name	RASH__
health	500
mp 150
mprate 5
speed	25
type	none
icon	 data/chars/rash/Icon-A.gif
iconget  data/chars/rash/Icon-B.gif
iconpain data/chars/rash/Icon-C.gif
icondie  data/chars/rash/Icon-D.gif




running 25	3.9	2.80	1	1
makeinv  4
riseinv  1
gfxshadow 1
grabdistance 26




weapnum 2
turndelay 9000

palette data/chars/rash/pal

alternatepal  data/chars/rash/Map1
alternatepal  data/chars/rash/Map2
alternatepal  data/chars/rash/Map3




com a2 Freespecial4
com a3 Freespecial5
com a4 Freespecial6

jumpmove  3  2
atchain 1 1 1 1


anim	attack1
	loop	0
	delay	1
	offset	0 7
	attack1   0  0  6  8  1  0  0  0  0  50
	frame	data/chars/rash/Cursor.gif

anim	Spawn
	loop	0
	delay	1
	offset	0 7
	frame	data/chars/rash/Cursor.gif

anim	freespecial
	loop	0
	delay	1
	offset	0 7
	attack1   0  0  6  8  1  0  0  0  0  50
	frame	data/chars/rash/Cursor.gif

anim	DODGE
	loop	0
	delay	1
	offset	0 7
	frame	data/chars/rash/Cursor.gif

anim	idle
	loop	1
	delay	1
	offset	0 7
	cancel	0 3 0 J freespecial
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif

anim	jump
	loop	1
	delay	1
	offset	0 7
	attack1   0  0  6  8  1  0  0  0  0  50
	frame	data/chars/rash/Cursor.gif

anim	backwalk
	loop	1
	delay	1
	offset	0 7
	cancel	0 3 0 J freespecial
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif

anim	special
	loop	0
	delay	1
	offset	0 7
	attack1   0  0  6  8  1  0  0  0  0  50
	frame	data/chars/rash/Cursor.gif

anim	run
	loop	1
	delay	1
	offset	0 7
	cancel	0 3 0 J freespecial
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif

anim	walk
	loop	1
	delay	1
	offset	0 7
	cancel	0 3 0 J freespecial
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif
	frame	data/chars/rash/Cursor.gif

