#Edited by netsonic/re_edit by Ash
#http://openbor.blogspot.com
#http://hi.baidu.com/netsonic

name	Victy
health	500
mp 300
candamage obstacle enemy npc
iconmphigh data/mpicon/mpicon.gif
iconmphalf data/mpicon/mpicon.gif
iconmplow  data/mpicon/mpicon.gif
#speed	15
projectilehit obstacle enemy npc
speed	20
atchain 1 1 2 3
type	player
risetime 130
parrow	   data/chars/victy/px.gif -48 -91
parrow2	   data/chars/victy/px.gif -48 -91
#parrow	   data/chars/victy/parrow.gif -48 -91
#parrow2	   data/chars/victy/parrow.gif -48 -91
jumpheight 4
throw   3 3
risetime 31
turndelay 3
dust    dust
makeinv 7
noquake 1
shadow	3.5
grabdistance 28
running	22 4.7 1 2 0
icon	data/chars/victy/icon.gif
iconpain data/chars/victy/icon.gif
icondie data/chars/victy/dicon.gif
iconget data/chars/victy/icon.gif
iconw data/chars/victy/icon.gif
diesound data/sounds/skadie.wav
throwdamage 27
##diesound data/sounds/skadie1.wav
com d f a freespecial
com f u a freespecial2
com d u s freespecial3
com d u a freespecial4
com u d s freespecial5
com u d j freespecial6
com d u j freespecial7
com u d a freespecial8

Bomb Bomb
remap data/chars/victy/idle1.gif data/chars/victy/alt1.gif  
remap data/chars/victy/idle1.gif data/chars/victy/alt2.gif 
remap data/chars/victy/idle1.gif data/chars/victy/alt3.gif 
remap data/chars/victy/idle1.gif data/chars/victy/alt4.gif 
remap data/chars/victy/idle1.gif data/chars/victy/alt5.gif 
remap data/chars/victy/idle1.gif data/chars/victy/alt6.gif 
remap data/chars/victy/idle1.gif data/chars/victy/alt7.gif 
remap data/chars/victy/idle1.gif data/chars/victy/alt8.gif


knife bola
#secret 1

anim waiting
	loop	13000
	offset	42 71
	bbox	23 2 36 61
	delay	14
	frame	data/chars/victy/idle1.gif
	frame	data/chars/victy/idle2.gif
	frame	data/chars/victy/idle3.gif
	frame	data/chars/victy/idle4.gif


anim freespecial4
	loop	0
	offset	42 93
#	bbox	23 2 36 61
	delay	31
        throwframe 3 43
	frame	data/chars/victy/bop1.gif
	delay	9
        move    3
	hitfx   data/sounds/pheh.wav
        attack  2 35 82 25 15 1 0 0 13
	sound	data/sounds/skate.wav 
	frame	data/chars/victy/bop2.gif
	delay	7      
	frame	data/chars/victy/bop3.gif
	delay	3
	frame	data/chars/victy/bop4.gif
	delay	5
	frame	data/chars/victy/bop5.gif
        attack  0
	delay	22
        move    -1
	frame	data/chars/victy/bop1.gif

anim shock
	loop	1
	offset	21 71
        delay   3
	frame	data/chars/victy/elec/elec1.gif
	frame	data/chars/victy/elec/elec2.gif
	frame	data/chars/victy/elec/elec3.gif

anim burn
	loop	1
	offset	29 63
        delay   3
        frame	data/chars/misc/burn/normal/burn1.gif
        frame	data/chars/misc/burn/normal/burn2.gif
        frame	data/chars/misc/burn/normal/burn3.gif

anim grabbed
	loop	0
	offset	30 63
	bbox	16 0 33 67
	delay	3
	frame	data/chars/victy/grabbed.gif

anim select
	loop	13000
	offset	42 71
	bbox	23 2 36 61
	delay	14
	frame	data/chars/victy/idle1.gif
	frame	data/chars/victy/idle2.gif
	frame	data/chars/victy/idle3.gif
	frame	data/chars/victy/idle4.gif

anim idle
	loop	1
	offset	42 71
	bbox	23 2 36 61
	delay	14
	frame	data/chars/victy/idle1.gif
	frame	data/chars/victy/idle2.gif
	frame	data/chars/victy/idle3.gif
	frame	data/chars/victy/idle4.gif

anim dodge
	delay	9
	offset	25 48
	frame	data/chars/victy/dd1.gif
	delay	7
	frame	data/chars/victy/dd2.gif
	frame	data/chars/victy/dd3.gif
	delay	9
	frame	data/chars/victy/dd4.gif
                                                                                                          
anim walk
	loop	1
	delay	17
	offset	47 58
	bbox	29 7 51 47
	frame	data/chars/victy/walk1.gif
	delay	13
	frame	data/chars/victy/walk2.gif
	frame	data/chars/victy/walk3.gif
	frame	data/chars/victy/walk4.gif
	frame	data/chars/victy/walk5.gif
	frame	data/chars/victy/walk6.gif

anim run
	loop	1
	delay	9
	offset	47 58
	bbox	29 7 51 47
	frame	data/chars/victy/walk1.gif
	delay	7
	frame	data/chars/victy/walk2.gif
	frame	data/chars/victy/walk3.gif
	frame	data/chars/victy/walk4.gif
	frame	data/chars/victy/walk5.gif
	frame	data/chars/victy/walk6.gif

anim attackbackward
 	loop	0
 	delay	13
 	offset	61 72
	frame	data/chars/victy/bt1.gif
 	delay	11
	frame	data/chars/victy/bt2.gif
 	delay	9
        hitflash   Flashc
	hitfx   data/sounds/hp2.wav
        attack  5 15 50 19 9 1 0 0 13
	frame	data/chars/victy/bt3.gif
        attack  0
 	delay	7
	frame	data/chars/victy/bt2.gif
 	delay	15
	frame	data/chars/victy/bt1.gif

anim runattack
        energycost  13
        mponly  1
	loop	0
	delay	3
	offset	50 78
	frame	data/chars/victy/spe0.gif
#	bbox	30 45 27 51
	move 8
	sound	data/sounds/skate.wav
	frame	data/chars/victy/spe1.gif
	frame	data/chars/victy/spe2.gif
	frame	data/chars/victy/spe3.gif
	delay	8
	hitfx   data/sounds/hpain.wav
	attack	40 13 40 67 23 1 0 0 13
	frame	data/chars/victy/spe4.gif
	frame	data/chars/victy/spe5.gif
	move 8
	frame	data/chars/victy/spe4.gif
	frame	data/chars/victy/spe5.gif
	move 8
	frame	data/chars/victy/spe4.gif
	frame	data/chars/victy/spe5.gif
	attack	0 0 0 0 0 0
	delay	3
	frame	data/chars/victy/spe6.gif
	frame	data/chars/victy/spe7.gif
	frame	data/chars/victy/spe0.gif
	attack	0 0 0 0 0 0

anim get
	loop	0
#	delay	5
	offset	29 46
	delay	22
	frame	data/chars/victy/get.gif

anim freespecial3
	loop	0
	delay	5
	offset	29 46
	delay	1
	frame	data/chars/victy/get.gif
        subentity Sfire
        custentity Sfire
        summonframe 1 0 9 0 0
        unsummonframe 2
	delay	182
	frame	data/chars/victy/get.gif
	delay	1
	frame	data/chars/victy/get.gif

anim freespecial5
	loop	0
#	delay	5
	offset	29 46
	delay	1
	frame	data/chars/victy/get.gif
        subentity Cwind
        custentity Cwind
        summonframe 1 0 9 0 0
        unsummonframe 2
	delay	65
	frame	data/chars/victy/get.gif
	delay	1
	frame	data/chars/victy/get.gif

anim freespecial6
	loop	0
#	delay	5
	offset	29 46
	delay	1
	frame	data/chars/victy/get.gif
        subentity Cops
        custentity Cops
#        summonframe 1 0 9 0 0
        summonframe 1 -200 200 0 1
        unsummonframe 2
	delay	910
	frame	data/chars/victy/get.gif
	delay	130
	frame	data/chars/victy/get.gif

anim freespecial7
	loop	0
#	delay	5
	offset	29 46
	delay	1
	frame	data/chars/victy/get.gif
        subentity Cops3
        custentity Cops3
#        summonframe 1 0 9 0 0
        summonframe 1 -200 200 0 1
        unsummonframe 2
	delay	910
	frame	data/chars/victy/get.gif
	delay	130
	frame	data/chars/victy/get.gif

anim freespecial8
	loop	0
#	delay	5
	offset	29 46
	delay	22
        tossframe 2 1
        sound   data/chars/adamx/place.wav
	frame	data/chars/victy/get.gif
	delay	3
	frame	data/chars/victy/get.gif
	delay	1
	frame	data/chars/victy/get.gif

anim jump
	loop	0
	delay	5
	offset	45 72
	bbox	2 27 76 38
	frame	data/chars/victy/jump1.gif
	delay   20
	bbox	13 11 65 52
	frame	data/chars/victy/jump2.gif
	bbox	0 7 78 58
        delay	6
	sound	data/sounds/land.wav
	frame	data/chars/victy/jump3.gif

anim jumpforward
	loop	0
	delay	7
	offset	33 55
	bbox	6 1 35 42
	sound	data/sounds/skate.wav
	frame	data/chars/victy/jk1.gif
	attack	36 30 52 26 22 1 0 0 13
	frame	data/chars/victy/jk2.gif
	
anim jumpattack
	loop	0
	delay	7
	offset	32 73
	bbox	7 15 44 43
	sound	data/sounds/skate.wav
	frame	data/chars/victy/jma1.gif
        delay	22
	bbox	2 3 81 59
	attack	40 10 55 29 27 1 0 0 13
	frame	data/chars/victy/jma2.gif
	delay	13
        bbox	7 5 41 53        
#        attack	0
	attack	29 13 38 37 19 1 0 0 13
	frame	data/chars/victy/jma3.gif

anim jumpattack2
	loop	0
	delay	7
	offset	16 49
	bbox	2 4 30 43
	hitfx   data/sounds/hpain.wav
	attack	9 4 24 43 13 0 0 0 13
	sound	data/sounds/skate.wav
	frame	data/chars/victy/jd.gif

anim jumpattack3
	loop	0
	delay	7
	offset	32 73
	bbox	7 15 44 43
	sound	data/sounds/skate.wav
	frame	data/chars/victy/jma1.gif
        delay	20
	bbox	2 3 81 59
	attack	40 10 55 29 25 1 0 0 13
	frame	data/chars/victy/jma2.gif
	delay	5
        bbox	7 5 41 53        
#        attack	0
	attack	29 13 38 37 19 1 0 0 13
	frame	data/chars/victy/jma3.gif

anim attack1
	loop	0
	delay	2
        offset	44 72
        bbox	25 8 37 54
	frame	data/chars/victy/punch1.gif
	delay	5
        bbox	27 7 47 59
       	frame	data/chars/victy/punch2.gif
        hitfx   data/sounds/hand.wav
	attack	55 27 23 15 7 0 0 0 9
       	frame	data/chars/victy/punch3.gif
	attack	0 0 0 0 0
	delay	12
       	bbox	27 7 43 53
	frame	data/chars/victy/punch4.gif

anim attack2
	loop	0
	delay	3
	offset	35 75
	bbox	20 6 35 60
	frame	data/chars/victy/hpun1.gif
	frame	data/chars/victy/hpun2.gif
	frame	data/chars/victy/hpun3.gif
	delay	20
	attack	15 2 60 45 12 0 0 0 11
	frame	data/chars/victy/hpun4.gif
	

anim attack3
	loop	0
	delay	6
	offset	42 80
#	bbox	36 23 29 51
	frame	data/chars/victy/roll1.gif
#	bbox	50 15 25 58
	frame	data/chars/victy/roll2.gif
	delay	21
        attack  20 6 67 38 22 1 0 0 13
	frame	data/chars/victy/roll3.gif
	hitfx   data/sounds/pooll.wav
#        bbox	29 11 35 35
        attack	0 0 0 0 0
	delay	12
	frame	data/chars/victy/roll4.gif
	delay	7
#	bbox	38 22 28 43
	frame	data/chars/victy/roll1.gif

anim chargeattack
        energycost  11
        mponly  1
	loop	0
	delay	6
	offset	42 80
#	bbox	36 23 29 51
	frame	data/chars/victy/roll1.gif
#	bbox	50 15 25 58
	frame	data/chars/victy/roll2.gif
	delay	21
        attack  20 6 67 38 19 1 0 0 13
	frame	data/chars/victy/roll3.gif
#        bbox	29 11 35 35
        attack	0 0 0 0 0
	delay	12
	frame	data/chars/victy/roll4.gif
	delay	7
#	bbox	38 22 28 43
	frame	data/chars/victy/roll1.gif

anim grab
	loop	0
	offset	33 77
        move	5
	bbox	12 2 16 64
	delay	1000
	frame	data/chars/victy/grab.gif


anim pain
	loop	0
	offset	24 71
	bbox	14 6 30 62
	delay	11
	frame	data/chars/victy/pain.gif
	delay	2
	move 5
	frame	data/chars/victy/pain.gif
	move -5
	frame	data/chars/victy/pain.gif
	move 5
	frame	data/chars/victy/pain.gif
	delay	9
	move -5
	frame	data/chars/victy/pain.gif

anim spain
	loop	0
	offset	24 71
	bbox	14 6 30 62
	delay	11
	frame	data/chars/victy/pain.gif
	delay	2
	move 5
	frame	data/chars/victy/pain.gif
	move -5
	frame	data/chars/victy/pain.gif
	move 5
	frame	data/chars/victy/pain.gif
	delay	9
	move -5
	frame	data/chars/victy/pain.gif

anim bpain
	loop	0
	offset	24 71
	bbox	14 6 30 62
	delay	11
	frame	data/chars/victy/pain.gif
	delay	2
	move 5
	frame	data/chars/victy/pain.gif
	move -5
	frame	data/chars/victy/pain.gif
	move 5
	frame	data/chars/victy/pain.gif
	delay	9
	move -5
	frame	data/chars/victy/pain.gif

anim fall
	loop	0
	offset	47 78
	delay	40
	attack	6 1 31 38 3 1
	frame	data/chars/victy/fall1.gif
	attack	13 27 41 13 3 1
	frame	data/chars/victy/fall2.gif
        attack  0

anim rise
	loop	0
	offset	45 64
	delay	10
	frame	data/chars/victy/rise1.gif
	frame	data/chars/victy/rise2.gif
	frame	data/chars/victy/rise1.gif
	frame	data/chars/victy/rise2.gif
	frame	data/chars/victy/rise3.gif
	frame	data/chars/victy/rise4.gif


# Escape move
anim special
        energycost   7   
        mponly  2     
	loop	0
	delay	6
	offset	35 98
	frame	data/chars/victy/super1.gif
	attack	5 2 82 80 28 1 0 0 13
	sound	data/sounds/dash.wav
	frame	data/chars/victy/super2.gif
	frame	data/chars/victy/super3.gif
	frame	data/chars/victy/super4.gif
        frame	data/chars/victy/super5.gif
	frame	data/chars/victy/super6.gif
	frame	data/chars/victy/super7.gif
	frame	data/chars/victy/super8.gif
	frame	data/chars/victy/super9.gif
	attack	0
	frame	data/chars/victy/super1.gif

anim special2
	loop	0
        energycost  9
        mponly  2
	delay	3
	offset	45 93
	attack	0 0 0 0 0 0
	sound	data/sounds/skate.wav
	frame	data/chars/victy/sp1.gif
	move 3
	delay	4
	attack	55 22 34 35 17 1 0 0 13
	frame	data/chars/victy/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/victy/sp3.gif
	attack	2 22 39 36 17 1 0 0 13
	frame	data/chars/victy/sp4.gif
	move -3
	attack	0 0 0 0 0 0
        frame	data/chars/victy/sp1.gif
	attack	55 22 34 35 17 1 0 0 13
	frame	data/chars/victy/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/victy/sp3.gif
	attack	2 22 39 36 17 1 0 0 13
	frame	data/chars/victy/sp4.gif
	move 3
	attack	0 0 0 0 0 0
        frame	data/chars/victy/sp1.gif
	attack	55 22 34 35 17 1 0 0 13
	frame	data/chars/victy/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/victy/sp3.gif
	attack	2 22 39 36 17 1 0 0 13
	frame	data/chars/victy/sp4.gif
	move -3
	attack	0 0 0 0 0 0
        frame	data/chars/victy/sp1.gif
	attack	55 22 34 35 17 1 0 0 13
	frame	data/chars/victy/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/victy/sp3.gif
	attack	2 22 39 36 17 1 0 0 13
	frame	data/chars/victy/sp4.gif
	move 3
	attack	0 0 0 0 0 0
        frame	data/chars/victy/sp1.gif
	attack	55 22 34 35 17 1 0 0 13
	frame	data/chars/victy/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/victy/sp3.gif
	attack	2 22 39 36 17 1 0 0 13
	frame	data/chars/victy/sp4.gif
	attack	0 0 0 0 0 0


anim freespecial
	loop	0
	delay	3
        energycost  15
        mponly  1
	offset	50 78
	frame	data/chars/victy/spe0.gif
#	bbox	30 45 27 51
	move 8
	sound	data/sounds/skate.wav
	frame	data/chars/victy/spe1.gif
	frame	data/chars/victy/spe2.gif
	frame	data/chars/victy/spe3.gif
	delay	8
	attack	40 13 40 67 27 1 0 0 13
	frame	data/chars/victy/spe4.gif
	frame	data/chars/victy/spe5.gif
	move 8
	frame	data/chars/victy/spe4.gif
	frame	data/chars/victy/spe5.gif
	move 8
	frame	data/chars/victy/spe4.gif
	frame	data/chars/victy/spe5.gif
	attack	0 0 0 0 0 0
	delay	3
	frame	data/chars/victy/spe6.gif
	frame	data/chars/victy/spe7.gif
	frame	data/chars/victy/spe0.gif
	attack	0 0 0 0 0 0

anim freespecial2
	loop	0
        energycost  15
        mponly  1
	delay	3
	offset	45 93
#	attack	0 0 0 0 0 0
	sound	data/sounds/skate.wav
	frame	data/chars/victy/sp1.gif
	move 3
	delay	4
	attack	55 22 34 35 1 0 0 0 13
	frame	data/chars/victy/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/victy/sp3.gif
	attack	2 22 39 36 3 0 0 0 13
	frame	data/chars/victy/sp4.gif
	attack	0 0 0 0 0 0
        frame	data/chars/victy/sp1.gif
	attack	55 22 34 35 5 0 0 0 13
	frame	data/chars/victy/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/victy/sp3.gif
	attack	2 22 39 36 7 0 0 0 13
	frame	data/chars/victy/sp4.gif
	attack	0 0 0 0 0 0
        frame	data/chars/victy/sp1.gif
	attack	55 22 34 35 9 0 0 0 13
	frame	data/chars/victy/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/victy/sp3.gif
	attack	2 22 39 36 11 0 0 0 13
	frame	data/chars/victy/sp4.gif
	attack	0 0 0 0 0 0
        frame	data/chars/victy/sp1.gif
	attack	55 22 34 35 13 0 0 0 13
	frame	data/chars/victy/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/victy/sp3.gif
	attack	2 22 39 36 17 0 0 0 13
	frame	data/chars/victy/sp4.gif
	attack	0 0 0 0 0 0
        frame	data/chars/victy/sp1.gif
	attack	55 22 34 35 19 0 0 0 13
	frame	data/chars/victy/sp2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/victy/sp3.gif
	blast	2 22 39 36 27 1 0 0 13
	frame	data/chars/victy/sp4.gif
	attack	0 0 0 0 0 0

anim grabup
	loop	0
	offset	31 81
	bbox	22 5 58 54
        move    -1
	delay	6
	sound	data/sounds/skate.wav
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 7 0 0 0 11
        delay   3
	frame	data/chars/victy/graba1.gif
        attack	0
	frame	data/chars/victy/graba2.gif
	bbox	6 15 74 37
	delay	8
	attack	32 12 47 31 5 0 0 0 11
        frame	data/chars/victy/graba3.gif
        attack	0
	bbox	17 6 54 52
	delay	10
	frame	data/chars/victy/graba4.gif

anim grabup2
	loop	0
	offset	31 81
#	bbox	22 5 58 54
	delay	7
	frame	data/chars/victy/graba1.gif
	hitfx   data/sounds/hpain.wav
	attack	48 22 31 31 3 0 0 0 13
	frame	data/chars/victy/graba2.gif
	attack	0 0 0 0 0
	frame	data/chars/victy/graba4.gif
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 5 0 0 0 13
	frame	data/chars/victy/graba2.gif
	attack	0 0 0 0 0
	frame	data/chars/victy/graba4.gif
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 3 0 0 0 13
	frame	data/chars/victy/graba2.gif
	attack	0 0 0 0 0
	frame	data/chars/victy/graba4.gif
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 5 0 0 0 13
	frame	data/chars/victy/graba2.gif
	attack	0 0 0 0 0
	frame	data/chars/victy/graba4.gif
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 3 0 0 0 13
	frame	data/chars/victy/graba2.gif
	attack	0 0 0 0 0
	frame	data/chars/victy/graba4.gif
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 5 0 0 0 13
	frame	data/chars/victy/graba2.gif
	attack	0 0 0 0 0
	frame	data/chars/victy/graba4.gif
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 9 0 0 0 13
	frame	data/chars/victy/graba2.gif
	attack	0 0 0 0 0
	frame	data/chars/victy/graba4.gif
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 11 0 0 0 13
	frame	data/chars/victy/graba2.gif
	attack	0 0 0 0 0
	sound	data/sounds/skate.wav
	frame	data/chars/victy/graba4.gif
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 13 0 0 0 13
	frame	data/chars/victy/graba2.gif
        delay   1
        attack  0
	frame	data/chars/victy/graba2.gif
#	bbox	6 15 74 37
	delay	7
	attack	32 12 47 31 19 1 0 0 13
        frame	data/chars/victy/graba3.gif
        attack	0
#	bbox	17 6 54 52
	delay	11
	frame	data/chars/victy/graba4.gif

anim grabattack2
	loop	0
	offset	31 81
#	bbox	6 15 74 37
	delay	11
	attack	32 12 47 31 25 1 0 0 13
        frame	data/chars/victy/graba3.gif
        attack	0
#	bbox	17 6 54 52
	delay	13
	frame	data/chars/victy/graba4.gif

anim grabforward
	loop	0
	offset	31 81
	bbox	22 5 58 54
        move    -1
	delay	6
	sound	data/sounds/skate.wav
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 7 0 0 0 11
        delay   3
	frame	data/chars/victy/graba1.gif
        attack	0
	frame	data/chars/victy/graba2.gif
	bbox	6 15 74 37
	delay	8
	attack	32 12 47 31 5 0 0 0 11
        frame	data/chars/victy/graba3.gif
        attack	0
	bbox	17 6 54 52
	delay	10
	frame	data/chars/victy/graba4.gif

anim grabdown
	loop	0
	offset	31 81
	bbox	22 5 58 54
        move    -1
	delay	6
	sound	data/sounds/skate.wav
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 7 0 0 0 11
        delay   3
	frame	data/chars/victy/graba1.gif
        attack	0
	frame	data/chars/victy/graba2.gif
	bbox	6 15 74 37
	delay	8
	attack	32 12 47 31 5 0 0 0 11
        frame	data/chars/victy/graba3.gif
        attack	0
	bbox	17 6 54 52
	delay	10
	frame	data/chars/victy/graba4.gif

anim grabdown2
	loop	0
	delay	6
	offset	42 80
#	bbox	36 23 29 51
	frame	data/chars/victy/roll1.gif
#	bbox	50 15 25 58
	frame	data/chars/victy/roll2.gif
	delay	21
        attack  20 6 67 38 26 1 0 0 13
	frame	data/chars/victy/roll3.gif
	hitfx   data/sounds/pooll.wav
#        bbox	29 11 35 35
        attack	0 0 0 0 0
	delay	12
	frame	data/chars/victy/roll4.gif
	delay	7
#	bbox	38 22 28 43
	frame	data/chars/victy/roll1.gif

anim grabforward2
	loop	0
	delay	6
	offset	42 80
#	bbox	36 23 29 51
	frame	data/chars/victy/roll1.gif
#	bbox	50 15 25 58
	frame	data/chars/victy/roll2.gif
	delay	21
        attack  20 6 67 38 13 1 0 0 13
	frame	data/chars/victy/roll3.gif
	hitfx   data/sounds/pooll.wav
#        bbox	29 11 35 35
        attack	0 0 0 0 0
	delay	12
	frame	data/chars/victy/roll4.gif
	delay	7
#	bbox	38 22 28 43
	frame	data/chars/victy/roll1.gif

anim grabattack
	loop	0
	offset	31 81
	bbox	22 5 58 54
        move    -1
	delay	6
	sound	data/sounds/skate.wav
	frame	data/chars/victy/graba1.gif
	attack	48 22 31 31 7 0 0 0 11
        delay   3
	frame	data/chars/victy/graba1.gif
        attack	0
	frame	data/chars/victy/graba2.gif
	bbox	6 15 74 37
	delay	8
	attack	32 12 47 31 5 0 0 0 11
        frame	data/chars/victy/graba3.gif
        attack	0
	bbox	17 6 54 52
	delay	10
	frame	data/chars/victy/graba4.gif


anim throw
        loop    0
        throwframewait 2
        offset  31 81
#        bbox    22 5 58 54
        delay   9
        sound   data/sounds/skate.wav
        frame   data/chars/victy/graba1.gif
	offset	42 80
	frame	data/chars/victy/roll2.gif
	delay	22
        attack  0 0 0 0 0
	frame	data/chars/victy/roll3.gif
        attack	0 0 0 0 0
	delay	13
	frame	data/chars/victy/roll4.gif
#        delay   5
#        attack  48 22 31 31 15 1
#        frame   data/chars/victy/graba2.gif
#        attack  0 0 0 0 0 0
#        frame   data/chars/victy/graba2.gif
	offset	47 58
        delay   17        
#	bbox	29 7 51 47
	frame	data/chars/victy/walk1.gif


anim land
	loop	0
	delay	25
	offset	43 72
#	bbox	21 6 34 56
	sound	data/sounds/land.wav
	frame	data/chars/victy/jump1.gif
