name	walk
health	50
speed	5
type	enemy
shadow  3
cantgrab     1
jumpheight 2
nolife     1
jumpheight 2
falldie    1
flash   flash
noatflash 1
dust   dust
hostile                 player npc
candamage               player npc

anim	attack1
	range	0 75
	loop	0
	delay	5
	offset	90 192
	bbox	70 80 35 120
	hitflash	pow
	jumpframe	0	2
	hitfx	data/sounds/beat2.wav
	frame	data/chars/walk/a1.gif
	sound	data/chars/rman/a2.wav
	frame	data/chars/walk/a3.gif
	frame	data/chars/walk/a4.gif
	attack	80 125 50 70 20 1
	frame	data/chars/walk/a5.gif
	frame	data/chars/walk/a5.gif
	attack	0 0 0 0 0 0
	delay	15
	frame	data/chars/walk/a5.gif
	frame	data/chars/walk/a5.gif
		
anim	death
	loop	0
	delay	11
	nodieblink	2
	offset	90 192
	frame	data/chars/walk/d.gif
	frame	data/chars/walk/d.gif
	sound	data/sounds/boom.wav
	offset	74 70
	frame	data/chars/misc/b2.gif
	frame	data/chars/misc/b3.gif
	frame	data/chars/misc/b4.gif
	frame	data/chars/misc/b5.gif
	frame	data/chars/misc/b6.gif
	frame	data/chars/misc/b7.gif
	frame	data/chars/misc/b8.gif
	frame	data/chars/misc/b9.gif
	frame	data/chars/misc/b91.gif
	frame	data/chars/misc/b92.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	5
	move	-12
	sound	data/chars/robo/fall.wav
	frame	data/chars/walk/fall1.gif
	attack	80 125 35 50 5 1
	delay	10
	frame	data/chars/walk/fall1.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	70 80 35 120
	delay	10
	frame	data/chars/walk/idle.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	70 80 35 120
	sound	data/chars/robo/fall.wav
	move	-2
	frame	data/chars/walk/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/walk/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/walk/pain.gif
		
anim	rise
	loop	0
	delay	2
	offset	90 192
	frame	data/chars/walk/fall1.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	70 80 35 120
	sound	data/chars/robo/fall.wav
	frame	data/chars/walk/pain.gif
	offset	87 192
	frame	data/chars/walk/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/walk/pain.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	70 80 35 120
	delay	5
	frame	data/chars/walk/w1.gif
	frame	data/chars/walk/w2.gif
	frame	data/chars/walk/w3.gif
	frame	data/chars/walk/w4.gif
	frame	data/chars/walk/w5.gif
	frame	data/chars/walk/w6.gif
	frame	data/chars/walk/w7.gif
	frame	data/chars/walk/w8.gif
	frame	data/chars/walk/w7.gif
	frame	data/chars/walk/w6.gif
	frame	data/chars/walk/w5.gif
	frame	data/chars/walk/w4.gif
	frame	data/chars/walk/w3.gif
	frame	data/chars/walk/w2.gif
	frame	data/chars/walk/w1.gif
	frame	data/chars/walk/w9.gif
	frame	data/chars/walk/w91.gif
	frame	data/chars/walk/w92.gif
	frame	data/chars/walk/w93.gif
	frame	data/chars/walk/w94.gif
	frame	data/chars/walk/w95.gif
	frame	data/chars/walk/w96.gif
	frame	data/chars/walk/w97.gif
	frame	data/chars/walk/w96.gif
	frame	data/chars/walk/w95.gif
	frame	data/chars/walk/w94.gif
	frame	data/chars/walk/w93.gif
	frame	data/chars/walk/w92.gif
	frame	data/chars/walk/w91.gif
	frame	data/chars/walk/w9.gif
		
#|edited by openBor Stats v 0.50
		
