name		XNinja
gfxshadow 1
type		none

remap	data/chars/ninja/walk1.gif data/chars/ninja/map1.gif
remap	data/chars/ninja/walk1.gif data/chars/ninja/map2.gif
remap	data/chars/ninja/walk1.gif data/chars/ninja/map3.gif
remap	data/chars/ninja/walk1.gif data/chars/ninja/map4.gif
remap	data/chars/ninja/walk1.gif data/chars/ninja/map5.gif
remap	data/chars/ninja/walk1.gif data/chars/ninja/map6.gif
remap	data/chars/ninja/walk1.gif data/chars/ninja/map7.gif


#
anim	idle
	loop	1
	offset	27 92
	bbox	13 30 30 65
	delay	13
	frame	data/chars/ninja/xidle1.gif
	frame	data/chars/ninja/xidle2.gif
	frame	data/chars/ninja/xidle3.gif	
	frame	data/chars/ninja/xidle2.gif

anim	walk
	loop	1
	offset	27 84
	bbox	14 21 31 67
	delay	17
	frame	data/chars/ninja/xwalk1.gif
	frame	data/chars/ninja/xwalk2.gif
	frame	data/chars/ninja/xwalk3.gif
	frame	data/chars/ninja/xwalk4.gif	

anim	attack1
	range	10 90
	delay	13
	offset	38 123
	bbox	26 61 28 65
	hitflash	fblood
	hitfx	data/sounds/slash.wav
	sound	data/sounds/sword.wav
	frame	data/chars/ninja/sat1.gif
	delay	11
	attack	74 79 56 7 35 1 1 0 40
	frame	data/chars/ninja/sat2.gif
	attack	0
	bbox	26 61 28 65
	delay	17
	frame	data/chars/ninja/sat3.gif

anim	jumpattack

anim	attack3

anim	attack2
	jumpframe	0 4 2
	range	0 120
	delay	8
	hitflash   fBlood
	hitfx   data/sounds/knife.wav

	offset	40 62
	bbox	19 18 43 44
	sound	data/chars/ninja/ngs.wav
	attack	56 12 25 22 27 1 1 0 40
  	frame	data/chars/ninja/jst1.gif
	attack	47 52 23 26 27 1 1 0 40
	frame	data/chars/ninja/jst2.gif
	attack	2 46 25 24 27 1 1 0 40
	frame	data/chars/ninja/jst3.gif
	attack	11 2 23 24 27 1 1 0 40
	frame	data/chars/ninja/jst4.gif
	attack	56 12 25 22 27 1 1 0 40
  	frame	data/chars/ninja/jst1.gif
	attack	47 52 23 26 27 1 1 0 40
	frame	data/chars/ninja/jst2.gif
	attack	2 46 25 24 27 1 1 0 40
	frame	data/chars/ninja/jst3.gif
	attack	11 2 23 24 27 1 1 0 40
	frame	data/chars/ninja/jst4.gif
	attack	56 12 25 22 27 1 1 0 40
  	frame	data/chars/ninja/jst1.gif
	attack	47 52 23 26 27 1 1 0 40
	frame	data/chars/ninja/jst2.gif




