.gif
		offset  88  185
		attack1  65  153  32  22  20  1  0  0  15  20
		drawmethod  256  256  0  0  0  -1  -1
	frame	data/chars/zitz/jr1.gif
		attack1  82  158  27  39  20  1  0  0  15  20
	frame	data/chars/zitz/jr2.gif
	attack	97 143 56 34 20 1 0 0 15 20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  1  0  0  -1  -1
		offset  93  185
		bbox  82  125  20  50
		attack1  35  143  56  34  20  1  0  0  15  20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  0  0  0  -1  -1
		offset  88  185
		attack1  65  153  32  22  20  1  0  0  15  20
	frame	data/chars/zitz/jr1.gif
		attack1  82  158  27  39  20  1  0  0  15  20
	frame	data/chars/zitz/jr2.gif
	attack	97 143 56 34 20 1 0 0 15 20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  1  0  0  -1  -1
		offset  93  185
		bbox  82  125  20  50
		attack1  35  143  56  34  20  1  0  0  15  20
	frame	data/chars/zitz/jr3.gif
		drawmethod  256  256  0  0  0  -1  -1
		offset  88  185
		attack1  65  153  32  22  20  1  0  0  15  20
	frame	data/chars/zitz/jr1.gif
		attack1  82  158  27  39  20  1  0  0  15  20
	frame	data/chars/zitz/jr2.gif
	delay	18
		bbox  0
		Attack1  0
		offset  88  195
	frame	data/chars/zitz/rise1.gif

anim	fall
	loop	0
	offset	88 195
           Landframe 4
	delay	10
	sound	data/chars/zitz/fall.wav
	bbox	71 132 37 60
		attack3  71  132  39  61  10  0  0  0  0  20
	frame	data/chars/zitz/fall1.gif
	frame	data/chars/zitz/fall1.gif
	frame	data/chars/zitz/fall1.gif
	delay	150
	frame	data/chars/zitz/fall1.gif
	bbox	0
		Attack1  0
	delay	10
	frame	data/chars/zitz/fall4.gif
	frame	data/chars/zitz/fall4.gif
	frame	data/chars/zitz/fall4.gif
	frame	data/chars/zitz/fall4.gif
	delay	20
	frame	data/chars/zitz/fall4.gif

anim	Freespecial4
	loop	0
	delay	4
	fastattack	1
	offset	88 195
	bbox	76 144 34 54
	sound	data/chars/rash/p2.wav
	frame	data/chars/zitz/a4.gif
	frame	data/chars/zitz/a4.gif
	Move	15
	attack	92 140 30 51 9 0 0 0 0 20
	frame	data/chars/zitz/a5.gif
	Move	0
	frame	data/chars/zitz/a6.gif
	attack	0 0 0 0 0
	frame	data/chars/zitz/a61.gif
	frame	data/chars/zitz/a61.gif
	frame	data/chars/zitz/a4.gif
	delay	6
	offset	88 195
	bbox	0 0 0 0
	hitflash	boom
	hitfx	data/sounds/beat2.wav
	sound	data/chars/rash/p1.wav
	blast	95 140 65 45 20 1 0 0 20
	move	8
	frame	data/chars/zitz/a7.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zitz/a7.gif
	frame	data/chars/zitz/a8.gif
	frame	data/chars/zitz/a9.gif
	frame	data/chars/zitz/a9.gif
	move	0
	frame	data/chars/zitz/a9.gif
	frame	data/chars/zitz/a9.gif
	frame	data/chars/zitz/a91.gif
	frame	data/chars/zitz/a1.gif

anim	Freespecial5
	loop	0
	delay	6
	offset	88 185
	bbox	82 125 20 50
	hitflash	blood
	Jumpframe	0 2.8 3
	landframe	13
	hitfx	data/sounds/beat2.wav
	sound	data/chars/zitz/saw.wav
	frame	data/chars/zitz/jr1.gif
	frame	data/chars/zitz/jr2.gif
	delay	2
	attack	97 143 56 34 20 1 0 0 15 20
	frame	data/chars/zitz/jr3.gif
	frame	data/chars/zitz/jr4.gif
	frame	data/chars/zitz/jr5.gif
	frame	data/chars/zitz/jr3.gif
	frame	data/chars/zitz/jr4.gif
	frame	data/chars/zitz/jr5.gif
	frame	data/chars/zitz/jr3.gif
	frame	data/chars/zitz/jr4.gif
	frame	data/chars/zitz/jr5.gif
	frame	data/chars/zitz/jr3.gif
	delay	60
	frame	data/chars/zitz/jr4.gif
	delay	1
	frame	data/chars/zitz/jr5.gif

anim	Freespecial6
	loop	0
	delay	4
	offset	88 198
	bbox	0 0 0 0
	jumpframe	16 1.5 2.6
	Landframe	21
	frame	data/chars/zitz/aa8.gif
	frame	data/chars/zitz/aa8.gif
	frame	data/chars/zitz/aa9.gif
	sound	data/chars/zitz/crash.wav
	attack1	102 138 33 61 12 0 0 0 0 20
	hitflash	smack
	move	15
		delay  2
	frame	data/chars/zitz/aa91.gif
	move	0
	frame	data/chars/zitz/aa92.gif
	frame	data/chars/zitz/aa91.gif
	frame	data/chars/zitz/aa92.gif
	frame	data/chars/zitz/aa91.gif
	frame	data/chars/zitz/aa92.gif
	frame	data/chars/zitz/aa91.gif
	frame	data/chars/zitz/aa92.gif
	frame	data/chars/zitz/aa91.gif
	Attack1	0
	frame	data/chars/zitz/aa9.gif
	delay	4
	offset	88 195
	bbox	82 145 20 50
	hitflash	smack
	hitfx	data/sounds/beat2.wav
	frame	data/chars/zitz/at1.gif
	sound	data/chars/zitz/p3.wav
	frame	data/chars/zitz/at1.gif
	frame	data/chars/zitz/at1.gif
	frame	data/chars/zitz/at2.gif
	blast	97 114 44 82 18 0 0 18 20 30
		bbox  0
	frame	data/chars/zitz/at3.gif
	delay	15
	blast	97 114 44 82 18 0 1 18 20
	frame	data/chars/zitz/at4.gif
	attack	0 0 0 0 0 0
	delay	4
	frame	data/chars/zitz/at4.gif
	offset	88 198
	delay	100
	frame	data/chars/zitz/at4.gif
	delay	4
	frame	data/chars/zitz/rise1.gif
	frame	data/chars/zitz/rise2.gif

anim	get
	loop	0
	offset	88 195
	delay	10
	frame	data/chars/zitz/get.gif

anim	grab
	loop	0
	delay	1000
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/zitz/grab.gif

anim	grabattack
	loop	0
	delay	3
	offset	88 195
	bbox	0 0 0 0
	frame	data/chars/zitz/ga1.gif
	frame	data/chars/zitz/ga2.gif
	frame	data/chars/zitz/ga3.gif
	sound	data/chars/rash/p2.wav
	attack1	92 140 35 53 9 0 0 0 0 20
	frame	data/chars/zitz/ga4.gif
	delay	8
	attack	0 0 0 0
	frame	data/chars/zitz/ga4.gif

anim	grabattack2
	loop	0
	delay	6
	offset	88 195
	bbox	0 0 0 0
	hitflash	boom
	hitfx	data/sounds/beat2.wav
	sound	data/chars/rash/p1.wav
	frame	data/chars/zitz/a1.gif
	blast	95 140 65 45 20 1 0 0 20
	move	8
	frame	data/chars/zitz/a7.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zitz/a7.gif
	frame	data/chars/zitz/a8.gif
	frame	data/chars/zitz/a9.gif
	frame	data/chars/zitz/a9.gif
	move	0
	frame	data/chars/zitz/a9.gif
	frame	data/chars/zitz/a9.gif
	frame	data/chars/zitz/a91.gif
	frame	data/chars/zitz/a1.gif

anim	GRABBED
	loop	0
	delay	5
	offset	88 195
	sound	data/chars/zitz/gr.wav
	bbox	79 140 28 56
	frame	data/chars/zitz/gr.gif
	frame	data/chars/zitz/gr.gif
	delay	30
	frame	data/chars/zitz/gr.gif

anim	GRABDOWN
	loop	0
	delay	5
	offset	88 198
	move	7
	fastattack	1
	bbox	0 0 0 0
	frame	data/chars/zitz/ba4.gif
	attack4	91 183 31 18 1 0 0 0 0 20
	frame	data/chars/zitz/ba4.gif
	sound	data/chars/zitz/saw.wav
	move	0
	Attack1	0
	frame	data/chars/zitz/ba5.gif
	hitflash	blood
	attack4	88 170 42 35 2 0 0 0 0 20
	frame	data/chars/zitz/ba6.gif
	burn	0 0 0 0 0 0
	frame	data/chars/zitz/ba7.gif
	attack4	87 170 40 28 2 0 0 0 0 20
	frame	data/chars/zitz/ba8.gif
	Attack1	0
	frame	data/chars/zitz/ba6.gif
	attack4	83 169 44 29 2 0 0 0 0 20
	frame	data/chars/zitz/ba7.gif
	Attack1	0
	frame	data/chars/zitz/ba8.gif
	attack4	76 169 50 27 2 0 0 0 0 20
	frame	data/chars/zitz/ba6.gif
	Attack1	0
	frame	data/chars/zitz/ba7.gif
	attack4	74 170 52 28 2 0 0 0 0 20
	frame	data/chars/zitz/ba8.gif
	Attack1	0
	frame	data/chars/zitz/ba5.gif
	frame	data/chars/zitz/ba4.gif
	frame	data/chars/zitz/ba1.gif
	frame	data/chars/zitz/ba2.gif
	frame	data/chars/zitz/ba3.gif
	attack	89 169 39 32 10 1 0 0 0 20
	frame	data/chars/zitz/ba3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zitz/ba3.gif
	frame	data/chars/zitz/ba3.gif
	frame	data/chars/zitz/ba3.gif
	frame	data/chars/zitz/ba1.gif
	frame	data/chars/zitz/ba1.gif

anim	GRABUP
	loop	0
	delay	4
	offset	88 198
	move	2
	bbox	0 0 0 0
	frame	data/chars/zitz/aa8.gif
	frame	data/chars/zitz/aa8.gif
	move	0
	frame	data/chars/zitz/aa9.gif
	sound	data/chars/zitz/crash.wav
	attack1	102 138 33 61 12 0 0 0 0 20
	hitflash	smack
	frame	data/chars/zitz/aa91.gif
	frame	data/chars/zitz/aa92.gif
	shock	0 0 0 0 0 0
	frame	data/chars/zitz/aa91.gif
	frame	data/chars/zitz/aa92.gif
	frame	data/chars/zitz/aa91.gif
	frame	data/chars/zitz/aa92.gif
	frame	data/chars/zitz/aa91.gif
	frame	data/chars/zitz/aa92.gif
	frame	data/chars/zitz/aa91.gif
	frame	data/chars/zitz/aa9.gif
	delay	6
	offset	88 195
	hitfx	data/sounds/beat2.wav
	frame	data/chars/zitz/a4.gif
	frame	data/chars/zitz/a1.gif
	blast	114 99 38 98 15 1 0 0 20
	move	5
	frame	data/chars/zitz/aa7.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zitz/aa7.gif
	frame	data/chars/zitz/aa7.gif
	frame	data/chars/zitz/aa7.gif
	frame	data/chars/zitz/aa7.gif
	move	0
	frame	data/chars/zitz/aa7.gif
	frame	data/chars/zitz/a1.gif
	frame	data/chars/zitz/a4.gif
	frame	data/chars/zitz/a4.gif

anim	idle
	@script
		void self = getlocalvar("self");
		int b = getentityproperty(self, "base");
		int a = getentityproperty(self, "a");
		if(a > b){
		performattack(self, openborconstant("ANI_JUMP"), 0);
		changeentityproperty(self, "animpos", 2);
		}
	@end_script
	loop	1
	delay	20
	offset	88 195
	bbox	82 145 20 50
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/zitz/idle.gif
	frame	data/chars/zitz/idle.gif
	frame	data/chars/zitz/idle.gif
	frame	data/chars/zitz/idle2.gif
	frame	data/chars/zitz/idle.gif
	frame	data/chars/zitz/idle2.gif
	frame	data/chars/zitz/idle2.gif
	frame	data/chars/zitz/idle.gif
	frame	data/chars/zitz/idle.gif
	frame	data/chars/zitz/idle2.gif
	frame	data/chars/zitz/idle3.gif
	frame	data/chars/zitz/idle2.gif
	delay	16
	frame	data/chars/zitz/idle6.gif
	frame	data/chars/zitz/idle7.gif
	frame	data/chars/zitz/idle8.gif
	frame	data/chars/zitz/idle9.gif
	frame	data/chars/zitz/idle6.gif
	frame	data/chars/zitz/idle7.gif
	frame	data/chars/zitz/idle8.gif
	frame	data/chars/zitz/idle9.gif
	delay	10
	frame	data/chars/zitz/tau1.gif
	frame	data/chars/zitz/tau2.gif
	frame	data/chars/zitz/tau2.gif
	frame	data/chars/zitz/tau2.gif
	frame	data/chars/zitz/tau3.gif
	frame	data/chars/zitz/tau4.gif
	frame	data/chars/zitz/tau3.gif
	frame	data/chars/zitz/tau4.gif
	frame	data/chars/zitz/tau3.gif

anim	jump
	loop	0
	delay	20
	offset	88 195
	Landframe	4
	bbox	82 125 20 50
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	sound	data/chars/rash/p2.wav
	frame	data/chars/zitz/j1.gif
	delay	12
	frame	data/chars/zitz/j2.gif
	frame	data/chars/zitz/j2.gif
	delay	150
	frame	data/chars/zitz/j2.gif
	delay	18
		bbox  0
	frame	data/chars/zitz/rise1.gif

anim	jumpattack
	loop	0
	delay	8
	offset	88 195
	bbox	82 125 20 50
	sound	data/chars/rash/p1.wav
	frame	data/chars/zitz/j3.gif
	frame	data/chars/zitz/j4.gif
	attack3	88 155 47 28 10 0 0 0 15 20
	frame	data/chars/zitz/j5.gif
	frame	data/chars/zitz/j6.gif
	frame	data/chars/zitz/j7.gif
	frame	data/chars/zitz/j7.gif
	frame	data/chars/zitz/j7.gif
	frame	data/chars/zitz/j7.gif
	attack3	88 155 47 28 10 0 0 0 15 20
	frame	data/chars/zitz/j7.gif

anim	pain
	loop	0
	delay	5
	offset	88 195
	sound	data/chars/zitz/pain.wav
	bbox	76 148 37 51
	frame	data/chars/zitz/pain.gif
	offset	84 195
	frame	data/chars/zitz/pain.gif
	offset	86 195
	delay	30
	frame	data/chars/zitz/pain.gif

anim	pain2
	loop	0
	offset	88 195
	bbox	76 148 37 51
	delay	3
	quakeframe	0 3 4
	Move	-3
	sound	data/chars/zitz/pain.wav
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	Move	-2
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	Move	-1
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	Move	0
	delay	8
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif

anim	pain3
	loop	0
	offset	88 195
	bbox	76 148 37 51
	delay	2
	quakeframe	0 3 4
	Jumpframe	0 2 0
	Landframe	14
	Move	-5
	sound	data/chars/zitz/pain.wav
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	Move	-4
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	Move	-3
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	Move	-2
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	Move	-1
	frame	data/chars/zitz/pain.gif
	delay	100
	frame	data/chars/zitz/pain.gif
	Move	0
	delay	2
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	delay	10
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif

anim	pain4
	loop	0
	delay	6
	offset	88 195
	bbox	70 179 47 22
	frame	data/chars/zitz/fall4.gif
	offset	90 195
	frame	data/chars/zitz/fall4.gif
	offset	88 195
	frame	data/chars/zitz/fall4.gif
	offset	90 195
	frame	data/chars/zitz/fall4.gif
	offset	88 195
	frame	data/chars/zitz/fall4.gif
	offset	90 195
	frame	data/chars/zitz/fall4.gif
	offset	88 195
	frame	data/chars/zitz/fall4.gif
	offset	90 195
	frame	data/chars/zitz/fall4.gif
	offset	88 195
	delay	50
	frame	data/chars/zitz/fall4.gif
	bbox	0 0 0 0
	delay	10
	frame	data/chars/zitz/rise1.gif
	frame	data/chars/zitz/rise2.gif

anim	pain5
	loop	0
	offset	88 195
	bbox	76 148 37 51
	jumpframe	0 3 0
	delay	3
	quakeframe	0 3 4
	sound	data/chars/zitz/pain.wav
	frame	data/chars/zitz/pain.gif
	delay	2
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	delay	9
	frame	data/chars/zitz/pain.gif

anim	pain6
	loop	0
	offset	88 195
	bbox	76 148 37 51
	jumpframe	0 3 -1.5
	delay	3
	quakeframe	0 3 4
	sound	data/chars/zitz/pain.wav
	frame	data/chars/zitz/pain.gif
	delay	2
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	frame	data/chars/zitz/pain.gif
	delay	9
	frame	data/chars/zitz/pain.gif

anim	rise
	loop	0
	offset	88 195
	delay	10
	frame	data/chars/zitz/fall4.gif
	frame	data/chars/zitz/fall4.gif
	frame	data/chars/zitz/fall4.gif
	frame	data/chars/zitz/rise1.gif
	frame	data/chars/zitz/rise2.gif

anim	run
	@script
		void self = getlocalvar("self");
		int b = getentityproperty(self, "base");
		int a = getentityproperty(self, "a");
		if(a > b){
		performattack(self, openborconstant("ANI_JUMP"), 0);
		changeentityproperty(self, "animpos", 2);
		}
	@end_script
	loop	1
	delay	5
	offset	88 195
	bbox	82 145 20 50
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/zitz/w4.gif
	frame	data/chars/zitz/r1.gif
	frame	data/chars/zitz/r1.gif
	frame	data/chars/zitz/r2.gif
	frame	data/chars/zitz/w4.gif
	frame	data/chars/zitz/r3.gif
	frame	data/chars/zitz/r3.gif
	frame	data/chars/zitz/r4.gif

anim	RUNATTACK
	loop	0
	delay	2
	offset	88 195
	bbox	82 145 20 50
	hitflash	smash
	seta	1
	hitfx	data/sounds/beat2.wav
	sound	data/chars/zitz/runa.wav
	frame	data/chars/zitz/ra1.gif
	frame	data/chars/zitz/ra1.gif
	move	5
	frame	data/chars/zitz/ra2.gif
	move	6
	attack3	95 136 59 64 15 0 0 0 15 20
	frame	data/chars/zitz/ra2.gif
	move	7
	frame	data/chars/zitz/ra3.gif
	move	8
	frame	data/chars/zitz/ra3.gif
	frame	data/chars/zitz/ra3.gif
	frame	data/chars/zitz/ra3.gif
	move	7
	frame	data/chars/zitz/ra3.gif
	move	6
	frame	data/chars/zitz/ra3.gif
	move	5
	frame	data/chars/zitz/ra3.gif
	move	4
	frame	data/chars/zitz/ra3.gif
	attack	0 0 0 0 0
	frame	data/chars/zitz/ra3.gif
	move	3
	frame	data/chars/zitz/ra3.gif
	delay	5
	frame	data/chars/zitz/ra1.gif
	delay	6
	frame	data/chars/zitz/ra1.gif
	frame	data/chars/zitz/ra1.gif

anim	runjumpattack
	loop	0
	delay	6
	offset	88 185
	bbox	82 125 20 50
	hitflash	blood
	hitfx	data/sounds/beat2.wav
	sound	data/chars/zitz/saw.wav
	frame	data/chars/zitz/jr1.gif
	frame	data/chars/zitz/jr2.gif
	delay	2
	attack	97 143 56 34 20 1 0 0 15 20
	frame	data/chars/zitz/jr3.gif
	frame	data/chars/zitz/jr4.gif
	frame	data/chars/zitz/jr5.gif
	frame	data/chars/zitz/jr3.gif
	frame	data/chars/zitz/jr4.gif
	frame	data/chars/zitz/jr5.gif
	frame	data/chars/zitz/jr3.gif
	frame	data/chars/zitz/jr4.gif
	frame	data/chars/zitz/jr5.gif
	frame	data/chars/zitz/jr3.gif
	frame	data/chars/zitz/jr4.gif
	frame	data/chars/zitz/jr5.gif
	attack	0 0 0 0 0 0
	frame	data/chars/zitz/jr6.gif
	frame	data/chars/zitz/jr7.gif
	frame	data/chars/zitz/j7.gif
	frame	data/chars/zitz/j7.gif

anim	SELECT
	loop	0
	offset	88 195
	delay	15
	sound	data/chars/zitz/zitz.wav
	frame	data/chars/zitz/idle6.gif
	frame	data/chars/zitz/idle7.gif
	frame	data/chars/zitz/idle8.gif
	frame	data/chars/zitz/idle9.gif

anim	special
	loop	0
	delay	3
	offset	88 195
	bbox	0 0 0 0
	jumpframe	2 2
	frame	data/chars/zitz/sp1.gif
	frame	data/chars/zitz/sp1.gif
	sound	data/chars/pimple/sp.wav
	frame	data/chars/zitz/sp2.gif
	blast	28 126 130 69 30 1 0 15 20
	delay	25
	frame	data/chars/zitz/sp3.gif
	delay	2
	blast	28 126 130 69 30 0 1 15 20
	frame	data/chars/zitz/sp2.gif
	blast	0 0 0 0 0 0
	delay	8
	frame	data/chars/zitz/sp2.gif
	frame	data/chars/zitz/sp1.gif
	frame	data/chars/zitz/rise1.gif
	frame	data/chars/zitz/rise2.gif

anim	throw
	loop	0
	delay	5
	offset	88 195
	sound	data/chars/rash/p2.wav
	frame	data/chars/zitz/th1.gif
	frame	data/chars/zitz/th2.gif
	frame	data/chars/zitz/th2.gif
	delay	15
	frame	data/chars/zitz/th3.gif
	delay	8
	frame	data/chars/zitz/th2.gif

anim	walk
	@script
		void self = getlocalvar("self");
		int b = getentityproperty(self, "base");
		int a = getentityproperty(self, "a");
		if(a > b){
		performattack(self, openborconstant("ANI_JUMP"), 0);
		changeentityproperty(self, "animpos", 2);
		}
	@end_script
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	loop	1
	delay	10
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/zitz/w1.gif
	frame	data/chars/zitz/w2.gif
	frame	data/chars/zitz/w3.gif
	frame	data/chars/zitz/w4.gif
	frame	data/chars/zitz/w5.gif
	frame	data/chars/zitz/w6.gif
	frame	data/chars/zitz/w7.gif

