name	STOMPER
health	400
speed	8
type	enemy
shadow  6
icon	data/chars/stomper/icon.gif
cantgrab     1
jumpheight 2
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc

anim	attack1
	range	0 70
	loop	0
	delay	6
	offset	90 192
	bbox	70 80 35 120
	move	3
	hitflash	pow
	hitfx	data/sounds/beat2.wav
	frame	data/chars/stomper/idle.gif
	sound	data/chars/rat/a1.wav
	frame	data/chars/stomper/w2.gif
	attack	100 100 60 90 1
	frame	data/chars/stomper/a1.gif
	move	0
	frame	data/chars/stomper/a1.gif
	attack	0 0 0 0 0 0
	frame	data/chars/stomper/a1.gif
	frame	data/chars/stomper/idle.gif
	frame	data/chars/stomper/w2.gif
	fastattack	1
	attack	100 100 60 90 1
	frame	data/chars/stomper/a1.gif
	frame	data/chars/stomper/a1.gif
	attack	0 0 0 0 0 0
	frame	data/chars/stomper/a1.gif
	frame	data/chars/stomper/idle.gif
	frame	data/chars/stomper/w2.gif
	blast	100 100 60 90 18 1
	fastattack	1
	frame	data/chars/stomper/a1.gif
	frame	data/chars/stomper/a1.gif
	blast	0 0 0 0 0 0
	frame	data/chars/stomper/a1.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	5
	move	-12
	sound	data/chars/robo/fall.wav
	frame	data/chars/stomper/pain.gif
	attack	80 125 35 50 5 1
	delay	10
	frame	data/chars/stomper/pain.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	70 80 35 120
	delay	10
	frame	data/chars/stomper/w5.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	70 80 35 120
	sound	data/chars/robo/fall.wav
	move	-2
	frame	data/chars/stomper/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/stomper/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/stomper/pain.gif
		
anim	rise
	loop	0
	delay	2
	offset	90 192
	frame	data/chars/stomper/pain.gif
		
anim	riseattack
	range	0 110
	loop	0
	delay	4
	offset	90 192
	hitflash	boom
	hitfx	data/sounds/beat2.wav
	sound	data/chars/rat/a2.wav
	frame	data/chars/stomper/idle.gif
	attack	95 100 40 90 15 1
	frame	data/chars/stomper/w2.gif
	move	12
	frame	data/chars/stomper/a1.gif
	frame	data/chars/stomper/a1.gif
	frame	data/chars/stomper/a1.gif
	bbox	70 80 35 120
	frame	data/chars/stomper/a1.gif
	delay	15
	frame	data/chars/stomper/a1.gif
	attack	0 0 0 0 0 0
	move	0
	delay	5
	frame	data/chars/stomper/w2.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	70 80 35 120
	sound	data/chars/robo/fall.wav
	frame	data/chars/stomper/pain.gif
	offset	87 192
	frame	data/chars/stomper/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/stomper/pain.gif
		
anim	upper
	loop	0
	delay	4
	offset	90 192
	hitflash	boom
	hitfx	data/sounds/beat2.wav
	sound	data/chars/rat/a2.wav
	frame	data/chars/stomper/idle.gif
	attack	95 100 40 90 15 1
	frame	data/chars/stomper/w2.gif
	move	12
	frame	data/chars/stomper/a1.gif
	frame	data/chars/stomper/a1.gif
	frame	data/chars/stomper/a1.gif
	bbox	70 80 35 120
	frame	data/chars/stomper/a1.gif
	delay	15
	frame	data/chars/stomper/a1.gif
	attack	0 0 0 0 0 0
	move	0
	delay	5
	frame	data/chars/stomper/w2.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	70 80 35 120
	delay	10
	frame	data/chars/stomper/w1.gif
	frame	data/chars/stomper/w2.gif
	frame	data/chars/stomper/w3.gif
	frame	data/chars/stomper/w4.gif
	frame	data/chars/stomper/w5.gif
	frame	data/chars/stomper/idle.gif
		
#|edited by openBor Stats v 0.50
		
