name	PIMPLE_E
health	511
speed	7
type	Enemy
aimove	chase
gfxshadow 1
grabdistance	44
running 22	3.9	2.80	1	1
icon	data/chars/pimple/iconE.gif
jumpheight 3.8
makeinv  4
riseinv  1
weapons pimples pimpleg pimple
dust   dust

atchain 1 1 2 3

hostile Player npc
candamage npc Player
aggression 20

anim	attack1
	loop	0
	delay	2
	offset	88 195
	bbox	82 145 20 50
	sound	data/chars/rash/p1.wav
	frame	data/chars/pimple/a1.gif
	frame	data/chars/pimple/a1.gif
	move	1
	attack	92 140 30 25 1 0 0 0 9
	frame	data/chars/pimple/a2.gif
	frame	data/chars/pimple/a3.gif
	frame	data/chars/pimple/a4.gif
	attack	0 0 0 0 0
	frame	data/chars/pimple/a4.gif
	frame	data/chars/pimple/a4.gif
	move	0
	frame	data/chars/pimple/a4.gif
	frame	data/chars/pimple/a1.gif
		
anim	attack2
	loop	0
	delay	4
	offset	88 195
	bbox	82 145 20 50
	sound	data/chars/pimple/p2.wav
	move	2
	frame	data/chars/pimple/a5.gif
	frame	data/chars/pimple/a6.gif
	attack	92 140 30 25 2 0 0 0 3
	frame	data/chars/pimple/a7.gif
	attack	0 0 0 0 0
	frame	data/chars/pimple/a7.gif
	frame	data/chars/pimple/a7.gif
	move	0
	frame	data/chars/pimple/a7.gif
	frame	data/chars/pimple/a5.gif
		
anim	attack3
	loop	0
	delay	4
	offset	88 195
	bbox	82 145 20 50
	hitflash	wack
	hitfx	data/chars/rash/steel.wav
	frame	data/chars/pimple/a8.gif
	frame	data/chars/pimple/a8.gif
	sound	data/chars/pimple/p3.wav
	frame	data/chars/pimple/a9.gif
	frame	data/chars/pimple/a91.gif
	attack	95 140 65 50 30 1
	frame	data/chars/pimple/a92.gif
	move	5
	frame	data/chars/pimple/a92.gif
	attack	0 0 0 0 0 0
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	move	0
	frame	data/chars/pimple/a93.gif
	frame	data/chars/pimple/a93.gif
	frame	data/chars/pimple/a93.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/pimple/pain.wav
	frame	data/chars/pimple/fall4.gif
	offset	87 192
	frame	data/chars/pimple/fall4.gif
	offset	89 192
	frame	data/chars/pimple/fall4.gif
	offset	87 192
	frame	data/chars/pimple/fall4.gif
	offset	89 192
	frame	data/chars/pimple/fall4.gif
	offset	87 192
	frame	data/chars/pimple/fall4.gif
	offset	89 192
	frame	data/chars/pimple/fall4.gif
	offset	87 192
	frame	data/chars/pimple/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/pimple/fall4.gif
		
anim	duck
	delay	20
	offset	88 195
	bbox	82 175 20 20
	frame	data/chars/pimple/rise1.gif
		
anim	fall
	loop	0
	offset	88 195
	delay	60
	sound	data/chars/pimple/fall.wav
	frame	data/chars/pimple/fall1.gif
	delay	40
	frame	data/chars/pimple/fall4.gif
		
anim	get
	loop	0
	offset	88 195
	delay	10
	frame	data/chars/pimple/get.gif
		
anim	grab
	loop	0
	delay	1000
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/pimple/grab.gif
		
anim	grabattack
	loop	0
	delay	3
	offset	88 195
	bbox	0 0 0 0
	frame	data/chars/pimple/ga1.gif
	frame	data/chars/pimple/ga2.gif
	frame	data/chars/pimple/ga3.gif
	sound	data/chars/rash/p2.wav
	shock	92 140 30 25 2
	frame	data/chars/pimple/ga4.gif
	delay	9
	attack	0 0 0 0
	frame	data/chars/pimple/ga4.gif
		
anim	grabattack2
	loop	0
	delay	4
	offset	93 195
	bbox	0 0 0 0
	hitflash	bwam
	jumpframe	3	2
	hitfx	data/sounds/beat2.wav
	frame	data/chars/pimple/a1.gif
	sound	data/chars/pimple/runa.wav
	move	12
	frame	data/chars/pimple/a2.gif
	frame	data/chars/pimple/a3.gif
	delay	5
	blast	95 140 65 50 25 1 0 15
	frame	data/chars/pimple/aa1.gif
	attack	0 0 0 0 0 0
	move	0
	frame	data/chars/pimple/aa2.gif
	delay	38
	frame	data/chars/pimple/aa3.gif
		
anim	GRABBED
	loop	0
	delay	5
	offset	88 195
	sound	data/chars/pimple/gr.wav
	bbox	63 99 41 79
	frame	data/chars/pimple/gr.gif
	frame	data/chars/pimple/gr.gif
	delay	30
	frame	data/chars/pimple/gr.gif
		
anim	GRABDOWN
	loop	0
	delay	3
	offset	88 200
	move	9
	hitflash	wack
	bbox	0 0 0 0
	frame	data/chars/pimple/ba1.gif
	burn	105 170 3 45 1
	frame	data/chars/pimple/ba1.gif
	move	0
	frame	data/chars/pimple/ba2.gif
	burn	105 170 3 45 1
	frame	data/chars/pimple/ba3.gif
	burn	0 0 0 0 0 0
	frame	data/chars/pimple/ba3.gif
	delay	3
	frame	data/chars/pimple/ba3.gif
	frame	data/chars/pimple/ba3.gif
	frame	data/chars/pimple/ba3.gif
	delay	2
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba2.gif
	frame	data/chars/pimple/ba2.gif
	burn	105 170 3 45 1
	frame	data/chars/pimple/ba3.gif
	burn	0 0 0 0 0 0
	frame	data/chars/pimple/ba3.gif
	delay	3
	frame	data/chars/pimple/ba3.gif
	frame	data/chars/pimple/ba3.gif
	frame	data/chars/pimple/ba3.gif
	delay	2
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba1.gif
	delay	20
	frame	data/chars/pimple/ba4.gif
	delay	3
	sound	data/chars/rash/steel.wav
	attack	105 170 3 45 20 1
	frame	data/chars/pimple/ba5.gif
	attack	0 0 0 0 0 0
	frame	data/chars/pimple/ba5.gif
	delay	20
	frame	data/chars/pimple/ba5.gif
	frame	data/chars/pimple/ba5.gif
	delay	3
	frame	data/chars/pimple/ba4.gif
	frame	data/chars/pimple/ba4.gif
	frame	data/chars/pimple/ba1.gif
		
anim	GRABUP
	loop	0
	delay	4
	offset	88 198
	bbox	0 0 0 0
	hitflash	pow
	frame	data/chars/pimple/ga9.gif
	frame	data/chars/pimple/ga9.gif
	frame	data/chars/pimple/ga93.gif
	delay	5
	attack	92 140 30 25 1
	frame	data/chars/pimple/ga91.gif
	attack	0 0 0 0 0 0
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga91.gif
	delay	4
	frame	data/chars/pimple/ga9.gif
	frame	data/chars/pimple/ga9.gif
	frame	data/chars/pimple/ga93.gif
	shock	92 140 30 25 1
	delay	5
	frame	data/chars/pimple/ga91.gif
	shock	0 0 0 0 0 0
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga92.gif
	jumpframe	16 2
	move	14
	frame	data/chars/pimple/ga92.gif
	sound	data/sounds/beat2.wav
	blast	95 140 65 50 20 1
	delay	25
	frame	data/chars/pimple/ga94.gif
	blast	0 0 0 0 0 0
	move	0
	delay	20
	frame	data/chars/pimple/ga94.gif
	move	0
	delay	5
	frame	data/chars/pimple/ga94.gif
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga9.gif
		
anim	idle
	loop	1
	delay	17
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle2.gif
	frame	data/chars/pimple/idle2.gif
	frame	data/chars/pimple/idle2.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	delay	9
	frame	data/chars/pimple/idle3.gif
	frame	data/chars/pimple/idle4.gif
	frame	data/chars/pimple/idle5.gif
	frame	data/chars/pimple/idle4.gif
	frame	data/chars/pimple/idle5.gif
	frame	data/chars/pimple/idle4.gif
	frame	data/chars/pimple/idle3.gif
	delay	15
	frame	data/chars/pimple/idle6.gif
	frame	data/chars/pimple/idle7.gif
	frame	data/chars/pimple/idle8.gif
	frame	data/chars/pimple/idle7.gif
	frame	data/chars/pimple/idle8.gif
		
anim	jump
	loop	0
	delay	20
	offset	88 195
	bbox	82 125 20 50
	sound	data/chars/rash/p2.wav
	frame	data/chars/pimple/j1.gif
	delay	12
	frame	data/chars/pimple/j2.gif
	frame	data/chars/pimple/j2.gif
	frame	data/chars/pimple/j2.gif
		
anim	jumpattack
	loop	0
	delay	8
	offset	88 195
	bbox	82 125 20 50
	sound	data/chars/rash/p1.wav
	frame	data/chars/pimple/j3.gif
	frame	data/chars/pimple/j3.gif
	attack	85 155 40 35 10 1 0 0 15
	frame	data/chars/pimple/j4.gif
	frame	data/chars/pimple/j5.gif
	frame	data/chars/pimple/j6.gif
	frame	data/chars/pimple/j6.gif
	frame	data/chars/pimple/j6.gif
	frame	data/chars/pimple/j6.gif
	attack	0 0 0 0 0 0
	frame	data/chars/pimple/j6.gif
		
anim	pain
	loop	0
	delay	5
	offset	88 195
	sound	data/chars/pimple/pain.wav
	bbox	63 99 41 79
	frame	data/chars/pimple/pain.gif
	offset	84 195
	frame	data/chars/pimple/pain.gif
	offset	86 195
	delay	30
	frame	data/chars/pimple/pain.gif
		
anim	rise
	loop	0
	offset	88 195
	delay	10
	frame	data/chars/pimple/fall4.gif
	frame	data/chars/pimple/fall4.gif
	frame	data/chars/pimple/fall4.gif
	frame	data/chars/pimple/rise1.gif
	frame	data/chars/pimple/rise2.gif
		
anim	run
	loop	1
	delay	3
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/pimple/r1.gif
	delay	5
	frame	data/chars/pimple/r2.gif
	frame	data/chars/pimple/r3.gif
	frame	data/chars/pimple/r4.gif
	frame	data/chars/pimple/r5.gif
	frame	data/chars/pimple/r6.gif
	frame	data/chars/pimple/r7.gif
	delay	3
	frame	data/chars/pimple/r8.gif
		
anim	RUNATTACK
	loop	0
	delay	3
	offset	88 195
	bbox	82 145 10 50
	hitflash	wham
	seta	1
	hitfx	data/sounds/beat2.wav
	sound	data/chars/pimple/runa.wav
	frame	data/chars/pimple/ga5.gif
	frame	data/chars/pimple/ga6.gif
	move	8
	frame	data/chars/pimple/ra1.gif
	frame	data/chars/pimple/ra1.gif
	offset	88 200
	frame	data/chars/pimple/ra2.gif
	offset	88 205
	frame	data/chars/pimple/ra3.gif
	offset	88 210
	attack	95 140 62 45 15 1 0 0 35
	frame	data/chars/pimple/ra3.gif
	offset	88 212
	delay	2
	frame	data/chars/pimple/ra3.gif
	offset	88 215
	frame	data/chars/pimple/ra3.gif
	offset	88 214
	frame	data/chars/pimple/ra3.gif
	offset	88 212
	frame	data/chars/pimple/ra3.gif
	offset	88 210
	frame	data/chars/pimple/ra3.gif
	offset	88 207
	move	4
	delay	3
	frame	data/chars/pimple/ra3.gif
	offset	88 205
	attack	0 0 0 0 0
	frame	data/chars/pimple/ra3.gif
	offset	88 195
	frame	data/chars/pimple/ra2.gif
	delay	8
	frame	data/chars/pimple/ra1.gif
		
anim	runjumpattack
	loop	0
	delay	5
	offset	88 195
	bbox	82 115 20 30
	hitflash	wack
	hitfx	data/chars/rash/steel.wav
	frame	data/chars/pimple/jr1.gif
	sound	data/chars/rash/p1.wav
	frame	data/chars/pimple/jr1.gif
	frame	data/chars/pimple/jr2.gif
	frame	data/chars/pimple/jr2.gif
	attack	80 140 70 65 20 1 0 0 30
	frame	data/chars/pimple/jr3.gif
	frame	data/chars/pimple/jr3.gif
	frame	data/chars/pimple/jr3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/pimple/jr4.gif
	frame	data/chars/pimple/jr4.gif
		
anim	SELECT
	loop	0
	delay	9
	offset	88 195
	sound	data/chars/pimple/pimple.wav
	frame	data/chars/pimple/idle3.gif
	frame	data/chars/pimple/idle4.gif
	frame	data/chars/pimple/idle5.gif
		
anim	special
	loop	0
	delay	3
	offset	88 195
	bbox	0 0 0 0
	jumpframe	3 2
	hitfx	data/chars/rash/steel.wav
	frame	data/chars/pimple/sp0.gif
	frame	data/chars/pimple/sp0.gif
	frame	data/chars/pimple/sp1.gif
	frame	data/chars/pimple/sp2.gif
	sound	data/chars/pimple/sp.wav
	blast	18 90 140 90 30 1 0 30
	delay	25
	frame	data/chars/pimple/sp3.gif
	blast	0 0 0 0 0 0
	delay	2
	frame	data/chars/pimple/sp2.gif
	delay	6
	frame	data/chars/pimple/sp1.gif
	frame	data/chars/pimple/sp0.gif
	frame	data/chars/pimple/rise1.gif
	frame	data/chars/pimple/rise2.gif
		
anim	throw
	loop	0
	delay	8
	offset	88 195
	sound	data/chars/rash/p2.wav
	frame	data/chars/pimple/t1.gif
	frame	data/chars/pimple/t2.gif
	frame	data/chars/pimple/t3.gif
	delay	5
	frame	data/chars/pimple/rise2.gif
		
anim	walk
	loop	1
	delay	9
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/pimple/w1.gif
	frame	data/chars/pimple/w2.gif
	frame	data/chars/pimple/w3.gif
	frame	data/chars/pimple/w4.gif
	frame	data/chars/pimple/w5.gif
	frame	data/chars/pimple/w6.gif
	frame	data/chars/pimple/w7.gif
		
#|edited by openBor Stats v 0.37
		
