#Edited by netsonic/re_edit by Ash
#http://openbor.blogspot.com
#http://hi.baidu.com/netsonic

name	Roo
health	300
hostile player npc
projectilehit obstacle enemy npc
candamage obstacle player npc
speed	24
aggression -53
type	enemy
risetime 130
jumpheight 4
throw   3 3
risetime 31
dust    dust
noquake 0
shadow	3.5
escapehits 5 
grabdistance 19
icon	data/chars/roo/eicon.gif
diesound data/sounds/skadie.wav
throwdamage 27
##diesound data/sounds/skadie1.wav
animationscript	data/scripts/common/target.c

score   8 8

remap data/chars/roo/grab.gif data/chars/roo/et1.gif  
remap data/chars/roo/grab.gif data/chars/roo/et2.gif 
remap data/chars/roo/grab.gif data/chars/roo/et3.gif 
remap data/chars/roo/grab.gif data/chars/roo/et4.gif 
remap data/chars/roo/grab.gif data/chars/roo/et5.gif 
#die map
remap data/chars/roo/grab.gif data/chars/roo/red.gif 

anim	fall11
	landframe	37
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	offset	47 78
	delay	999
	frame	data/chars/roo/fall1.gif
	delay	1
	frame	data/chars/roo/fall2.gif
	
anim	fall13
	landframe	37
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	47 78
	delay	999
	frame	data/chars/roo/fall1.gif
	delay	1
	frame	data/chars/roo/fall2.gif

anim grabbed
	loop	0
	offset	30 63
	bbox	16 0 33 67
	delay	3
	frame	data/chars/roo/grabbed.gif

anim idle
	loop	1
	offset	42 71
	bbox	23 2 36 61
	delay	14
	frame	data/chars/roo/idle1.gif
	frame	data/chars/roo/idle2.gif
	frame	data/chars/roo/idle3.gif
	frame	data/chars/roo/idle4.gif
                                                                                                          
anim walk
	loop	1
	delay	17
	offset	47 58
	bbox	29 7 51 47
	frame	data/chars/roo/walk1.gif
	delay	13
	frame	data/chars/roo/walk2.gif
	frame	data/chars/roo/walk3.gif
	frame	data/chars/roo/walk4.gif
	frame	data/chars/roo/walk5.gif
	frame	data/chars/roo/walk6.gif
	
anim attack2
	range	25 75
	loop	0
	delay	3
	offset	35 75
	bbox	20 6 35 60
	frame	data/chars/roo/hpun1.gif
	frame	data/chars/roo/hpun2.gif
	frame	data/chars/roo/hpun3.gif
	delay	20
	attack	15 2 60 45 10
	frame	data/chars/roo/hpun4.gif
	

anim attack3
	loop	0
	delay	6
	offset	42 80
#	bbox	36 23 29 51
	frame	data/chars/roo/roll1.gif
#	bbox	50 15 25 58
	frame	data/chars/roo/roll2.gif
	delay	21
        attack  20 6 67 38 17 1
	frame	data/chars/roo/roll3.gif
	hitfx   data/sounds/pooll.wav
#        bbox	29 11 35 35
        attack	0 0 0 0 0
	delay	12
	frame	data/chars/roo/roll4.gif
	delay	7
#	bbox	38 22 28 43
	frame	data/chars/roo/roll1.gif

anim grab
	loop	0
	offset	33 77
        move	5
	bbox	12 2 16 64
	delay	1000
	frame	data/chars/roo/grab.gif


anim pain
	loop	0
	offset	24 71
	bbox	14 6 30 62
	delay	11
	frame	data/chars/roo/pain.gif
	delay	2
	move 5
	frame	data/chars/roo/pain.gif
	move -5
	frame	data/chars/roo/pain.gif
	move 5
	frame	data/chars/roo/pain.gif
	delay	9
	move -5
	frame	data/chars/roo/pain.gif

anim spain
	loop	0
	offset	24 71
	bbox	14 6 30 62
	delay	11
	frame	data/chars/roo/pain.gif
	delay	2
	move 5
	frame	data/chars/roo/pain.gif
	move -5
	frame	data/chars/roo/pain.gif
	move 5
	frame	data/chars/roo/pain.gif
	delay	9
	move -5
	frame	data/chars/roo/pain.gif

anim bpain
	loop	0
	offset	24 71
	bbox	14 6 30 62
	delay	11
	frame	data/chars/roo/pain.gif
	delay	2
	move 5
	frame	data/chars/roo/pain.gif
	move -5
	frame	data/chars/roo/pain.gif
	move 5
	frame	data/chars/roo/pain.gif
	delay	9
	move -5
	frame	data/chars/roo/pain.gif

anim fall
	loop	0
	offset	47 78
	delay	40
	attack	6 1 31 38 3 1
	frame	data/chars/roo/fall1.gif
	attack	13 27 41 13 3 1
	frame	data/chars/roo/fall2.gif

anim rise
	loop	0
	offset	45 64
	delay	10
	frame	data/chars/roo/rise1.gif
	frame	data/chars/roo/rise2.gif
	frame	data/chars/roo/rise1.gif
	frame	data/chars/roo/rise2.gif
	frame	data/chars/roo/rise3.gif
	frame	data/chars/roo/rise4.gif


# Escape move
anim special    
	loop	0
	delay	6
	offset	35 98
	frame	data/chars/roo/super1.gif
	attack	5 2 82 80 20 1
	sound	data/sounds/dash.wav
	frame	data/chars/roo/super2.gif
	frame	data/chars/roo/super3.gif
	frame	data/chars/roo/super4.gif
        frame	data/chars/roo/super5.gif
	frame	data/chars/roo/super6.gif
	frame	data/chars/roo/super7.gif
	frame	data/chars/roo/super8.gif
	frame	data/chars/roo/super9.gif
	attack	0
	frame	data/chars/roo/super1.gif

anim attack1
	range	0 99
	rangez	-100 100
	loop	0
	delay	3
	offset	45 93
	attack	0 0 0 0 0 0
	sound	data/sounds/skate.wav
   	@cmd   target 3 3 0 0 0
	frame	data/chars/roo/sp1.gif
        @cmd   dash
	delay	4
	attack	55 22 34 35 1
	frame	data/chars/roo/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/roo/sp3.gif
	attack	2 22 39 36 3
	frame	data/chars/roo/sp4.gif
	attack	0 0 0 0 0 0
        frame	data/chars/roo/sp1.gif
	attack	55 22 34 35 5
	frame	data/chars/roo/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/roo/sp3.gif
	attack	2 22 39 36 7
	frame	data/chars/roo/sp4.gif
	attack	0 0 0 0 0 0
        frame	data/chars/roo/sp1.gif
	attack	55 22 34 35 9
	frame	data/chars/roo/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/roo/sp3.gif
	attack	2 22 39 36 11
	frame	data/chars/roo/sp4.gif
	attack	0 0 0 0 0 0
        frame	data/chars/roo/sp1.gif
	attack	55 22 34 35 13
	frame	data/chars/roo/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/roo/sp3.gif
	attack	2 22 39 36 17
	frame	data/chars/roo/sp4.gif
	attack	0 0 0 0 0 0
        frame	data/chars/roo/sp1.gif
	attack	55 22 34 35 19
	frame	data/chars/roo/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/roo/sp3.gif
	blast	2 22 39 36 22 1
        @cmd   stop
	frame	data/chars/roo/sp4.gif
anim throw
        loop    0
        throwframewait 2
        offset  31 81
#        bbox    22 5 58 54
        delay   9
        sound   data/sounds/skate.wav
        frame   data/chars/roo/graba1.gif
	offset	42 80
	frame	data/chars/roo/roll2.gif
	delay	22
        attack  0 0 0 0 0
	frame	data/chars/roo/roll3.gif
        attack	0 0 0 0 0
	delay	13
	frame	data/chars/roo/roll4.gif
#        delay   5
#        attack  48 22 31 31 15 1
#        frame   data/chars/roo/graba2.gif
#        attack  0 0 0 0 0 0
#        frame   data/chars/roo/graba2.gif
	offset	47 58
        delay   11        
#	bbox	29 7 51 47
	frame	data/chars/roo/walk1.gif
