name	RAT
health	100
speed	9
type	enemy
shadow  3
icon	data/chars/rat/icon.gif
nolife   1
falldie	 1
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc

anim	attack1
	range	10 50
	loop	0
	delay	5
	offset	90 192
	bbox	75 130 35 70
	move	3
	frame	data/chars/rat/a1.gif
	sound	data/chars/rat/a1.wav
	frame	data/chars/rat/a1.gif
	attack	92 140 30 25 5
	frame	data/chars/rat/a2.gif
	move	0
	frame	data/chars/rat/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/rat/a1.gif
	frame	data/chars/rat/a1.gif
	frame	data/chars/rat/a1.gif
	fastattack	1
	attack	92 140 30 25 5
	frame	data/chars/rat/a2.gif
	frame	data/chars/rat/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/rat/a1.gif
	frame	data/chars/rat/a1.gif
	frame	data/chars/rat/a1.gif
	attack	92 140 30 25 5 1
	fastattack	1
	frame	data/chars/rat/a2.gif
	frame	data/chars/rat/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/rat/a1.gif
		
anim	attack2
	range	0 8
	loop	0
	delay	5
	offset	90 192
	bbox	75 130 35 70
	move	3
	hitflash	smack
	frame	data/chars/rat/a3.gif
	sound	data/chars/rat/a2.wav
	frame	data/chars/rat/a3.gif
	frame	data/chars/rat/a4.gif
	attack	92 140 30 25 15 1
	frame	data/chars/rat/a5.gif
	attack	0 0 0 0 0 0 0 0 0
	frame	data/chars/rat/a5.gif
	offset	90 196
	frame	data/chars/rat/a5.gif
	move	0
	offset	90 200
	frame	data/chars/rat/a5.gif
	offset	90 204
	frame	data/chars/rat/a5.gif
	offset	90 198
	frame	data/chars/rat/a5.gif
	offset	90 192
	delay	10
	frame	data/chars/rat/a4.gif
	frame	data/chars/rat/a3.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/rat/pain.wav
	frame	data/chars/rat/fall4.gif
	offset	87 192
	frame	data/chars/rat/fall4.gif
	offset	89 192
	frame	data/chars/rat/fall4.gif
	offset	87 192
	frame	data/chars/rat/fall4.gif
	offset	89 192
	frame	data/chars/rat/fall4.gif
	offset	87 192
	frame	data/chars/rat/fall4.gif
	offset	89 192
	frame	data/chars/rat/fall4.gif
	offset	87 192
	frame	data/chars/rat/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/rat/fall4.gif
		
anim	death
	loop	0
	offset	90 192
	delay	8
	nodieblink	1
	frame	data/chars/rat/d1.gif
	frame	data/chars/rat/d2.gif
	frame	data/chars/rat/d3.gif
	frame	data/chars/rat/d4.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	30
	bbox	57 126 77 75
	sound	data/chars/rat/fall.wav
	frame	data/chars/rat/fall1.gif
	attack	85 125 10 50 5 1
	frame	data/chars/rat/fall1.gif
	bbox	55 155 77 60
	attack	0 0 0 0 0 0 0 0 0 0
	delay	40
	frame	data/chars/rat/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	frame	data/chars/rat/pain.gif
	offset	87 192
	frame	data/chars/rat/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/rat/pain.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	75 130 35 70
	delay	15
	frame	data/chars/rat/idle.gif
	frame	data/chars/rat/idle2.gif
	frame	data/chars/rat/idle.gif
	frame	data/chars/rat/idle2.gif
	frame	data/chars/rat/idle.gif
	sound	data/chars/rat/idle.wav
	frame	data/chars/rat/idle2.gif
		
anim	jump
	loop	0
	range	75 70
	offset	90 192
	bbox	75 130 35 70
	delay	11
	frame	data/chars/rat/w1.gif
	frame	data/chars/rat/w1.gif
	frame	data/chars/rat/w1.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/rat/pain.wav
	move	-2
	frame	data/chars/rat/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/rat/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/rat/pain.gif
		
anim	rise
	loop	0
	offset	90 192
	delay	10
	frame	data/chars/rat/rise1.gif
	frame	data/chars/rat/rise2.gif
	frame	data/chars/rat/rise1.gif
	frame	data/chars/rat/rise2.gif
	frame	data/chars/rat/rise1.gif
	frame	data/chars/rat/rise2.gif
	frame	data/chars/rat/rise3.gif
	frame	data/chars/rat/rise3.gif
		
anim	riseattack
	range	0 40
	loop	0
	delay	5
	offset	90 192
	move	2
	hitflash	boom
	jumpframe	1	2
	frame	data/chars/rat/a3.gif
	sound	data/chars/rat/a2.wav
	frame	data/chars/rat/a3.gif
	frame	data/chars/rat/a4.gif
	attack	92 140 30 25 15 1
	frame	data/chars/rat/a5.gif
	attack	0 0 0 0 0 0 0 0 0
	frame	data/chars/rat/a5.gif
	delay	20
	bbox	75 130 35 70
	frame	data/chars/rat/a5.gif
	move	0
	delay	8
	frame	data/chars/rat/a4.gif
	frame	data/chars/rat/a3.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/rat/pain.wav
	frame	data/chars/rat/pain.gif
	offset	87 192
	frame	data/chars/rat/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/rat/pain.gif
		
anim	special
	range	0 8
	loop	0
	delay	5
	offset	90 192
	move	2
	hitflash	boom
	jumpframe	1	2
	frame	data/chars/rat/a3.gif
	sound	data/chars/rat/a2.wav
	frame	data/chars/rat/a3.gif
	frame	data/chars/rat/a4.gif
	attack	92 140 30 25 15 1
	frame	data/chars/rat/a5.gif
	attack	0 0 0 0 0 0 0 0 0
	frame	data/chars/rat/a5.gif
	delay	20
	bbox	75 130 35 70
	frame	data/chars/rat/a5.gif
	move	0
	delay	8
	frame	data/chars/rat/a4.gif
	frame	data/chars/rat/a3.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	75 130 35 70
	delay	9
	frame	data/chars/rat/w1.gif
	frame	data/chars/rat/idle.gif
	frame	data/chars/rat/w2.gif
	frame	data/chars/rat/idle.gif
		
#|edited by openBor Stats v 0.50
		
