name	SRAT
health	100
speed	9
type	enemy
shadow  3
nolife   1
falldie	 1
knife     shot
dust   dust
 antigravity 	10
bounce		1
jugglepoints 15
animationscript data/scripts2/script.c

anim	attack1
	range	20 100
	loop	0
	delay	5
	offset	90 192
	bbox	75 130 35 70
	frame	data/chars/srat/a1.gif
	sound	data/chars/robo/a1.wav
	@cmd	shoot "shot" 0 0 0
	frame	data/chars/srat/a2.gif
	frame	data/chars/srat/a1.gif
	frame	data/chars/srat/a2.gif
	frame	data/chars/srat/a1.gif
	delay	3
	offset	90 192
	bbox	75 130 35 70
	frame	data/chars/srat/a1.gif
	sound	data/chars/robo/a1.wav
	@cmd	shoot "shot" 0 0 0
	frame	data/chars/srat/a2.gif
	frame	data/chars/srat/a1.gif
	frame	data/chars/srat/a2.gif
	frame	data/chars/srat/a1.gif
	delay	5
	offset	90 192
	bbox	75 130 35 70
	frame	data/chars/srat/a1.gif
	sound	data/chars/robo/a1.wav
	@cmd	shoot "shot" 0 0 0
	frame	data/chars/srat/a2.gif
	frame	data/chars/srat/a1.gif
	frame	data/chars/srat/a2.gif
	frame	data/chars/srat/a1.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/rat/pain.wav
	frame	data/chars/srat/fall4.gif
	offset	87 192
	frame	data/chars/srat/fall4.gif
	offset	89 192
	frame	data/chars/srat/fall4.gif
	offset	87 192
	frame	data/chars/srat/fall4.gif
	offset	89 192
	frame	data/chars/srat/fall4.gif
	offset	87 192
	frame	data/chars/srat/fall4.gif
	offset	89 192
	frame	data/chars/srat/fall4.gif
	offset	87 192
	frame	data/chars/srat/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/srat/fall4.gif
		
anim	death
	loop	0
	offset	90 192
	delay	8
	nodieblink	1
	frame	data/chars/rat/d1.gif
	frame	data/chars/rat/d2.gif
	frame	data/chars/rat/d3.gif
	frame	data/chars/rat/d4.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	30
	sound	data/chars/rat/fall.wav
	frame	data/chars/srat/fall1.gif
	attack	85 125 10 50 5 1
	frame	data/chars/srat/fall1.gif
	attack	0 0 0 0 0 0 0 0 0
	delay	40
	frame	data/chars/srat/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	frame	data/chars/srat/pain.gif
	offset	87 192
	frame	data/chars/srat/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/srat/pain.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	75 130 35 70
	delay	12
	frame	data/chars/srat/idle.gif
	frame	data/chars/srat/idle2.gif
	frame	data/chars/srat/idle3.gif
	frame	data/chars/srat/idle2.gif
	frame	data/chars/srat/idle.gif
		
anim	jump
	loop	0
	range	75 70
	offset	90 192
	bbox	75 130 35 70
	delay	11
	frame	data/chars/srat/w1.gif
	frame	data/chars/srat/w1.gif
	frame	data/chars/srat/w1.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/rat/pain.wav
	move	-2
	frame	data/chars/srat/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/srat/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/srat/pain.gif
		
anim	rise
	loop	0
	offset	90 192
	delay	20
	frame	data/chars/srat/rise1.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/rat/pain.wav
	frame	data/chars/srat/pain.gif
	offset	87 192
	frame	data/chars/srat/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/srat/pain.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	75 130 35 70
	delay	9
	frame	data/chars/srat/w1.gif
	frame	data/chars/srat/idle.gif
	frame	data/chars/srat/w2.gif
	frame	data/chars/srat/idle.gif
		
#|edited by openBor Stats v 0.50
		
