name RASH_B
health 500
mp 150
speed 9
type	Enemy
aimove	chase
gfxshadow 1
grabdistance 40
running 19 3.9 2.80 1 1
icon	 data/chars/rash/Icon-A.gif
iconget  data/chars/rash/Icon-B.gif
iconpain data/chars/rash/Icon-C.gif
icondie  data/chars/rash/Icon-D.gif
makeinv 4
riseinv 1
dust dust
jumpmove 3 2
hostile Player npc Enemy
candamage enemy npc Player
aggression -10
atchain 1 1 2 3


palette data/chars/rash/pal

alternatepal  data/chars/rash/Map1
alternatepal  data/chars/rash/Map2
alternatepal  data/chars/rash/Map3

animationscript data/scripts/escript.c


anim	attack1
	loop	0
	delay	2
	offset	88 195
           range      0 49
	bbox	82 145 20 50
	move	6
	@cmd	attack1 0 95 50 250 "ANI_Freespecial5"
	@cmd	attack1 0 95 -250 -20 "ANI_Freespecial4"
	sound	data/chars/rash/p1.wav
	frame	data/chars/rash/a1.gif
	attack1	95 140 35 25 6 0 0 0 9
	move	0
	frame	data/chars/rash/a2.gif
	frame	data/chars/rash/a3.gif
	frame	data/chars/rash/a4.gif
	attack1	0 0 0 0 0
	frame	data/chars/rash/a4.gif
	frame	data/chars/rash/a4.gif
	frame	data/chars/rash/a4.gif
	frame	data/chars/rash/a1.gif
	frame	data/chars/rash/a1.gif

anim	upper
	loop	0
	delay	2
	offset	88 195
	bbox	82 145 20 50
	move	6
	sound	data/chars/rash/p1.wav
	frame	data/chars/rash/a1.gif
	attack1	95 140 35 25 6 0 0 0 9
	move	0
	frame	data/chars/rash/a2.gif
	frame	data/chars/rash/a3.gif
	frame	data/chars/rash/a4.gif
	attack1	0 0 0 0 0
	frame	data/chars/rash/a4.gif
	frame	data/chars/rash/a4.gif
	frame	data/chars/rash/a4.gif
	frame	data/chars/rash/a1.gif
	delay	25
	frame	data/chars/rash/a1.gif

anim	freespecial4
	loop	0
	delay	4
	offset	88 180
           Range     0 70
           Rangea    0 -20
		bbox  89  156  29  36
	frame	data/chars/rash/ba1.gif
	frame	data/chars/rash/ba2.gif
	frame	data/chars/rash/ba5.gif
	sound	data/chars/rash/steel.wav
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 0
		attack1  98  179  37  17  20  1  0  0  20  20
	frame	data/chars/rash/ba6.gif

	frame	data/chars/rash/ba7.gif
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1

	frame	data/chars/rash/ba7.gif

anim	freespecial5
	loop	0
	delay	4
	offset	88 165
	bbox	77 116 25 36
	hitflash	blood
           Range     0 70
           Rangea    40 100
	hitfx	data/sounds/beat2.wav
	Jumpframe	0 6 0
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	sound	data/chars/rash/sp.wav
	frame	data/chars/rash/jr1.gif
	sound	data/chars/rash/p1.wav
		attack1  97  135  50  36  20  1  0  0  20  20
	frame	data/chars/rash/jr2.gif
		attack1  59  143  56  21  20  1  0  0  20  20
	frame	data/chars/rash/jr3.gif
	attack1	0 0 0 0 0 0
	frame	data/chars/rash/jr4.gif
	sound	data/chars/rash/p1.wav
	frame	data/chars/rash/jr8.gif
		attack1  65  145  54  22  20  1  0  0  20  20
	frame	data/chars/rash/jr9.gif
		attack1  31  138  52  36  20  1  0  0  20  20
	frame	data/chars/rash/jr10.gif
		attack1  0
	frame	data/chars/rash/jr11.gif
	sound	data/chars/rash/p1.wav
	frame	data/chars/rash/jr1.gif
	attack1  97  135  50  36  20  1  0  0  20  20
	frame	data/chars/rash/jr2.gif
		attack1  59  143  56  21  20  1  0  0  20  20
	frame	data/chars/rash/jr3.gif
	attack1	0 0 0 0 0 0
	frame	data/chars/rash/jr4.gif
	sound	data/chars/rash/p1.wav
	frame	data/chars/rash/jr8.gif
		attack1  65  145  54  22  20  1  0  0  20  20
	frame	data/chars/rash/jr9.gif
		attack1  31  138  52  36  20  1  0  0  20  20
	frame	data/chars/rash/jr10.gif
		attack1  0
	frame	data/chars/rash/jr11.gif
	sound	data/chars/rash/p1.wav
	attack1  97  135  50  36  20  1  0  0  20  20
	frame	data/chars/rash/jr2.gif
		attack1  59  143  56  21  20  1  0  0  20  20
	frame	data/chars/rash/jr3.gif
	attack1	0 0 0 0 0 0
	frame	data/chars/rash/jr4.gif
	sound	data/chars/rash/p1.wav
	frame	data/chars/rash/jr8.gif
		attack1  65  145  54  22  20  1  0  0  20  20
	frame	data/chars/rash/jr9.gif
		attack1  31  138  52  36  20  1  0  0  20  20
	frame	data/chars/rash/jr10.gif
		attack1  0
	frame	data/chars/rash/jr11.gif
		offset  88  180
		bbox  82  136  34  47
	frame	data/chars/rash/j1.gif

anim	freespecial6
	loop	0
	delay	3
	offset	88 195
	jumpframe	11 1
	bbox	82 145 20 50
	sound	data/chars/rash/p2.wav
	frame	data/chars/rash/a5.gif
	move	1
	frame	data/chars/rash/a6.gif
	attack2	93 151 46 46 6 0 0 0 1
	frame	data/chars/rash/a7.gif
	frame	data/chars/rash/a7.gif
	frame	data/chars/rash/a7.gif
	frame	data/chars/rash/a7.gif
	attack1	0 0 0 0 0
	move	0
	frame	data/chars/rash/a6.gif
	frame	data/chars/rash/a5.gif
	delay	12
	offset	93 195
	hitflash	boom
	frame	data/chars/rash/ba93.gif
	delay	6
		bbox  78  148  33  50
	frame	data/chars/rash/ba93.gif
	sound	data/sounds/beat2.wav
	move	5
	delay	2
	bbox	0 0 0 0
	blast  111  138  52  56  12  1  0  20  20
	frame	data/chars/rash/ba94.gif
	frame	data/chars/rash/ba94.gif
	frame	data/chars/rash/ba94.gif
	frame	data/chars/rash/ba94.gif
	frame	data/chars/rash/ba94.gif
	frame	data/chars/rash/ba94.gif
	frame	data/chars/rash/ba94.gif
	attack1  0
	frame	data/chars/rash/ba94.gif
	move	0
	delay	25
	frame	data/chars/rash/ba94.gif

anim	freespecial7
	loop	0
	delay	4
	offset	88 165
	bbox	77 116 25 36
           Fastattack 1
           Landframe 10
	hitflash	blood
	hitfx	data/sounds/beat2.wav
	Jumpframe	0 2.8 3
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	sound	data/chars/rash/sp.wav
	frame	data/chars/rash/jr1.gif
	sound	data/chars/rash/p1.wav
		attack1  97  135  50  36  20  1  0  0  20  20
	frame	data/chars/rash/jr2.gif
		attack1  59  143  56  21  20  1  0  0  20  20
	frame	data/chars/rash/jr3.gif
	sound	data/chars/rash/p1.wav
	frame	data/chars/rash/jr8.gif
		attack1  65  145  54  22  20  1  0  0  20  20
	frame	data/chars/rash/jr9.gif
		attack1  31  138  52  36  20  1  0  0  20  20
	frame	data/chars/rash/jr10.gif
		attack1  0
	frame	data/chars/rash/jr11.gif
	sound	data/chars/rash/p1.wav
		attack1  98  107  41  52  20  1  0  0  20  20
	frame	data/chars/rash/jr1.gif
	attack1  97  135  50  36  20  1  0  0  20  20
	frame	data/chars/rash/jr2.gif
		attack1  59  143  56  21  20  1  0  0  20  20
	delay	100
	frame	data/chars/rash/jr3.gif
	delay	4
	frame	data/chars/rash/jr3.gif

anim	freespecial8
	loop	0
	delay	3
	offset	88 195
	bbox	82 145 20 50
           Fastattack 1
	jumpframe	24 2
	hitflash	bwam
	hitfx	data/sounds/beat2.wav
	frame	data/chars/rash/a1.gif
	frame	data/chars/rash/a8.gif
	move	2
	sound	data/chars/rash/p3.wav
	attack2	95 140 55 50 8 0 0 0 0  20
	frame	data/chars/rash/a9.gif
	frame	data/chars/rash/a9.gif
	frame	data/chars/rash/a91.gif
	attack1	0 0 0 0 0 0
	frame	data/chars/rash/a91.gif
	frame	data/chars/rash/a92.gif
	frame	data/chars/rash/a92.gif
	move	0
	frame	data/chars/rash/a93.gif
	frame	data/chars/rash/a93.gif
	frame	data/chars/rash/a92.gif
	frame	data/chars/rash/a1.gif
	frame	data/chars/rash/a8.gif
	move	2
	sound	data/chars/rash/p3.wav
	attack2	95 140 55 50 8 0 0 0 0  20
	frame	data/chars/rash/a9.gif
	frame	data/chars/rash/a9.gif
	frame	data/chars/rash/a91.gif
	attack1	0 0 0 0 0 0
	frame	data/chars/rash/a91.gif
	frame	data/chars/rash/a92.gif
	frame	data/chars/rash/a92.gif
	move	0
	frame	data/chars/rash/a93.gif
	frame	data/chars/rash/a93.gif
	frame	data/chars/rash/a92.gif
	delay	2
	offset	88 199
	frame	data/chars/rash/at1.gif
	move	5
	frame	data/chars/rash/at2.gif
	sound	data/sounds/beat2.wav
	blast	108 128 35 71 12 1 0 30  20
		bbox  0  0  0  0
	frame	data/chars/rash/at3.gif
	frame	data/chars/rash/at3.gif
	frame	data/chars/rash/at3.gif
	frame	data/chars/rash/at3.gif
	frame	data/chars/rash/at3.gif
	attack1	0 0 0 0 0 0
	frame	data/chars/rash/at3.gif
	frame	data/chars/rash/at3.gif
	move	0
	delay	30
	offset	88 195
	frame	data/chars/rash/at3.gif
	delay	9
	frame	data/chars/rash/rise1.gif
	frame	data/chars/rash/rise2.gif

anim	attack2
	loop	0
	delay	3
	offset	88 195
	bbox	82 145 20 50
	sound	data/chars/rash/p2.wav
	frame	data/chars/rash/a5.gif
	move	1
	frame	data/chars/rash/a6.gif
	attack1	95 140 40 25 6 0 0 0 1
	frame	data/chars/rash/a7.gif
	attack1	0 0 0 0 0
	frame	data/chars/rash/a7.gif
	frame	data/chars/rash/a7.gif
	frame	data/chars/rash/a7.gif
	move	0
	frame	data/chars/rash/a6.gif
	frame	data/chars/rash/a5.gif

anim	attack3
	loop	0
	delay	4
	offset	88 195
	bbox	82 145 20 50
	hitflash	bwam
	hitfx	data/sounds/beat2.wav
	frame	data/chars/rash/a1.gif
	frame	data/chars/rash/a8.gif
	move	1
	sound	data/chars/rash/p3.wav
	attack3	95 140 55 50 30 0 0 0 20
	frame	data/chars/rash/a9.gif
	frame	data/chars/rash/a9.gif
	frame	data/chars/rash/a91.gif
	attack1	0 0 0 0 0 0
	frame	data/chars/rash/a91.gif
	frame	data/chars/rash/a92.gif
	frame	data/chars/rash/a92.gif
	move	0
	frame	data/chars/rash/a93.gif
	frame	data/chars/rash/a93.gif
	frame	data/chars/rash/a92.gif

anim	pain4
	loop	0
	delay	6
	offset	90 195
	bbox	70 176 45 28
	sound	data/chars/rash/pain.wav
	frame	data/chars/rash/fall4.gif
	offset	87 195
	frame	data/chars/rash/fall4.gif
	offset	89 195
	frame	data/chars/rash/fall4.gif
	offset	87 195
	frame	data/chars/rash/fall4.gif
	offset	89 195
	frame	data/chars/rash/fall4.gif
	offset	87 195
	frame	data/chars/rash/fall4.gif
	offset	89 195
	frame	data/chars/rash/fall4.gif
	offset	87 195
	frame	data/chars/rash/fall4.gif
	offset	89 195
	delay	50
	frame	data/chars/rash/fall4.gif
	offset	88 195
	delay	10
	bbox	0 0 0 0
	frame	data/chars/rash/fall4.gif
	frame	data/chars/rash/fall4.gif
	frame	data/chars/rash/fall4.gif
	frame	data/chars/rash/rise1.gif
	frame	data/chars/rash/rise2.gif

anim	fall
	loop	0
	offset	88 195
	delay	5
        Landframe 2
	sound	data/chars/rash/fall.wav
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	bbox  73  141  47  42
	attack3  73  141  47  42  10  0  0  0  0  20
	frame	data/chars/rash/fall1.gif
	delay	500
	frame	data/chars/rash/fall1.gif
	delay	5
	bbox  0
	attack1  0
	frame	data/chars/rash/fall4.gif

anim	get
	loop	0
	offset	88 195
	delay	10
	frame	data/chars/rash/get.gif

anim	grab
	loop	0
	delay	1000
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/rash/grab.gif

anim	grabattack
	loop	0
	delay	3
	offset	88 195
	bbox	0 0 0 0
	frame	data/chars/rash/grab.gif
	frame	data/chars/rash/grab.gif
	frame	data/chars/rash/ga1.gif
	sound	data/chars/rash/p2.wav
	shock	92 140 30 25 2
	frame	data/chars/rash/ga2.gif
	delay	8
	attack1	0 0 0 0
	frame	data/chars/rash/ga2.gif

anim	grabattack2
	loop	0
	delay	12
	offset	93 195
	jumpframe	3 1
	hitflash	boom
	frame	data/chars/rash/ba93.gif
	sound	data/sounds/beat2.wav
	move	5
	delay	2
	blast  112  138  50  31  25  1  0  20  20
	frame	data/chars/rash/ba94.gif
	blast  108  136  53  33  25  1  0  20  20
	frame	data/chars/rash/ba94.gif
	frame	data/chars/rash/ba94.gif
	frame	data/chars/rash/ba94.gif
	frame	data/chars/rash/ba94.gif
	frame	data/chars/rash/ba94.gif
	frame	data/chars/rash/ba94.gif
	attack1  0
	frame	data/chars/rash/ba94.gif
	move	0
	delay	25
	frame	data/chars/rash/ba94.gif
	delay	6
	frame	data/chars/rash/ba93.gif

anim	grabbed
	loop	0
	delay	5
	offset	88 195
	sound	data/chars/rash/gr.wav
	bbox	78 150 33 47
	frame	data/chars/rash/gr.gif
	frame	data/chars/rash/gr.gif
	delay	30
	frame	data/chars/rash/gr.gif

anim	grabdown
	loop	0
	delay	4
	offset	88 195
	move	8
	hitflash	wack
	bbox	78 150 33 47
	frame	data/chars/rash/ba1.gif
	frame	data/chars/rash/ba1.gif
	move	0
	frame	data/chars/rash/ba2.gif
	attack4	105 170 3 8 1
	frame	data/chars/rash/ba3.gif
	frame	data/chars/rash/ba4.gif
	attack9	0 0 0 0 0 0
	frame	data/chars/rash/ba4.gif
	frame	data/chars/rash/ba4.gif
	frame	data/chars/rash/ba1.gif
	frame	data/chars/rash/ba1.gif
	frame	data/chars/rash/ba2.gif
	attack4	105 170 3 8 1
	frame	data/chars/rash/ba3.gif
	frame	data/chars/rash/ba4.gif
	attack9	0 0 0 0 0 0
	frame	data/chars/rash/ba4.gif
	frame	data/chars/rash/ba4.gif
	frame	data/chars/rash/ba1.gif
	frame	data/chars/rash/ba1.gif
	frame	data/chars/rash/ba2.gif
	frame	data/chars/rash/ba5.gif
	sound	data/chars/rash/steel.wav
	attack4	105 170 3 45 20 1
	frame	data/chars/rash/ba6.gif
	frame	data/chars/rash/ba7.gif
	attack9	0 0 0 0 0 0
	frame	data/chars/rash/ba7.gif
	frame	data/chars/rash/ba7.gif
	frame	data/chars/rash/ba7.gif
	frame	data/chars/rash/ba7.gif
	frame	data/chars/rash/ba7.gif
	frame	data/chars/rash/ba5.gif
	frame	data/chars/rash/ba2.gif
	frame	data/chars/rash/ba1.gif

anim	grabup
	loop	0
	delay	4
	offset	88 198
	hitflash	poww
	bbox	0 0 0 0
	frame	data/chars/rash/a1.gif
	frame	data/chars/rash/a1.gif
	attack1	95 170 65 10 1
	frame	data/chars/rash/ba8.gif
	attack1	0 0 0 0 0 0
	frame	data/chars/rash/ba8.gif
	frame	data/chars/rash/ba8.gif
	frame	data/chars/rash/ba8.gif
	frame	data/chars/rash/a1.gif
	frame	data/chars/rash/a1.gif
	shock	95 170 65 10 1
	frame	data/chars/rash/ba8.gif
	shock	0 0 0 0 0 0
	frame	data/chars/rash/ba8.gif
	frame	data/chars/rash/ba8.gif
	frame	data/chars/rash/ba8.gif
	delay	12
	offset	93 195
	frame	data/chars/rash/ra1.gif
	delay	2
	jumpframe	16 2
	sound	data/chars/rash/p3.wav
	offset	88 199
	frame	data/chars/rash/at1.gif
	move	5
	frame	data/chars/rash/at2.gif
	sound	data/sounds/beat2.wav
	blast	112 170 20 15 25 1 0 30
	frame	data/chars/rash/at3.gif
	attack1	0 0 0 0 0 0
	frame	data/chars/rash/at3.gif
	frame	data/chars/rash/at3.gif
	frame	data/chars/rash/at3.gif
	frame	data/chars/rash/at3.gif
	frame	data/chars/rash/at3.gif
	frame	data/chars/rash/at3.gif
	move	0
	delay	30
	offset	88 195
	frame	data/chars/rash/at3.gif
	delay	9
	frame	data/chars/rash/rise1.gif
	frame	data/chars/rash/rise2.gif

anim	idle
	loop	1
	delay	13
	offset	88 195
	bbox	80 155 29 44
		@script
		void self = getlocalvar("self");
		int b = getentityproperty(self, "base");
		int a = getentityproperty(self, "a");
		if(a > b){
		performattack(self, openborconstant("ANI_JUMP"), 0);
		changeentityproperty(self, "animpos", 9);
		}
	@end_script
	frame	data/chars/rash/idle.gif
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/rash/idle.gif
	frame	data/chars/rash/idle2.gif
	frame	data/chars/rash/idle2.gif
	frame	data/chars/rash/idle.gif
	frame	data/chars/rash/idle.gif
	frame	data/chars/rash/idle2.gif
	frame	data/chars/rash/idle2.gif
	frame	data/chars/rash/idle.gif
	frame	data/chars/rash/idle.gif
	frame	data/chars/rash/idle2.gif
	frame	data/chars/rash/idle2.gif
	frame	data/chars/rash/idle.gif
	frame	data/chars/rash/idle4.gif
	frame	data/chars/rash/idle4.gif
	frame	data/chars/rash/idle5.gif
	frame	data/chars/rash/idle5.gif
	frame	data/chars/rash/idle4.gif
	frame	data/chars/rash/idle4.gif
	frame	data/chars/rash/idle5.gif
	frame	data/chars/rash/idle5.gif
	frame	data/chars/rash/idle4.gif
	frame	data/chars/rash/idle4.gif
	frame	data/chars/rash/idle.gif
	delay	9
	frame	data/chars/rash/idle7.gif
	frame	data/chars/rash/idle8.gif
	frame	data/chars/rash/idle9.gif
	frame	data/chars/rash/idle91.gif
	frame	data/chars/rash/idle91.gif
	frame	data/chars/rash/idle7.gif
	frame	data/chars/rash/idle8.gif
	frame	data/chars/rash/idle9.gif
	frame	data/chars/rash/idle91.gif
	frame	data/chars/rash/idle91.gif

anim	jump
	loop	0
	delay	6
	offset	88 190
	bbox	82 138 28 52
	dropframe	5
	sound	data/chars/rash/p2.wav
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/rash/j1.gif
		bbox  80  124  36  31
	frame	data/chars/rash/j2.gif
	frame	data/chars/rash/j3.gif
	frame	data/chars/rash/j4.gif
	frame	data/chars/rash/j5.gif
	frame	data/chars/rash/j6.gif
	frame	data/chars/rash/j7.gif
	frame	data/chars/rash/j8.gif
	frame	data/chars/rash/j9.gif
		bbox  80  138  30  52
	frame	data/chars/rash/j1.gif

anim	jumpattack
	loop	0
	delay	8
	offset	88 190
	bbox	82 125 20 50
	sound	data/chars/rash/p1.wav
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/rash/a93.gif
	offset	88 175
	frame	data/chars/rash/ja1.gif
	attack3	85 125 45 40 10 0 0 0 15
	frame	data/chars/rash/ja2.gif
	frame	data/chars/rash/ja2.gif
	frame	data/chars/rash/ja3.gif
	frame	data/chars/rash/ja3.gif
		offset  88  190
		bbox  82  135  20  50
		attack3  85  135  45  40  10  0  0  0  15
	frame	data/chars/rash/j1.gif
	attack1	0 0 0 0 0 0
	frame	data/chars/rash/j1.gif

anim	pain
	loop	0
	delay	5
	offset	88 195
	sound	data/chars/rash/pain.wav
	bbox	78 144 35 59
	frame	data/chars/rash/pain.gif
	offset	84 195
	frame	data/chars/rash/pain.gif
	offset	86 195
	delay	30
	frame	data/chars/rash/pain.gif

anim	pain2
	loop	0
	offset	88 195
	bbox	78 144 35 59
	delay	3
	quakeframe	0 3 4
        Move    -3
	sound	data/chars/rash/pain.wav
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
		Attack1  0
	frame	data/chars/rash/pain.gif
        Move    -2
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
        Move    -1
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
        Move    0
	delay	8
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif

anim	pain3
	loop	0
	offset	88 195
	bbox	78 144 35 59
	delay	2
	Jumpframe	0 2 -2.5
        Landframe 14
	sound	data/chars/rash/pain.wav
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
		Attack1  0
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
	Move	0
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
	Move	1
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
	Move	2
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
	Move	3
	frame	data/chars/rash/pain.gif
	delay	100
	frame	data/chars/rash/pain.gif
	Move	0
	delay	2
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
	delay	10
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif

anim	pain4
	loop	0
	delay	6
	offset	90 195
	bbox	70 176 45 28
	sound	data/chars/rash/pain.wav
	frame	data/chars/rash/fall4.gif
	offset	87 195
	frame	data/chars/rash/fall4.gif
	offset	89 195
	frame	data/chars/rash/fall4.gif
	offset	87 195
	frame	data/chars/rash/fall4.gif
	offset	89 195
	frame	data/chars/rash/fall4.gif
	offset	87 195
	frame	data/chars/rash/fall4.gif
	offset	89 195
	frame	data/chars/rash/fall4.gif
	offset	87 195
	frame	data/chars/rash/fall4.gif
	offset	89 195
	delay	50
	frame	data/chars/rash/fall4.gif
	offset	88 195
	delay	10
	bbox	0 0 0 0
	frame	data/chars/rash/fall4.gif
	frame	data/chars/rash/fall4.gif
	frame	data/chars/rash/fall4.gif
	frame	data/chars/rash/rise1.gif
	frame	data/chars/rash/rise2.gif

anim	pain5
	loop	0
	offset	88 195
	bbox	78 144 35 59
	jumpframe	0 3
	delay	3
	quakeframe	0 3 4
	frame	data/chars/rash/pain.gif
	delay	2
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
	delay	9
	frame	data/chars/rash/pain.gif

anim	pain6
	loop	0
	offset	88 195
	bbox	78 144 35 59
	jumpframe	0 3 -1.5
	delay	3
	quakeframe	0 3 4
	frame	data/chars/rash/pain.gif
	delay	2
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
	frame	data/chars/rash/pain.gif
	delay	9
	frame	data/chars/rash/pain.gif

anim	rise
	loop	0
	offset	88 195
	delay	10
	frame	data/chars/rash/fall4.gif
	frame	data/chars/rash/fall4.gif
	frame	data/chars/rash/fall4.gif
	frame	data/chars/rash/rise1.gif
	frame	data/chars/rash/rise2.gif

anim	run
	@script
		void self = getlocalvar("self");
		int b = getentityproperty(self, "base");
		int a = getentityproperty(self, "a");
		if(a > b){
		performattack(self, openborconstant("ANI_JUMP"), 0);
		changeentityproperty(self, "animpos", 9);
		}
	@end_script
	loop	1
	delay	6
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/rash/r1.gif
	frame	data/chars/rash/r2.gif
	frame	data/chars/rash/r3.gif
	frame	data/chars/rash/r4.gif
	frame	data/chars/rash/r5.gif

anim	runattack
	loop	0
	delay	3
	offset	88 195
	bbox	82 145 10 50
	hitflash	smashh
	seta	1
	jumpframe	5 2 2
	hitfx	data/sounds/beat2.wav
	frame	data/chars/rash/ra1.gif
	frame	data/chars/rash/ra1.gif
	move	5
	frame	data/chars/rash/ra2.gif
	sound	data/chars/rash/runa.wav
	frame	data/chars/rash/ra2.gif
	frame	data/chars/rash/ra3.gif
	frame	data/chars/rash/ra3.gif
	Blast	95 140 45 45 15 1 0 20 35
	delay	18
	frame	data/chars/rash/ra4.gif
	attack1	0 0 0 0 0
	frame	data/chars/rash/ra4.gif
	delay	5
	frame	data/chars/rash/ra4.gif
	move	0
	frame	data/chars/rash/ra1.gif
	frame	data/chars/rash/ra1.gif

anim	runjumpattack
	loop	0
	delay	4
	offset	88 180
	bbox	82 125 20 50
	hitflash	blood
	hitfx	data/sounds/beat2.wav
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/rash/jr1.gif
	sound	data/chars/rash/p1.wav
	frame	data/chars/rash/jr1.gif
	frame	data/chars/rash/jr2.gif
	frame	data/chars/rash/jr2.gif
	attack1	80 140 60 45 20 1 0 0 35
	frame	data/chars/rash/jr2.gif
	frame	data/chars/rash/jr2.gif
	frame	data/chars/rash/jr3.gif
	attack1	0 0 0 0 0 0
	frame	data/chars/rash/jr3.gif
	frame	data/chars/rash/jr4.gif
	frame	data/chars/rash/jr4.gif

anim	select
	loop	0
	delay	9
	offset	88 195
	sound	data/chars/rash/rash.wav
	frame	data/chars/rash/idle.gif
	frame	data/chars/rash/idle4.gif
	frame	data/chars/rash/idle4.gif
	frame	data/chars/rash/idle5.gif
	frame	data/chars/rash/idle5.gif

anim	freespecial9
	loop	0
	delay	3
	offset	88 195
	bbox	0 0 0 0
	jumpframe	3 2
	frame	data/chars/rash/sp1.gif
	frame	data/chars/rash/sp1.gif
	frame	data/chars/rash/sp2.gif
	frame	data/chars/rash/sp3.gif
	sound	data/chars/rash/sp.wav
	delay	25
	blast  27  107  131  66  30  1  0  30
	frame	data/chars/rash/sp4.gif
	blast	0 0 0 0 0 0
	delay	2
	frame	data/chars/rash/sp3.gif
	delay	6
	frame	data/chars/rash/sp2.gif
	frame	data/chars/rash/sp1.gif
	frame	data/chars/rash/rise1.gif
	frame	data/chars/rash/rise2.gif

anim	throw
	loop	0
	delay	4
	offset	88 195
	sound	data/chars/rash/p2.wav
	frame	data/chars/rash/t1.gif
	delay	20
	frame	data/chars/rash/t2.gif

anim	walk
	@script
		void self = getlocalvar("self");
		int b = getentityproperty(self, "base");
		int a = getentityproperty(self, "a");
		if(a > b){
		performattack(self, openborconstant("ANI_JUMP"), 0);
		changeentityproperty(self, "animpos", 9);
		}
	@end_script
	loop	1
	delay	9
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/rash/w1.gif
	frame	data/chars/rash/w2.gif
	frame	data/chars/rash/w3.gif
	frame	data/chars/rash/w4.gif
	frame	data/chars/rash/w5.gif
	frame	data/chars/rash/w6.gif
	frame	data/chars/rash/w7.gif




#|edited by openBor Stats v 0.25




