name	    		Wong
type	    		enemy


health	    	75
mp          	100
speed	    		5
jumpspeed	    	10
jumpheight   	3
jumpmove 		3
turndelay 		12
mprate		5



grabback		1
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/sounds/die01.wav
flash 		flash
bflash 		guard
dust    		dust2
toflip		1
jugglepoints	15
aimove	Chasez
animationscript	data/scripts/common/target.c

aggression		0
nodieblink		1

falldie 		2
risetime 		250


icon	      data/chars/wong/eicon.gif
icondie     data/chars/wong/eicond.gif

palette data/chars/wong/wong.gif #1


anim   attack1
   blast   247 112 41 69 8
   range   0 200
   rangez   -60 60
   hitfx   data/sounds/beat2.wav
   offset   238 177
   bbox   230 112 22 66
   delay   30
   @cmd   target 5 1.5 0 0 0
	 sound   	data/sounds/run.wav
   frame   data/chars/wong/a203.gif
   delay   3
   @cmd   dash
   frame   data/chars/wong/a203.gif
   frame   data/chars/wong/a204.gif
   frame   data/chars/wong/a205.gif
   frame   data/chars/wong/a206.gif
   frame   data/chars/wong/a203.gif
   frame   data/chars/wong/a204.gif
   frame   data/chars/wong/a205.gif
   frame   data/chars/wong/a206.gif
   @cmd   stop
   frame   data/chars/wong/a203.gif
		
anim	death
	loop	0
	offset	238 177
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	226 102 23 76
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall10
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/wong/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall11
	landframe	37
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	delay	999
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall12
	landframe	37
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	delay	999
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall13
	landframe	37
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 177
	delay	999
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall2
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	226 102 23 76
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall3
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall4
	jumpframe	0 2.5 2
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/wong/fall01.gif
	move	0
	attack2	226 	102 	23 	75 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall5
	jumpframe	0 2.5 1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/wong/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall6
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-35
	delay	1
	frame	data/chars/wong/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall7
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/wong/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall8
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/wong/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	fall9
	jumpframe	0 -1.5 -3
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/wong/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/wong/fall01.gif
	delay	1
	frame	data/chars/wong/fall02.gif
		
anim	idle
	loop	1
	offset	238 177
	bbox	230 112 22 66
	delay	8
	frame	data/chars/wong/idle01.gif
		
anim	pain
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/wong/pain01.gif
	offset	237 177
	frame	data/chars/wong/pain01.gif
	offset	238 177
	frame	data/chars/wong/pain01.gif
	offset	239 177
	frame	data/chars/wong/pain01.gif
	offset	238 177
	frame	data/chars/wong/pain01.gif
	offset	237 177
	frame	data/chars/wong/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/wong/pain01.gif
		
anim	pain10
	fastattack	1
	loop	0
	offset	310 177
	bbox	0 0 0 0
	delay	15
	frame	data/chars/wong/dean03.gif
	offset	210 177
	delay	35
	frame	data/chars/wong/dean04.gif
	delay	50
	frame	data/chars/wong/dean05.gif
	bbox	230 112 22 66
	delay	25
	frame	data/chars/wong/dean05.gif
		
anim	pain11
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	239 177
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	delay	12
	frame	data/chars/wong/pain01.gif
		
anim	pain12
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	239 177
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	delay	12
	frame	data/chars/wong/pain01.gif
		
anim	pain13
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/shock01.wav
	delay	2
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	239 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	delay	12
	frame	data/chars/wong/pain01.gif
		
anim	pain2
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/wong/pain02.gif
	offset	237 177
	frame	data/chars/wong/pain02.gif
	offset	238 177
	frame	data/chars/wong/pain02.gif
	offset	239 177
	frame	data/chars/wong/pain02.gif
	offset	238 177
	frame	data/chars/wong/pain02.gif
	offset	237 177
	frame	data/chars/wong/pain02.gif
	offset	238 177
	delay	12
	frame	data/chars/wong/pain02.gif
		
anim	pain3
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/wong/pain01.gif
	offset	237 177
	frame	data/chars/wong/pain01.gif
	offset	238 177
	frame	data/chars/wong/pain01.gif
	offset	239 177
	frame	data/chars/wong/pain01.gif
	offset	238 177
	frame	data/chars/wong/pain01.gif
	offset	237 177
	frame	data/chars/wong/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/wong/pain01.gif
		
anim	pain4
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/wong/cody01.gif
	delay	30
	frame	data/chars/wong/cody02.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/wong/cody02.gif
		
anim	pain5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/wong/hagg01.gif
	delay	35
	frame	data/chars/wong/hagg02.gif
	delay	18
	frame	data/chars/wong/hagg03.gif
	delay	25
	frame	data/chars/wong/hagg04.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/wong/hagg04.gif
		
anim	pain6
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/wong/hagg01.gif
	delay	35
	frame	data/chars/wong/hagg05.gif
	delay	25
	frame	data/chars/wong/hagg06.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/wong/hagg06.gif
		
anim	pain7
	jumpframe	1 3.3 0
	landframe	5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/wong/hagg01.gif
	delay	6
	frame	data/chars/wong/hagg07.gif
	frame	data/chars/wong/hagg08.gif
	delay	16
	frame	data/chars/wong/hagg09.gif
	bbox	230 112 22 66
	delay	999
	frame	data/chars/wong/hagg10.gif
	delay	50
	frame	data/chars/wong/hagg11.gif
		
anim	pain8
	jumpframe	1 5 0
	landframe	28
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/wong/hagg01.gif
	delay	6
	frame	data/chars/wong/hagg07.gif
	frame	data/chars/wong/hagg08.gif
	delay	16
	frame	data/chars/wong/hagg09.gif
	bbox	230 112 22 66
	delay	4
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg13.gif
	frame	data/chars/wong/hagg13.gif
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg10.gif
	frame	data/chars/wong/hagg10.gif
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg13.gif
	frame	data/chars/wong/hagg13.gif
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg10.gif
	frame	data/chars/wong/hagg10.gif
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg13.gif
	frame	data/chars/wong/hagg13.gif
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg12.gif
	frame	data/chars/wong/hagg10.gif
	frame	data/chars/wong/hagg10.gif
	delay	50
	frame	data/chars/wong/hagg11.gif
		
anim	pain9
	jumpframe	1 3.3 0
	landframe	3
	fastattack	1
	loop	0
	offset	290 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/wong/dean01.gif
	delay	30
	frame	data/chars/wong/dean02.gif
	bbox	230 112 22 66
	delay	50
	frame	data/chars/wong/dean02.gif
	delay	11
	frame	data/chars/wong/dean02.gif
		
anim	rise
	loop	0
	offset	238 177
	delay	75
	frame	data/chars/wong/fall02.gif
	delay	8
	frame	data/chars/wong/rise01.gif
	delay	16
	frame	data/chars/wong/pain02.gif
		
anim	select
	loop	1
	offset	238 177
	delay	8
	frame	data/chars/wong/idle01.gif
		
anim	spawn
	loop	0
	offset	238 177
	bbox	230 112 22 66
	delay	8
	frame	data/chars/wong/idle01.gif
		
anim	waiting
	loop	1
	offset	238 177
	delay	8
	frame	data/chars/wong/idle01.gif
		
anim	walk
	loop	1
	offset	238 177
	bbox	230 112 22 66
	delay	15
	frame	data/chars/wong/walk01.gif
	frame	data/chars/wong/walk02.gif
	frame	data/chars/wong/walk01.gif
	frame	data/chars/wong/idle01.gif
		
#|edited by openBor Stats v 0.49
		
