name	SNAKE
health	200
type	enemy
shadow  6
cantgrab  1
speed	30
#flash   flash
noquake  1
nodrop	 1
#nolife   1
jumpheight 1


anim spawn
	loop	0
	delay	3
	offset	53 430
	frame	data/chars/misc2/SN1.gif
	offset	53 420
	frame	data/chars/misc2/SN1.gif
	offset	53 410
	frame	data/chars/misc2/SN1.gif
	offset	53 400
	frame	data/chars/misc2/SN1.gif
	offset	53 390
	frame	data/chars/misc2/SN1.gif
	offset	53 380
	frame	data/chars/misc2/SN1.gif
	offset	53 370
	frame	data/chars/misc2/SN1.gif
	offset	53 360
	frame	data/chars/misc2/SN1.gif
	offset	53 350
	frame	data/chars/misc2/SN1.gif
	offset	53 340
	frame	data/chars/misc2/SN1.gif
	offset	53 330
	frame	data/chars/misc2/SN1.gif

anim idle
	loop	1
	offset	53 300
	delay	50
        jumpframe   0  1
	frame	data/chars/misc2/SN1.gif

anim walk
	loop	1
	offset	53 300
	delay	50
        jumpframe   0  1
	frame	data/chars/misc/SN1.gif

anim attack1
        range   -12   12  
	delay	5
        hitflash  blood
        hitfx   data/sounds/beat2.wav
	offset	53 300
	frame	data/chars/misc2/SN3.gif
	offset	51 300
	frame	data/chars/misc2/SN3.gif
	offset	53 300
	frame	data/chars/misc2/SN3.gif
	offset	51 300
	frame	data/chars/misc2/SN3.gif
	offset	53 300
	frame	data/chars/misc2/SN3.gif
	delay	3
	offset	53 290
	frame	data/chars/misc2/SN3.gif
	offset	53 280
	frame	data/chars/misc2/SN3.gif
	offset	53 270
	frame	data/chars/misc2/SN3.gif
	offset	53 260
	frame	data/chars/misc2/SN3.gif
	offset	53 250
	bbox	35 170 45 95
        blast   35 180 45 75 35 0 0 5
	frame	data/chars/misc2/SN4.gif
        sound   data/sounds/fall.wav
	frame	data/chars/misc2/SN5.gif
        blast   0 0 0 0 0 0 0 0
	frame	data/chars/misc2/SN6.gif
	offset	53 250
	frame	data/chars/misc2/SN4.gif
	offset	53 250
	frame	data/chars/misc2/SN5.gif
	offset	53 250
	frame	data/chars/misc2/SN6.gif
	offset	53 250
	frame	data/chars/misc2/SN4.gif
	offset	53 250
	frame	data/chars/misc2/SN5.gif
	offset	53 250
	frame	data/chars/misc2/SN6.gif
	offset	53 250
	frame	data/chars/misc2/SN4.gif
	offset	53 250
	frame	data/chars/misc2/SN5.gif
	offset	53 250
	frame	data/chars/misc2/SN6.gif
	offset	53 250
        delay   60
	frame	data/chars/misc2/SN4.gif
	bbox	0 0 0 0
	delay	5
	offset	53 260
	frame	data/chars/misc2/SN3.gif
	offset	53 270
	frame	data/chars/misc2/SN3.gif
	offset	53 280
	frame	data/chars/misc2/SN3.gif
	offset	53 290
	frame	data/chars/misc2/SN3.gif
	offset	53 300
	frame	data/chars/misc2/SN3.gif


anim pain
	delay	5
	offset	53 250
	frame	data/chars/misc2/SN2.gif
	offset	51 250
	frame	data/chars/misc2/SN2.gif
	offset	53 250
	frame	data/chars/misc2/SN2.gif
	offset	51 250
	frame	data/chars/misc2/SN2.gif
	offset	53 250
	frame	data/chars/misc2/SN2.gif
	offset	51 250
	frame	data/chars/misc2/SN2.gif
	offset	53 260
	frame	data/chars/misc2/SN2.gif
	offset	53 270
	frame	data/chars/misc2/SN2.gif
	offset	53 280
	frame	data/chars/misc2/SN2.gif
	offset	53 290
	frame	data/chars/misc2/SN2.gif
	offset	53 300
	frame	data/chars/misc2/SN2.gif


anim death
	delay	6
	offset	53 250
	frame	data/chars/misc2/SN2.gif
	offset	51 250
	frame	data/chars/misc2/SN2.gif
	offset	53 250
	frame	data/chars/misc2/SN2.gif
	offset	51 250
	frame	data/chars/misc2/SN2.gif
	offset	53 250
	frame	data/chars/misc2/SN2.gif
	offset	51 250
	frame	data/chars/misc2/SN2.gif
	offset	53 260
	frame	data/chars/misc2/SN2.gif
	offset	53 270
	frame	data/chars/misc2/SN2.gif
	offset	53 280
	frame	data/chars/misc2/SN2.gif
	offset	53 290
	frame	data/chars/misc2/SN2.gif
	offset	53 300
	frame	data/chars/misc2/SN2.gif
	offset	53 310
	frame	data/chars/misc2/SN2.gif
	offset	53 320
	frame	data/chars/misc2/SN2.gif
	offset	53 340
	frame	data/chars/misc2/SN2.gif
	offset	53 360
	frame	data/chars/misc2/SN2.gif
	offset	53 380
	frame	data/chars/misc2/SN2.gif
	offset	53 400
	frame	data/chars/misc2/SN2.gif
	offset	53 420
	frame	data/chars/misc2/SN2.gif
	offset	53 440
	frame	data/chars/misc2/SN2.gif
	offset	53 460
	frame	data/chars/misc2/SN2.gif
	offset	53 460
        delay   80
	frame	data/chars/misc2/empty.gif


anim rise
	offset	53 300
	delay	2
	frame	data/chars/misc2/SN1.gif

