name			Tsubomi
health			80
speed			13
type			enemy
gfxshadow		1
blockodds		1
projectilehit	enemy obstacle
icon		data/chars/tsubomi/icon.gif
diesound 	data/sounds/die6.wav
animationscript	data/scripts/enemyte.c
remap    	data/chars/tsubomi/IDLE00.gif  data/chars/tsubomi/map1.gif
onspawnscript	data/scripts/spawn/enemy.c
antigravity 	10
bounce		1
noquake     	1
jugglepoints	15

anim	spawn
	seta	250
	@cmd	hardSet
	@cmd	tele 0
	delay   5
	offset	50 111
	bbox	49 29 9 67
        attack  51 19 27 85 12 1 0 0 50
	frame	data/chars/tsubomi/ju1.gif
	seta	0
	frame	data/chars/tsubomi/ju1.gif

anim	idle
	loop	1
	offset	50 112
	bbox	40 38 21 74
	delay	100
	frame	data/chars/tsubomi/idle00.gif


anim	walk
	loop	1
	offset	50 112
	bbox	40 38 21 74
	delay	9
	frame	data/chars/tsubomi/wk1.gif
        delay   12
	frame	data/chars/tsubomi/wk2.gif
        delay   9
	frame	data/chars/tsubomi/wk1.gif
        delay   12
	frame	data/chars/tsubomi/idle00.gif


anim	pain
	bbox	37 50 31 60
	delay	4
	offset	54 110
	move	-1
	frame	data/chars/tsubomi/pain.gif
	move	1
	frame	data/chars/tsubomi/pain.gif
	move	-1
	frame	data/chars/tsubomi/pain.gif
	move	1
	frame	data/chars/tsubomi/pain.gif
	move	-1
	frame	data/chars/tsubomi/pain.gif
	move	1
	frame	data/chars/tsubomi/pain.gif
	move	-1
	frame	data/chars/tsubomi/pain.gif
	move	1
	frame	data/chars/tsubomi/pain.gif
        

anim	pain2
	delay	4
	offset	54 110
	bbox	37 50 31 60
	move	-1
	frame	data/chars/tsubomi/pain2.gif
	move	1
	frame	data/chars/tsubomi/pain2.gif
	move	-1
	frame	data/chars/tsubomi/pain2.gif
	move	1
	frame	data/chars/tsubomi/pain2.gif
	move	-1
	frame	data/chars/tsubomi/pain2.gif
	move	1
	frame	data/chars/tsubomi/pain2.gif
	move	-1
	frame	data/chars/tsubomi/pain2.gif
	move	1
	frame	data/chars/tsubomi/pain2.gif

anim	grabbed
	delay	4
	offset	54 110
	bbox	37 50 31 60
	frame	data/chars/tsubomi/pain2.gif
     
anim	fall7
	delay	1000
	offset	54 110
	frame	data/chars/tsubomi/pain2.gif
	offset	56 68
	frame	data/chars/tsubomi/fall1.gif
	offset	84 112
	frame	data/chars/tsubomi/pd02.gif
	offset	57 111
	frame	data/chars/tsubomi/fall2.gif

anim	pain12
	landframe	37
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	delay	999
        offset  50 111
	frame	data/chars/tsubomi/fall2.gif
	delay   10
        offset  50 111
	frame	data/chars/tsubomi/fall2.gif
		
anim	pain13
	landframe	37
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 177
	delay	999
        offset  50 111
	frame	data/chars/tsubomi/fall2.gif
	delay   10
        offset  50 111
	frame	data/chars/tsubomi/fall2.gif

	
anim	fall
	delay	65
	offset	54 96
        attack  32 27 30 43 5 1 1 0 40
        bbox  	32 27 30 43
	frame	data/chars/tsubomi/fall1.gif
        attack  0 0 0 0 0 0
        delay   10
        offset  50 111
	frame	data/chars/tsubomi/fall2.gif

anim	fall2
	delay	65
	offset	54 96
        bbox	31 46 52 27
	frame	data/chars/tsubomi/fall1.gif
        bbox	0
        delay	10
        offset  50 111
	frame	data/chars/tsubomi/fall2.gif


anim	rise
	offset	49 113
	delay	20
	frame	data/chars/tsubomi/rise.gif

anim	block
	offset	54 110
	bbox	37 50 31 60
	delay   2
	move    -8
	frame	data/chars/tsubomi/GUARD.gif
	frame	data/chars/tsubomi/GUARD.gif
	@cmd	hardAtt "ANI_ATTACK1"
	delay	60
	offset	54 110
	frame	data/chars/tsubomi/GUARD.gif


anim	attack1
	range	0 50
	delay	6
	offset	50 111
	hitfx   data/sounds/slash.wav
	bbox	38 42 27 65
	frame	data/chars/tsubomi/a101.gif
	frame	data/chars/tsubomi/a102.gif
        attack  63 29 47 31 15 1 0 0 40
        delay   13
	frame	data/chars/tsubomi/a103.gif
        delay   8
        attack  0
        frame	data/chars/tsubomi/a102.gif

anim	attack2
        range   130 200
	rangez	-18 18
	jumpframe	0 6 0
	delay	15
	offset	50 111
	bbox	49 29 9 67
	frame	data/chars/tsubomi/ju1.gif
        bbox    46 35 30 29
        offset  53 118
	frame	data/chars/tsubomi/ju2.gif
	frame	data/chars/tsubomi/ju3.gif
	frame	data/chars/tsubomi/ju4.gif
	@cmd	tele 0
        delay   50
        attack  51 19 27 85 12 1 0 0 50
	frame	data/chars/tsubomi/ju1.gif

anim	jumpattack
        range   50 180
	delay	2
	offset	50 111
	bbox	49 29 9 67
        move    5
	frame	data/chars/tsubomi/ju1.gif
        bbox    46 35 30 29
        delay   12
        offset  53 118
	frame	data/chars/tsubomi/ju2.gif
	frame	data/chars/tsubomi/ju3.gif
	frame	data/chars/tsubomi/ju4.gif
        delay   50
        attack  51 19 27 85 12 1 0 0 50
	frame	data/chars/tsubomi/ju1.gif



