name	RAT_
health	100
speed 10
type	enemy
shadow  6
icon	data/chars/rat_/icon.gif
grabdistance   40
nolife   1
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc
aimove	Chase

anim	attack1
	range	10 70
	loop	0
	delay	6
	offset	90 192
	bbox	70 95 50 90
	move	3
	hitflash	pow
	sound	data/chars/rat_/a2.wav
	hitfx	data/sounds/beat2.wav
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a2.gif
	attack	100 100 60 90 1
	frame	data/chars/rat_/a3.gif
	move	0
	frame	data/chars/rat_/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a2.gif
	fastattack	1
	attack	100 100 60 90 1
	frame	data/chars/rat_/a3.gif
	frame	data/chars/rat_/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a2.gif
	blast	100 100 60 90 18 
	fastattack	1
	frame	data/chars/rat_/a3.gif
	frame	data/chars/rat_/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/rat_/a1.gif
		
anim	attack2
	range	5 60
	loop	0
	delay	5
	offset	90 192
	bbox	70 95 50 90
	move	2
	hitflash	poww
	frame	data/chars/rat_/a1.gif
	sound	data/chars/rat_/a1.wav
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a4.gif
	blast	95 100 40 90 15 0 0 35
	dropv	2 4 0
	frame	data/chars/rat_/a5.gif
	frame	data/chars/rat_/a5.gif
	attack	0 0 0 0 0 0 0 0 0
	frame	data/chars/rat_/a5.gif
	frame	data/chars/rat_/a5.gif
	move	0
	frame	data/chars/rat_/a5.gif
	frame	data/chars/rat_/a5.gif
	frame	data/chars/rat_/a5.gif
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a5.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/rat_/pain.wav
	frame	data/chars/rat_/fall4.gif
	offset	87 192
	frame	data/chars/rat_/fall4.gif
	offset	89 192
	frame	data/chars/rat_/fall4.gif
	offset	87 192
	frame	data/chars/rat_/fall4.gif
	offset	89 192
	frame	data/chars/rat_/fall4.gif
	offset	87 192
	frame	data/chars/rat_/fall4.gif
	offset	89 192
	frame	data/chars/rat_/fall4.gif
	offset	87 192
	frame	data/chars/rat_/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/rat_/fall4.gif
		
anim	fall
	bbox	42 82 99 101
	loop	0
	offset	90 192
	delay	30
	sound	data/chars/rat_/fall.wav
	frame	data/chars/rat_/fall1.gif
	attack	85 125 25 50 5 1
	frame	data/chars/rat_/fall1.gif
	bbox	29 140 142 76
	delay	40
	frame	data/chars/rat_/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	90 192
	bbox	70 95 50 90
	frame	data/chars/rat_/pain.gif
	offset	87 192
	frame	data/chars/rat_/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/rat_/pain.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	70 95 50 90
	delay	15
	frame	data/chars/rat_/idle.gif
	frame	data/chars/rat_/idle.gif
	frame	data/chars/rat_/idle.gif
	frame	data/chars/rat_/idle.gif
	frame	data/chars/rat_/idle.gif
	delay	9
	sound	data/chars/rat_/idle.wav
	frame	data/chars/rat_/idle2.gif
	frame	data/chars/rat_/idle2.gif
	frame	data/chars/rat_/idle.gif
	frame	data/chars/rat_/idle2.gif
	frame	data/chars/rat_/idle2.gif
	frame	data/chars/rat_/idle.gif
	frame	data/chars/rat_/idle2.gif
	frame	data/chars/rat_/idle2.gif
	frame	data/chars/rat_/idle.gif
	frame	data/chars/rat_/idle2.gif
	frame	data/chars/rat_/idle2.gif
	frame	data/chars/rat_/idle.gif
	frame	data/chars/rat_/idle2.gif
	frame	data/chars/rat_/idle2.gif
	frame	data/chars/rat_/idle2.gif
	frame	data/chars/rat_/idle.gif
		
anim	jump
	loop	0
	range	75 70
	offset	90 192
	bbox	70 95 50 90
	delay	11
	frame	data/chars/rat_/w1.gif
	frame	data/chars/rat_/w1.gif
	frame	data/chars/rat_/w1.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	70 95 50 90
	sound	data/chars/rat_/pain.wav
	move	-2
	frame	data/chars/rat_/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/rat_/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/rat_/pain.gif
		
anim	rise
	loop	0
	offset	90 192
	delay	9
	frame	data/chars/rat_/fall4.gif
	frame	data/chars/rat_/fall4.gif
	frame	data/chars/rat_/fall4.gif
	frame	data/chars/rat_/fall4.gif
	frame	data/chars/rat_/rise1.gif
		
anim	riseattack
	range	5 60
	loop	0
	delay	5
	offset	90 192
	move	2
	hitflash	poww
	frame	data/chars/rat_/a1.gif
	sound	data/chars/rat_/a1.wav
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a4.gif
	blast	95 100 40 90 15 0 0 45
	dropv	2 4 0
	frame	data/chars/rat_/a5.gif
	bbox	70 95 50 90
	frame	data/chars/rat_/a5.gif
	attack	0 0 0 0 0 0 0 0 0
	frame	data/chars/rat_/a5.gif
	frame	data/chars/rat_/a5.gif
	move	0
	frame	data/chars/rat_/a5.gif
	frame	data/chars/rat_/a5.gif
	frame	data/chars/rat_/a5.gif
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a5.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	70 95 50 90
	sound	data/chars/rat_/pain.wav
	frame	data/chars/rat_/pain.gif
	offset	87 192
	frame	data/chars/rat_/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/rat_/pain.gif
		
anim	special
	range	0 30
	loop	0
	delay	6
	offset	90 192
	bbox	70 95 50 90
	hitflash	wack
	sound	data/chars/rat_/a2.wav
	hitfx	data/sounds/beat2.wav
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a2.gif
	attack	100 100 60 90 1
	frame	data/chars/rat_/a3.gif
	frame	data/chars/rat_/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a2.gif
	fastattack	1
	attack	100 100 60 90 1
	frame	data/chars/rat_/a3.gif
	frame	data/chars/rat_/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a1.gif
	frame	data/chars/rat_/a2.gif
	blast	100 100 60 90 18 0 0 35
	dropv	4 1 0
	fastattack	1
	frame	data/chars/rat_/a3.gif
	frame	data/chars/rat_/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/rat_/a1.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	70 95 50 90
	delay	11
	frame	data/chars/rat_/w1.gif
	frame	data/chars/rat_/w2.gif
	frame	data/chars/rat_/w3.gif
	frame	data/chars/rat_/idle2.gif
		
#|edited by openBor Stats v 0.50
		
