name	RMAN
health	70
speed	 8
type	enemy
shadow  2
nolife   1
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc
aimove	Chase

anim	attack1
	range	0 60
	loop	0
	delay	5
	offset	88 192
	bbox	75 105 40 90
	hitflash	smack
	frame	data/chars/rman/a1.gif
	sound	data/chars/rman/a1.wav
	attack	100 110 50 35 15 1
	move	8
	frame	data/chars/rman/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/rman/a2.gif
	frame	data/chars/rman/a2.gif
	frame	data/chars/rman/a2.gif
	move	0
	frame	data/chars/rman/a2.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/rman/fall.wav
	frame	data/chars/rman/fall4.gif
	offset	87 192
	frame	data/chars/rman/fall4.gif
	offset	89 192
	frame	data/chars/rman/fall4.gif
	offset	87 192
	frame	data/chars/rman/fall4.gif
	offset	89 192
	frame	data/chars/rman/fall4.gif
	offset	87 192
	frame	data/chars/rman/fall4.gif
	offset	89 192
	frame	data/chars/rman/fall4.gif
	offset	87 192
	frame	data/chars/rman/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/rman/fall4.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	30
	sound	data/chars/rman/fall.wav
	frame	data/chars/rman/fall1.gif
	attack	85 125 15 50 5 1
	frame	data/chars/rman/fall1.gif
	attack	0 0 0 0 0 0 0 0 0
	delay	40
	frame	data/chars/rman/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	90 192
	bbox	75 105 40 90
	frame	data/chars/rman/pain.gif
	offset	87 192
	frame	data/chars/rman/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/rman/pain.gif
		
anim	idle
	loop	1
	offset	87 192
	bbox	75 105 40 90
	delay	18
	frame	data/chars/rman/idle.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	75 105 40 90
	sound	data/chars/rman/fall.wav
	move	-2
	frame	data/chars/rman/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/rman/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/rman/pain.gif
		
anim	rise
	loop	0
	offset	90 192
	delay	14
	frame	data/chars/rman/fall4.gif
	frame	data/chars/rman/rise1.gif
	frame	data/chars/rman/fall4.gif
	frame	data/chars/rman/fall4.gif
	frame	data/chars/rman/rise1.gif
		
anim	riseattack
	range	0 60
	loop	0
	delay	5
	offset	90 192
	bbox	75 105 40 90
	hitflash	poww
	frame	data/chars/rman/a1.gif
	sound	data/chars/rman/a1.wav
	attack	100 110 50 35 15 1
	move	8
	frame	data/chars/rman/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/rman/a2.gif
	frame	data/chars/rman/a2.gif
	frame	data/chars/rman/a2.gif
	move	0
	frame	data/chars/rman/a2.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	75 105 40 90
	sound	data/chars/rman/fall.wav
	frame	data/chars/rman/pain.gif
	offset	87 192
	frame	data/chars/rman/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/rman/pain.gif
		
anim	walk
	loop	1
	offset	87 192
	bbox	75 105 40 90
	delay	8
	frame	data/chars/rman/w1.gif
	frame	data/chars/rman/w3.gif
	delay	15
	frame	data/chars/rman/w2.gif
	delay	8
	frame	data/chars/rman/w3.gif
	frame	data/chars/rman/w1.gif
	delay	15
	frame	data/chars/rman/idle.gif
		
#|edited by openBor Stats v 0.50
		
