name	wmolo
health	1
nolife  1
type	npc
hostile player
candamage player
speed	0
nomove 1 1
noquake 1
falldie 1
#subtype flydie
shadow	0
remove 0

anim idle
	loop	0
	offset     238 100
	bbox    222 157 27 28
	jumpframe 0 3.3 3 0
	landframe 81
	hitfx   data/sounds/beat3.wav
	delay	1
	move 1.5
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/wood/molo04.gif
	delay	99
	frame	data/chars/wood/molo01.gif

	bbox    0 0 0 0
	move 0
	delay	1
	sound 	data/sounds/burn101.wav
	frame	data/chars/wood/molo01.gif
	delay	4
	attack11  227 147 17 30 15 1
	frame	data/chars/wood/molo05.gif
	attack11  0 0 0 0 0 0
	frame	data/chars/misc/empty.gif

	attack11  220 147 30 30 15 1
	frame	data/chars/wood/molo06.gif
	attack11  0 0 0 0 0 0
	frame	data/chars/misc/empty.gif

	attack11  212 147 46 30 15 1
	frame	data/chars/wood/molo07.gif
	attack11  0 0 0 0 0 0
	frame	data/chars/misc/empty.gif

	attack11  202 119 70 58 15 1
	frame	data/chars/wood/molo08.gif
	attack11  0 0 0 0 0 0
	frame	data/chars/misc/empty.gif

	attack11  196 119 80 58 15 1
	frame	data/chars/wood/molo09.gif
	attack11  0 0 0 0 0 0
	frame	data/chars/misc/empty.gif

	frame	data/chars/misc/empty.gif

	
anim fall
	loop	0
	offset     238 100
	bbox    0 0 0 0
	delay	1
	frame	data/chars/wood/molo01.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/misc/empty.gif
	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim death
	loop	0
	offset     238 100
	bbox    0 0 0 0
	delay	1
	frame	data/chars/wood/molo01.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo01.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo03.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/wood/molo04.gif
	frame	data/chars/misc/empty.gif
	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif




