name	    		Phil
type	    		enemy
hostile                 player npc
candamage               player npc

health	    	55
mp          	100
speed	    		15
jumpspeed	    	10
jumpheight   	3
jumpmove 		3
turndelay 		12
mprate		5



grabback		1
antigravity 	10
bounce		1
noquake     	1
shadow	    	4
diesound    	data/sounds/die02.wav
flash 		flash
bflash 		guard
dust    		dust2
toflip		1
riseinv		1 1
riseattacktype	0
escapehits 		2
jugglepoints	15

aggression		50
nodieblink		1
falldie 		2

nolife  1

lifebarstatus 423 7 1 1 0 -300 -300 -300 -300
lifeposition 37 218 
nameposition 37 229
iconposition 0 0

icon	      data/chars/phil/bicon.gif
icondie     data/chars/phil/bicond.gif

palette data/chars/phil/phil.gif #1





anim	attack1
	range	0 100
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat1.wav
	loop	0
	offset	238 177
	bbox	230 112 22 66
	delay	8
	frame	data/chars/phil/a101.gif
	attack	240 	69 	106 	108 	15 	1 	0 	0 	25
	frame	data/chars/phil/a102.gif
	delay	16
	frame	data/chars/phil/a103.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	25
	frame	data/chars/phil/idle01.gif
		
anim	attack2
	summonframe	2 0 0 0 0
	subentity	dust
	unsummonframe	30
	range	101 300
	jumpframe	1 2.5 2
	landframe	2
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	230 112 22 66
	delay	15
	frame	data/chars/phil/a301.gif
	sound	data/sounds/jump.wav
	delay	4
	delay	999
	frame	data/chars/phil/a201.gif
	sound	data/sounds/laugh2.wav
	attack	211 	140 	96 	44 	25 	1 	0 	0 	25
	delay	2
	move	5
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	5
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	5
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	4
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	3
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	2
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	1
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	0
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	50
	frame	data/chars/phil/idle01.gif
		
anim	death
	jumpframe	26 1.5 0
	landframe	27
	quakeframe	27 5 3
	loop	0
	offset	238 177
	delay	15
	frame	data/chars/phil/fall02.gif
	delay	8
	frame	data/chars/phil/rise01.gif
	delay	4
	offset	237 177
	frame	data/chars/phil/rise01.gif
	offset	238 177
	frame	data/chars/phil/rise01.gif
	offset	239 177
	frame	data/chars/phil/rise01.gif
	offset	238 177
	frame	data/chars/phil/rise01.gif
	offset	237 177
	frame	data/chars/phil/rise01.gif
	offset	238 177
	frame	data/chars/phil/rise01.gif
	offset	237 177
	frame	data/chars/phil/rise01.gif
	offset	238 177
	frame	data/chars/phil/rise01.gif
	offset	239 177
	frame	data/chars/phil/rise01.gif
	offset	238 177
	frame	data/chars/phil/rise01.gif
	offset	237 177
	frame	data/chars/phil/rise01.gif
	offset	238 177
	frame	data/chars/phil/rise01.gif
	offset	237 177
	frame	data/chars/phil/pain02.gif
	offset	238 177
	frame	data/chars/phil/pain02.gif
	offset	239 177
	frame	data/chars/phil/pain02.gif
	offset	238 177
	frame	data/chars/phil/pain02.gif
	offset	237 177
	frame	data/chars/phil/pain02.gif
	offset	238 177
	frame	data/chars/phil/pain02.gif
	offset	237 177
	frame	data/chars/phil/pain02.gif
	offset	238 177
	frame	data/chars/phil/pain02.gif
	offset	239 177
	frame	data/chars/phil/pain02.gif
	offset	238 177
	frame	data/chars/phil/pain02.gif
	offset	237 177
	frame	data/chars/phil/pain02.gif
	offset	238 177
	frame	data/chars/phil/pain02.gif
	delay	999
	frame	data/chars/phil/fall01.gif
	sound	data/sounds/fall.wav
	delay	8
	frame	data/chars/phil/fall02.gif
	frame	data/chars/phil/fall02.gif
	frame	data/chars/phil/fall02.gif
	frame	data/chars/phil/fall02.gif
	frame	data/chars/phil/fall02.gif
	frame	data/chars/phil/fall02.gif
	frame	data/chars/phil/fall02.gif
	frame	data/chars/phil/fall02.gif
	frame	data/chars/phil/fall02.gif
	frame	data/chars/phil/fall02.gif
		
anim	fall
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	226 102 23 76
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall10
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/phil/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall11
	landframe	37
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	delay	999
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall12
	landframe	37
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	delay	999
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall13
	landframe	37
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 177
	delay	999
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall2
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	226 102 23 76
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall3
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall4
	jumpframe	0 2.5 2
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/phil/fall01.gif
	move	0
	attack2	226 	102 	23 	75 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall5
	jumpframe	0 2.5 1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/phil/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall6
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-35
	delay	1
	frame	data/chars/phil/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall7
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/phil/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall8
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/phil/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	fall9
	jumpframe	0 -1.5 -3
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/phil/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/phil/fall01.gif
	delay	1
	frame	data/chars/phil/fall02.gif
		
anim	idle
	loop	1
	offset	238 177
	bbox	230 112 22 66
	delay	8
	frame	data/chars/phil/idle01.gif
		
anim	pain
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/phil/pain01.gif
	offset	237 177
	frame	data/chars/phil/pain01.gif
	offset	238 177
	frame	data/chars/phil/pain01.gif
	offset	239 177
	frame	data/chars/phil/pain01.gif
	offset	238 177
	frame	data/chars/phil/pain01.gif
	offset	237 177
	frame	data/chars/phil/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/phil/pain01.gif
		
anim	pain10
	fastattack	1
	loop	0
	offset	310 177
	bbox	0 0 0 0
	delay	15
	frame	data/chars/phil/dean03.gif
	offset	210 177
	delay	35
	frame	data/chars/phil/dean04.gif
	delay	50
	frame	data/chars/phil/dean05.gif
	bbox	230 112 22 66
	delay	25
	frame	data/chars/phil/dean05.gif
		
anim	pain11
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	239 177
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	delay	12
	frame	data/chars/phil/pain01.gif
		
anim	pain12
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	239 177
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	delay	12
	frame	data/chars/phil/pain01.gif
		
anim	pain13
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/shock01.wav
	delay	2
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	239 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	delay	12
	frame	data/chars/phil/pain01.gif
		
anim	pain2
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/phil/pain02.gif
	offset	237 177
	frame	data/chars/phil/pain02.gif
	offset	238 177
	frame	data/chars/phil/pain02.gif
	offset	239 177
	frame	data/chars/phil/pain02.gif
	offset	238 177
	frame	data/chars/phil/pain02.gif
	offset	237 177
	frame	data/chars/phil/pain02.gif
	offset	238 177
	delay	12
	frame	data/chars/phil/pain02.gif
		
anim	pain3
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/phil/pain01.gif
	offset	237 177
	frame	data/chars/phil/pain01.gif
	offset	238 177
	frame	data/chars/phil/pain01.gif
	offset	239 177
	frame	data/chars/phil/pain01.gif
	offset	238 177
	frame	data/chars/phil/pain01.gif
	offset	237 177
	frame	data/chars/phil/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/phil/pain01.gif
		
anim	pain4
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/phil/cody01.gif
	delay	30
	frame	data/chars/phil/cody02.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/phil/cody02.gif
		
anim	pain5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/phil/hagg01.gif
	delay	35
	frame	data/chars/phil/hagg02.gif
	delay	18
	frame	data/chars/phil/hagg03.gif
	delay	25
	frame	data/chars/phil/hagg04.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/phil/hagg04.gif
		
anim	pain6
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/phil/hagg01.gif
	delay	35
	frame	data/chars/phil/hagg05.gif
	delay	25
	frame	data/chars/phil/hagg06.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/phil/hagg06.gif
		
anim	pain7
	jumpframe	1 3.3 0
	landframe	5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/phil/hagg01.gif
	delay	6
	frame	data/chars/phil/hagg07.gif
	frame	data/chars/phil/hagg08.gif
	delay	16
	frame	data/chars/phil/hagg09.gif
	bbox	230 112 22 66
	delay	999
	frame	data/chars/phil/hagg10.gif
	delay	50
	frame	data/chars/phil/hagg11.gif
		
anim	pain8
	jumpframe	1 5 0
	landframe	28
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/phil/hagg01.gif
	delay	6
	frame	data/chars/phil/hagg07.gif
	frame	data/chars/phil/hagg08.gif
	delay	16
	frame	data/chars/phil/hagg09.gif
	bbox	230 112 22 66
	delay	4
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg13.gif
	frame	data/chars/phil/hagg13.gif
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg10.gif
	frame	data/chars/phil/hagg10.gif
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg13.gif
	frame	data/chars/phil/hagg13.gif
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg10.gif
	frame	data/chars/phil/hagg10.gif
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg13.gif
	frame	data/chars/phil/hagg13.gif
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg12.gif
	frame	data/chars/phil/hagg10.gif
	frame	data/chars/phil/hagg10.gif
	delay	50
	frame	data/chars/phil/hagg11.gif
		
anim	pain9
	jumpframe	1 3.3 0
	landframe	3
	fastattack	1
	loop	0
	offset	290 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/phil/dean01.gif
	delay	30
	frame	data/chars/phil/dean02.gif
	bbox	230 112 22 66
	delay	50
	frame	data/chars/phil/dean02.gif
	delay	11
	frame	data/chars/phil/dean02.gif
		
anim	rise
	loop	0
	offset	238 177
	delay	1
	frame	data/chars/phil/fall02.gif
	delay	16
	frame	data/chars/phil/rise01.gif
	delay	8
	frame	data/chars/phil/pain02.gif
		
anim	riseattack1
	summonframe	0 0 0 0 0
	subentity	dust
	unsummonframe	28
	range	0 200
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	0 0 0 0
	attack	211 	140 	96 	44 	25 	1 	0 	0 	25
	delay	2
	move	5
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	5
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	5
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	4
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	3
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	2
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	move	1
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	frame	data/chars/phil/a202.gif
	sound	data/sounds/laugh2.wav
	move	0
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	50
	frame	data/chars/phil/idle01.gif
		
anim	select
	loop	1
	offset	238 177
	delay	8
	frame	data/chars/phil/idle01.gif
		
anim	spawn
	summonframe	36 0 0 0 1
	subentity	dial02
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	0 0 0 0
	sound	data/sounds/puff.wav
	delay	2
	frame	data/chars/phil/a302.gif
	frame	data/chars/phil/a303.gif
	frame	data/chars/phil/a304.gif
	frame	data/chars/phil/a305.gif
	frame	data/chars/phil/a306.gif
	frame	data/chars/phil/a307.gif
	frame	data/chars/phil/a308.gif
	frame	data/chars/phil/a309.gif
	frame	data/chars/phil/a310.gif
	frame	data/chars/phil/a311.gif
	frame	data/chars/phil/a312.gif
	frame	data/chars/phil/a313.gif
	frame	data/chars/phil/a314.gif
	frame	data/chars/phil/a315.gif
	frame	data/chars/phil/a316.gif
	frame	data/chars/phil/a317.gif
	frame	data/chars/phil/a318.gif
	frame	data/chars/phil/a319.gif
	frame	data/chars/phil/a320.gif
	frame	data/chars/phil/a321.gif
	sound	data/sounds/laugh2.wav
	frame	data/chars/phil/a306.gif
	frame	data/chars/phil/a307.gif
	frame	data/chars/phil/a308.gif
	frame	data/chars/phil/a309.gif
	frame	data/chars/phil/a310.gif
	frame	data/chars/phil/a311.gif
	frame	data/chars/phil/a312.gif
	frame	data/chars/phil/a313.gif
	frame	data/chars/phil/a314.gif
	frame	data/chars/phil/a315.gif
	frame	data/chars/phil/a316.gif
	frame	data/chars/phil/a317.gif
	frame	data/chars/phil/a328.gif
	frame	data/chars/phil/a329.gif
	frame	data/chars/phil/a330.gif
	frame	data/chars/phil/a331.gif
	delay	1
	frame	data/chars/phil/a301.gif
		
anim	special2
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	230 112 22 66
	delay	32
	frame	data/chars/phil/a301.gif
	sound	data/sounds/puff.wav
	bbox	0 0 0 0
	delay	2
	frame	data/chars/phil/a302.gif
	frame	data/chars/phil/a303.gif
	frame	data/chars/phil/a304.gif
	frame	data/chars/phil/a305.gif
	frame	data/chars/phil/a306.gif
	frame	data/chars/phil/a307.gif
	frame	data/chars/phil/a308.gif
	frame	data/chars/phil/a309.gif
	frame	data/chars/phil/a310.gif
	frame	data/chars/phil/a311.gif
	frame	data/chars/phil/a312.gif
	frame	data/chars/phil/a313.gif
	frame	data/chars/phil/a314.gif
	frame	data/chars/phil/a315.gif
	frame	data/chars/phil/a316.gif
	frame	data/chars/phil/a317.gif
	frame	data/chars/phil/a318.gif
	frame	data/chars/phil/a319.gif
	frame	data/chars/phil/a320.gif
	frame	data/chars/phil/a321.gif
	sound	data/sounds/laugh2.wav
	attack	183 	57 	118 	123 	15 	1 	0 	0 	25
	move	100
	frame	data/chars/misc/empty.gif
	sound	data/sounds/puff.wav
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	move	0
	frame	data/chars/phil/a302.gif
	frame	data/chars/phil/a303.gif
	frame	data/chars/phil/a304.gif
	frame	data/chars/phil/a305.gif
	frame	data/chars/phil/a306.gif
	frame	data/chars/phil/a307.gif
	frame	data/chars/phil/a308.gif
	frame	data/chars/phil/a309.gif
	frame	data/chars/phil/a310.gif
	frame	data/chars/phil/a311.gif
	frame	data/chars/phil/a312.gif
	frame	data/chars/phil/a313.gif
	frame	data/chars/phil/a314.gif
	frame	data/chars/phil/a315.gif
	frame	data/chars/phil/a316.gif
	frame	data/chars/phil/a317.gif
	frame	data/chars/phil/a328.gif
	frame	data/chars/phil/a329.gif
	frame	data/chars/phil/a330.gif
	frame	data/chars/phil/a331.gif
	delay	50
	frame	data/chars/phil/a301.gif
		
anim	waiting
	loop	1
	offset	238 177
	delay	8
	frame	data/chars/phil/idle01.gif
		
anim	walk
	loop	1
	offset	238 177
	bbox	230 112 22 66
	delay	8
	frame	data/chars/phil/walk01.gif
	frame	data/chars/phil/walk02.gif
	frame	data/chars/phil/walk03.gif
	frame	data/chars/phil/walk02.gif
		
#|edited by openBor Stats v 0.50
		
