name	PIMPLE_
weapnum 1
health	500
MP      150
speed	9
type	none
gfxshadow 1
grabdistance	40
running 19 4 2 1 1
icon	 data/chars/pimple/Icon-A.gif
iconget  data/chars/pimple/Icon-B.gif
iconpain data/chars/pimple/Icon-C.gif
icondie  data/chars/pimple/Icon-D.gif
makeinv  4
riseinv  1
dust   dust
jumpmove 3 2
atchain 1 1 1 0
com a2 freespecial4
com a3 freespecial5
com a4 freespecial6

palette       data/chars/pimple/Pal

alternatepal  data/chars/pimple/Map0
alternatepal  data/chars/pimple/Map1
alternatepal  data/chars/pimple/Map2


anim	attack1
	loop	0
	delay	2
	offset	88 195
	bbox	78 139 35 58
	cancel	8 11 0 a freespecial
	sound	data/chars/rash/p1.wav
	frame	data/chars/pimple/a1.gif
	frame	data/chars/pimple/a1.gif
	move	5
	attack	91 146 35 49 11 0 0 0 9 20
	frame	data/chars/pimple/a2.gif
	move	0
	frame	data/chars/pimple/a3.gif
	frame	data/chars/pimple/a4.gif
	attack	91 147 36 49 11 0 0 0 9 20
	frame	data/chars/pimple/a4.gif
	frame	data/chars/pimple/a4.gif
	frame	data/chars/pimple/a4.gif
	Attack1	0
	delay	3
	frame	data/chars/pimple/a1.gif
	frame	data/chars/pimple/a1.gif
	frame	data/chars/pimple/a1.gif
	frame	data/chars/pimple/a1.gif

anim	freespecial
	loop	0
	delay	2
	offset	88 195
	bbox	78 139 35 58
	cancel	8 11 0 a freespecial2
	sound	data/chars/rash/p1.wav
	frame	data/chars/pimple/a1.gif
	frame	data/chars/pimple/a1.gif
	move	5
	attack	91 146 35 49 11 0 0 0 9 20
	frame	data/chars/pimple/a2.gif
	move	0
	frame	data/chars/pimple/a3.gif
	frame	data/chars/pimple/a4.gif
	attack	91 147 36 49 11 0 0 0 9 20
	frame	data/chars/pimple/a4.gif
	frame	data/chars/pimple/a4.gif
	frame	data/chars/pimple/a4.gif
	Attack1	0
	delay	3
	frame	data/chars/pimple/a1.gif
	frame	data/chars/pimple/a1.gif
	frame	data/chars/pimple/a1.gif
	frame	data/chars/pimple/a1.gif

anim	freespecial2
	loop	0
	delay	4
	offset	88 195
	bbox	83 140 29 54
	cancel	6 9 0 a freespecial3
	sound	data/chars/pimple/p2.wav
	move	2
	frame	data/chars/pimple/a5.gif
	attack1	103 140 35 56 11 0 0 0 3 20
	frame	data/chars/pimple/a6.gif
	attack	103 140 33 56 11 0 0 0 3 20
	frame	data/chars/pimple/a7.gif
	attack	102 140 36 57 11 0 0 0 3 20
	frame	data/chars/pimple/a7.gif
	frame	data/chars/pimple/a7.gif
	move	0
	frame	data/chars/pimple/a7.gif
	Attack1	0
	delay	3
	frame	data/chars/pimple/a5.gif
	frame	data/chars/pimple/a5.gif
	frame	data/chars/pimple/a5.gif
	frame	data/chars/pimple/a5.gif

anim	freespecial3
	loop	0
	delay	4
	offset	88 195
	bbox	78 139 22 58
	hitflash	wack
	hitfx	data/chars/rash/steel.wav
	attack3	40 125 47 71 18 0 0 0 0 20
	frame	data/chars/pimple/a8.gif
	frame	data/chars/pimple/a8.gif
	sound	data/chars/pimple/p3.wav
	frame	data/chars/pimple/a9.gif
	Attack1	0
	frame	data/chars/pimple/a91.gif
	attack3	96 139 58 57 18 0 0 0 0 20
	frame	data/chars/pimple/a92.gif
	move	5
	frame	data/chars/pimple/a92.gif
	attack3	96 138 60 60 18 0 0 0 0 20
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	move	0
	Attack1	0
	frame	data/chars/pimple/a93.gif
	frame	data/chars/pimple/a93.gif
	frame	data/chars/pimple/a93.gif

anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/pimple/pain.wav
	frame	data/chars/pimple/fall4.gif
	offset	87 192
	frame	data/chars/pimple/fall4.gif
	offset	89 192
	frame	data/chars/pimple/fall4.gif
	offset	87 192
	frame	data/chars/pimple/fall4.gif
	offset	89 192
	frame	data/chars/pimple/fall4.gif
	offset	87 192
	frame	data/chars/pimple/fall4.gif
	offset	89 192
	frame	data/chars/pimple/fall4.gif
	offset	87 192
	frame	data/chars/pimple/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/pimple/fall4.gif

anim	duck
	loop	0
	cancel	0 3 0 A freespecial7
	cancel	0 3 0 J freespecial8
	delay	20
	offset	88 195
	bbox	77 157 40 39
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/pimple/rise1.gif
	frame	data/chars/pimple/rise1.gif
	frame	data/chars/pimple/rise1.gif
	frame	data/chars/pimple/rise1.gif

anim	freespecial7
	loop	0
	delay	2
	offset	88 200
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba1.gif
	delay	20
	frame	data/chars/pimple/ba4.gif
	delay	5
	sound	data/chars/rash/steel.wav
	attack	85 169 45 51 15 1 0 0 0 20
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 0
	frame	data/chars/pimple/ba5.gif
	attack	0 0 0 0 0 0
	frame	data/chars/pimple/ba5.gif
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/pimple/ba5.gif
	frame	data/chars/pimple/ba5.gif
	frame	data/chars/pimple/ba5.gif
	frame	data/chars/pimple/ba5.gif
	delay	26
	frame	data/chars/pimple/ba5.gif
	delay	3
	frame	data/chars/pimple/ba4.gif
	frame	data/chars/pimple/ba4.gif
	frame	data/chars/pimple/ba1.gif

anim	freespecial8
	loop	0
	delay	3
	offset	88 195
	bbox	0 0 0 0
	jumpframe	3 6 0
	Landframe	9
	hitfx	data/chars/rash/steel.wav
	frame	data/chars/pimple/sp0.gif
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/pimple/sp0.gif
	frame	data/chars/pimple/sp1.gif
	frame	data/chars/pimple/sp2.gif
	sound	data/chars/pimple/sp.wav
	blast	18 90 140 90 30 1 0 20 20
	delay	25
	frame	data/chars/pimple/sp3.gif
	frame	data/chars/pimple/sp3.gif
	frame	data/chars/pimple/sp3.gif
	blast	0 0 0 0 0 0
	delay	2
	frame	data/chars/pimple/sp2.gif
	delay	200
	frame	data/chars/pimple/sp1.gif
	delay	10
	frame	data/chars/pimple/rise1.gif
	frame	data/chars/pimple/rise2.gif

anim	fall
	loop	0
	offset	88 195
	delay	6
           Landframe 2
	sound	data/chars/pimple/fall.wav
	bbox	63 123 50 60
	attack3	63 124 51 60 10 0 0 0 0 20
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/pimple/fall1.gif
	delay	150
	frame	data/chars/pimple/fall1.gif
	delay	10
	bbox	0
	Attack1	0
	frame	data/chars/pimple/fall4.gif
	frame	data/chars/pimple/fall4.gif
	frame	data/chars/pimple/fall4.gif

anim	freespecial4
	loop	0
	delay	4
	offset	88 195
	bbox	83 140 29 54
	jumpframe	10 2 0
	sound	data/chars/pimple/p2.wav
	frame	data/chars/pimple/a5.gif
	move	10
	attack1	103 140 35 56 11 0 0 0 3 20
	frame	data/chars/pimple/a6.gif
	move	0
	attack	103 140 33 56 11 0 0 0 3 20
	frame	data/chars/pimple/a7.gif
	attack	102 140 36 57 11 0 0 0 3 20
	frame	data/chars/pimple/a7.gif
	frame	data/chars/pimple/a7.gif
	move	0
	frame	data/chars/pimple/a7.gif
	Attack1	0
	frame	data/chars/pimple/a5.gif
	delay	4
	offset	93 195
	bbox	0 0 0 0
	hitflash	bwam
	hitfx	data/sounds/beat2.wav
	frame	data/chars/pimple/a1.gif
	sound	data/chars/pimple/runa.wav
	move	12
	frame	data/chars/pimple/a2.gif
	frame	data/chars/pimple/a3.gif
	delay	5
	blast	105 100 48 96 15 1 0 20 20
	frame	data/chars/pimple/aa1.gif
	attack	0 0 0 0 0 0
	move	0
	frame	data/chars/pimple/aa2.gif
	delay	38
	frame	data/chars/pimple/aa3.gif

anim	freespecial5
	loop	0
	delay	5
	offset	88 195
	bbox	81 120 33 56
	hitflash	wack
	Jumpframe	0 2.8 3
	landframe	6
	hitfx	data/chars/rash/steel.wav
	frame	data/chars/pimple/jr1.gif
	sound	data/chars/rash/p1.wav
	frame	data/chars/pimple/jr1.gif
	bbox	68 119 42 60
	frame	data/chars/pimple/jr2.gif
	frame	data/chars/pimple/jr2.gif
	attack	97 133 68 63 20 1 0 0 20 20
	frame	data/chars/pimple/jr3.gif
	delay	150
	frame	data/chars/pimple/jr3.gif
	delay	5
	frame	data/chars/pimple/jr3.gif

anim	freespecial6
	loop	0
	delay	4
	offset	88 195
	bbox	78 139 22 58
	jumpframe	24 2 0
           Fastattack 1
	hitflash	wack
	hitfx	data/chars/rash/steel.wav
	attack3	40 125 47 71 18 0 0 0 0 20
	frame	data/chars/pimple/a8.gif
	frame	data/chars/pimple/a8.gif
	sound	data/chars/pimple/p3.wav
	frame	data/chars/pimple/a9.gif
	Attack1	0
	frame	data/chars/pimple/a91.gif
	attack2	96 139 58 57 8 0 0 0 0 20
	frame	data/chars/pimple/a92.gif
	move	5
	frame	data/chars/pimple/a92.gif
	attack2	96 138 60 60 8 0 0 0 0 20
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	move	0
	Attack1	0
	frame	data/chars/pimple/a93.gif
	frame	data/chars/pimple/a93.gif
	hitflash	wack
	hitfx	data/chars/rash/steel.wav
	attack3	40 125 47 71 18 0 0 0 0 20
	frame	data/chars/pimple/a8.gif
	frame	data/chars/pimple/a8.gif
	sound	data/chars/pimple/p3.wav
	frame	data/chars/pimple/a9.gif
	Attack1	0
	frame	data/chars/pimple/a91.gif
	attack2	96 139 58 57 8 0 0 0 0 20
	frame	data/chars/pimple/a92.gif
	move	5
	frame	data/chars/pimple/a92.gif
	attack2	96 138 60 60 8 0 0 0 0 20
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	frame	data/chars/pimple/a92.gif
	move	0
	Attack1	0
	frame	data/chars/pimple/a93.gif
	frame	data/chars/pimple/a93.gif
	frame	data/chars/pimple/ga92.gif
	move	14
	frame	data/chars/pimple/ga92.gif
	sound	data/sounds/beat2.wav
	blast	103 111 46 86 15 1 0 30 20
	delay	25
		bbox  0
	frame	data/chars/pimple/ga94.gif
	blast	0 0 0 0 0 0
	move	0
	delay	20
	frame	data/chars/pimple/ga94.gif
	delay	5
	frame	data/chars/pimple/ga94.gif
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga9.gif

anim	get
	loop	0
	offset	88 195
	delay	10
	frame	data/chars/pimple/get.gif

anim	grab
	loop	0
	delay	1000
	offset	88 195
	bbox	73 143 44 55
	frame	data/chars/pimple/grab.gif

anim	grabattack
	loop	0
	delay	3
	offset	88 195
	bbox	0 0 0 0
	frame	data/chars/pimple/ga1.gif
	frame	data/chars/pimple/ga2.gif
	frame	data/chars/pimple/ga3.gif
	sound	data/chars/rash/p2.wav
	attack1	92 144 36 51 10 0 0 0 0 20
	frame	data/chars/pimple/ga4.gif
	delay	9
	attack	0 0 0 0
	frame	data/chars/pimple/ga4.gif

anim	grabattack2
	loop	0
	delay	4
	offset	93 195
	bbox	0 0 0 0
	hitflash	bwam
	jumpframe	3	2
	hitfx	data/sounds/beat2.wav
	frame	data/chars/pimple/a1.gif
	sound	data/chars/pimple/runa.wav
	move	12
	frame	data/chars/pimple/a2.gif
	frame	data/chars/pimple/a3.gif
	delay	5
	blast	105 100 48 96 15 1 0 30 20
	frame	data/chars/pimple/aa1.gif
	attack	0 0 0 0 0 0
	move	0
	frame	data/chars/pimple/aa2.gif
	delay	38
	frame	data/chars/pimple/aa3.gif

anim	GRABBED
	loop	0
	delay	5
	offset	88 195
	sound	data/chars/pimple/gr.wav
	bbox	83 131 28 63
	frame	data/chars/pimple/gr.gif
	frame	data/chars/pimple/gr.gif
	delay	30
	frame	data/chars/pimple/gr.gif

anim	GRABDOWN
	loop	0
	delay	3
	offset	88 200
	move	9
	hitflash	wack
	bbox	0 0 0 0
	frame	data/chars/pimple/ba1.gif
	Attack1	0
	frame	data/chars/pimple/ba1.gif
	move	0
	frame	data/chars/pimple/ba2.gif
	attack4	87 179 37 30 5 0 0 0 0 20
	frame	data/chars/pimple/ba3.gif
	burn	0 0 0 0 0 0
	frame	data/chars/pimple/ba3.gif
	delay	3
	frame	data/chars/pimple/ba3.gif
	frame	data/chars/pimple/ba3.gif
	frame	data/chars/pimple/ba3.gif
	delay	2
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba2.gif
	frame	data/chars/pimple/ba2.gif
	attack4	87 175 34 33 5 0 0 0 0 20
	frame	data/chars/pimple/ba3.gif
	burn	0 0 0 0 0 0
	frame	data/chars/pimple/ba3.gif
	delay	3
	frame	data/chars/pimple/ba3.gif
	frame	data/chars/pimple/ba3.gif
	frame	data/chars/pimple/ba3.gif
	delay	2
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba1.gif
	frame	data/chars/pimple/ba1.gif
	delay	20
	frame	data/chars/pimple/ba4.gif
	delay	3
	sound	data/chars/rash/steel.wav
	attack	85 169 45 51 15 1 0 0 0 20
	frame	data/chars/pimple/ba5.gif
	attack	0 0 0 0 0 0
	frame	data/chars/pimple/ba5.gif
	delay	20
	frame	data/chars/pimple/ba5.gif
	frame	data/chars/pimple/ba5.gif
	delay	3
	frame	data/chars/pimple/ba4.gif
	frame	data/chars/pimple/ba4.gif
	frame	data/chars/pimple/ba1.gif

anim	GRABUP
	loop	0
	delay	4
	offset	88 198
	bbox	0 0 0 0
	hitflash	pow
	frame	data/chars/pimple/ga9.gif
	frame	data/chars/pimple/ga9.gif
	frame	data/chars/pimple/ga93.gif
	delay	5
	attack	104 150 34 46 9 0 0 0 0 20
	frame	data/chars/pimple/ga91.gif
	attack	0 0 0 0 0 0
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga91.gif
	delay	4
	frame	data/chars/pimple/ga9.gif
	frame	data/chars/pimple/ga9.gif
	frame	data/chars/pimple/ga93.gif
	attack1	104 149 36 48 9 0 0 0 0 20
	delay	5
	frame	data/chars/pimple/ga91.gif
	shock	0 0 0 0 0 0
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga92.gif
	jumpframe	16 2
	move	14
	frame	data/chars/pimple/ga92.gif
	sound	data/sounds/beat2.wav
	blast	103 111 46 86 15 1 0 30 20
	delay	25
	frame	data/chars/pimple/ga94.gif
	blast	0 0 0 0 0 0
	move	0
	delay	20
	frame	data/chars/pimple/ga94.gif
	delay	5
	frame	data/chars/pimple/ga94.gif
	frame	data/chars/pimple/ga91.gif
	frame	data/chars/pimple/ga9.gif

anim	idle
	loop	1
	delay	17
	offset	88 195
	bbox	80 138 28 63
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle2.gif
	frame	data/chars/pimple/idle2.gif
	frame	data/chars/pimple/idle2.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	frame	data/chars/pimple/idle.gif
	delay	9
	frame	data/chars/pimple/idle3.gif
	frame	data/chars/pimple/idle4.gif
	frame	data/chars/pimple/idle5.gif
	frame	data/chars/pimple/idle4.gif
	frame	data/chars/pimple/idle5.gif
	frame	data/chars/pimple/idle4.gif
	frame	data/chars/pimple/idle3.gif
	delay	15
	frame	data/chars/pimple/idle6.gif
	frame	data/chars/pimple/idle7.gif
	frame	data/chars/pimple/idle8.gif
	frame	data/chars/pimple/idle7.gif
	frame	data/chars/pimple/idle8.gif

anim	jump
	loop	0
	delay	20
	offset	88 195
	bbox	79 122 34 57
	sound	data/chars/rash/p2.wav
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/pimple/j1.gif
	delay	12
	frame	data/chars/pimple/j2.gif
	frame	data/chars/pimple/j2.gif
	frame	data/chars/pimple/j2.gif

anim	jumpattack
	loop	0
	delay	8
	offset	88 195
	bbox	82 125 20 50
	sound	data/chars/rash/p1.wav
	frame	data/chars/pimple/j3.gif
	frame	data/chars/pimple/j3.gif
	attack3	90 112 40 75 10 0 0 0 10 20
	frame	data/chars/pimple/j4.gif
	frame	data/chars/pimple/j5.gif
	frame	data/chars/pimple/j6.gif
	frame	data/chars/pimple/j6.gif
	frame	data/chars/pimple/j6.gif
	attack3	90 112 40 75 10 0 0 0 10 20
	frame	data/chars/pimple/j6.gif
	attack3	90 111 41 77 10 0 0 0 10 20
	frame	data/chars/pimple/j6.gif

anim	pain
	loop	0
	delay	5
	offset	88 195
	sound	data/chars/pimple/pain.wav
	bbox	75 139 34 58
	frame	data/chars/pimple/pain.gif
	offset	84 195
	frame	data/chars/pimple/pain.gif
	offset	86 195
	delay	30
	frame	data/chars/pimple/pain.gif

anim	pain2
	loop	0
	offset	88 195
	bbox	75 139 34 58
	delay	3
	quakeframe	0 3 4
	Move	-3
	sound	data/chars/pimple/pain.wav
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	Move	-2
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	Move	-1
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	Move	0
	delay	8
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif

anim	pain3
	loop	0
	offset	88 195
	bbox	75 139 34 58
	delay	2
	quakeframe	0 3 4
	Move	-5
	sound	data/chars/pimple/pain.wav
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	Move	-4
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	Move	-3
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	Move	-2
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	Move	-1
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	Move	0
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	delay	8
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif

anim	pain4
	loop	0
	delay	6
	offset	88 195
	bbox	70 179 47 22
	frame	data/chars/pimple/fall4.gif
	offset	90 195
	frame	data/chars/pimple/fall4.gif
	offset	88 195
	frame	data/chars/pimple/fall4.gif
	offset	90 195
	frame	data/chars/pimple/fall4.gif
	offset	88 195
	frame	data/chars/pimple/fall4.gif
	offset	90 195
	frame	data/chars/pimple/fall4.gif
	offset	88 195
	frame	data/chars/pimple/fall4.gif
	offset	90 195
	frame	data/chars/pimple/fall4.gif
	offset	88 195
	delay	50
	frame	data/chars/pimple/fall4.gif
	bbox	0 0 0 0
	delay	10
	frame	data/chars/pimple/rise1.gif
	frame	data/chars/pimple/rise2.gif

anim	pain5
	loop	0
	offset	88 195
	bbox	75 139 34 58
	jumpframe	0 3 0
	delay	3
	quakeframe	0 3 4
	sound	data/chars/pimple/pain.wav
	frame	data/chars/pimple/pain.gif
	delay	2
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	delay	9
	frame	data/chars/pimple/pain.gif

anim	pain6
	loop	0
	offset	88 195
	bbox	75 139 34 58
	jumpframe	0 3 -1.5
	delay	3
	quakeframe	0 3 4
	sound	data/chars/pimple/pain.wav
	frame	data/chars/pimple/pain.gif
	delay	2
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	frame	data/chars/pimple/pain.gif
	delay	9
	frame	data/chars/pimple/pain.gif

anim	rise
	loop	0
	offset	88 195
	delay	10
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/pimple/fall4.gif
	frame	data/chars/pimple/fall4.gif
	frame	data/chars/pimple/fall4.gif
	frame	data/chars/pimple/rise1.gif
	frame	data/chars/pimple/rise2.gif

anim	run
	loop	1
	delay	4
	offset	88 195
	bbox	82 145 20 50
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/pimple/r1.gif
	delay	5
	frame	data/chars/pimple/r2.gif
	frame	data/chars/pimple/r3.gif
	frame	data/chars/pimple/r4.gif
	frame	data/chars/pimple/r5.gif
	frame	data/chars/pimple/r6.gif
	frame	data/chars/pimple/r7.gif
	delay	1
	frame	data/chars/pimple/r8.gif

anim	RUNATTACK
	loop	0
	delay	3
	offset	88 195
	bbox	84 129 36 65
	hitflash	wham
	seta	1
	hitfx	data/sounds/beat2.wav
	sound	data/chars/pimple/runa.wav
	frame	data/chars/pimple/ga5.gif
	frame	data/chars/pimple/ga6.gif
	move	8
	frame	data/chars/pimple/ra1.gif
	frame	data/chars/pimple/ra1.gif
	offset	88 200
	frame	data/chars/pimple/ra2.gif
	offset	88 205
	frame	data/chars/pimple/ra3.gif
	offset	88 210
	attack3	109 116 50 75 18 0 0 0 25 20
	frame	data/chars/pimple/ra3.gif
	offset	88 212
	delay	2
	frame	data/chars/pimple/ra3.gif
	offset	88 215
	frame	data/chars/pimple/ra3.gif
	offset	88 214
	frame	data/chars/pimple/ra3.gif
	offset	88 212
	frame	data/chars/pimple/ra3.gif
	offset	88 210
	frame	data/chars/pimple/ra3.gif
	offset	88 207
	move	4
	delay	3
	frame	data/chars/pimple/ra3.gif
	offset	88 205
	attack	0 0 0 0 0
	frame	data/chars/pimple/ra3.gif
	offset	88 195
	bbox	71 130 46 62
	frame	data/chars/pimple/ra2.gif
	delay	8
	frame	data/chars/pimple/ra1.gif

anim	runjumpattack
	loop	0
	delay	5
	offset	88 195
	bbox	81 120 33 56
	hitflash	wack
	hitfx	data/chars/rash/steel.wav
	frame	data/chars/pimple/jr1.gif
	sound	data/chars/rash/p1.wav
	frame	data/chars/pimple/jr1.gif
	bbox	68 119 42 60
	frame	data/chars/pimple/jr2.gif
	frame	data/chars/pimple/jr2.gif
	attack	97 133 68 63 20 1 0 0 20 20
	frame	data/chars/pimple/jr3.gif
	frame	data/chars/pimple/jr3.gif
	frame	data/chars/pimple/jr3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/pimple/jr4.gif
	frame	data/chars/pimple/jr4.gif

anim	SELECT
	loop	0
	delay	9
	offset	88 195
	sound	data/chars/pimple/pimple.wav
	frame	data/chars/pimple/idle3.gif
	frame	data/chars/pimple/idle4.gif
	frame	data/chars/pimple/idle5.gif

anim	special
	loop	0
	delay	3
	offset	88 195
	bbox	0 0 0 0
	jumpframe	3 2
	hitfx	data/chars/rash/steel.wav
	frame	data/chars/pimple/sp0.gif
	frame	data/chars/pimple/sp0.gif
	frame	data/chars/pimple/sp1.gif
	frame	data/chars/pimple/sp2.gif
	sound	data/chars/pimple/sp.wav
	blast	18 90 140 90 30 1 0 20 20
	delay	25
	frame	data/chars/pimple/sp3.gif
	blast	0 0 0 0 0 0
	delay	2
	frame	data/chars/pimple/sp2.gif
	delay	6
	frame	data/chars/pimple/sp1.gif
	frame	data/chars/pimple/sp0.gif
	frame	data/chars/pimple/rise1.gif
	frame	data/chars/pimple/rise2.gif

anim	throw
	loop	0
	delay	8
	offset	88 195
	sound	data/chars/rash/p2.wav
	frame	data/chars/pimple/t1.gif
	frame	data/chars/pimple/t2.gif
	frame	data/chars/pimple/t3.gif
	delay	5
	frame	data/chars/pimple/rise2.gif

anim	walk
	loop	1
	delay	9
	offset	88 195
	bbox	80 143 33 52
	@cmd	changeentityproperty getlocalvar("self") "subject_to_platform" 1
	frame	data/chars/pimple/w1.gif
	frame	data/chars/pimple/w2.gif
	frame	data/chars/pimple/w3.gif
	frame	data/chars/pimple/w4.gif
	frame	data/chars/pimple/w5.gif
	frame	data/chars/pimple/w6.gif
	frame	data/chars/pimple/w7.gif

