name		QBFlash
nolife		1
type		none
shadow		0
alpha		1
animationscript	data/scripts/common/randa.c
lifespan	1
antigravity	100

anim	spawn
	delay	1
	quakeframe	0 1 -4
	subentity	Blood
	spawnframe	0
	offset	69 65
	frame	data/chars/misc/empty.gif
	@cmd	randBranch 50 "ANI_FOLLOW1" "ANI_FOLLOW2"
	frame	data/chars/misc/empty.gif
	
anim 	FOLLOW1
	delay	3
	offset	69 65
	quakeframe	2 2 -4
	@cmd	randBranch 50 "ANI_FOLLOW3" ""
	frame	data/chars/misc/flash/f01.gif

	frame	data/chars/misc/flash/f02.gif

	frame	data/chars/misc/flash/f03.gif

	frame	data/chars/misc/flash/f04.gif

	frame	data/chars/misc/flash/f05.gif

	frame	data/chars/misc/flash/f06.gif

	frame	data/chars/misc/flash/f07.gif

	frame	data/chars/misc/flash/f08.gif

	frame	data/chars/misc/flash/f09.gif

	frame	data/chars/misc/flash/f10.gif

	frame	data/chars/misc/flash/f11.gif

	frame	data/chars/misc/flash/f12.gif
	frame	data/chars/misc/empty.gif

anim 	FOLLOW2
	delay	3
	quakeframe	2 2 -4
	offset	69 65
	@cmd	randBranch 50 "ANI_FOLLOW4" ""
	frame	data/chars/misc/flash/f01.gif
	drawmethod 256 256 1 0 0 1
	frame	data/chars/misc/flash/f01.gif

	frame	data/chars/misc/flash/f02.gif

	frame	data/chars/misc/flash/f03.gif

	frame	data/chars/misc/flash/f04.gif

	frame	data/chars/misc/flash/f05.gif

	frame	data/chars/misc/flash/f06.gif

	frame	data/chars/misc/flash/f07.gif

	frame	data/chars/misc/flash/f08.gif

	frame	data/chars/misc/flash/f09.gif

	frame	data/chars/misc/flash/f10.gif

	frame	data/chars/misc/flash/f11.gif
	nodrawmethod
	frame	data/chars/misc/flash/f12.gif
	frame	data/chars/misc/empty.gif

anim 	FOLLOW3
	quakeframe	2 2 -4
	delay	3
	drawmethod 256 256 0 0 0 1 -1 0 45
	offset	69 65
	frame	data/chars/misc/flash/f01.gif

	frame	data/chars/misc/flash/f02.gif

	frame	data/chars/misc/flash/f03.gif

	frame	data/chars/misc/flash/f04.gif

	frame	data/chars/misc/flash/f05.gif

	frame	data/chars/misc/flash/f06.gif

	frame	data/chars/misc/flash/f07.gif

	frame	data/chars/misc/flash/f08.gif

	frame	data/chars/misc/flash/f09.gif

	frame	data/chars/misc/flash/f10.gif

	frame	data/chars/misc/flash/f11.gif
	nodrawmethod
	frame	data/chars/misc/flash/f12.gif
	frame	data/chars/misc/empty.gif


anim 	FOLLOW4
	quakeframe	2 2 -4
	delay	3
	drawmethod 256 256 1 0 0 1 -1 0 45
	offset	69 65
	frame	data/chars/misc/flash/f01.gif

	frame	data/chars/misc/flash/f02.gif

	frame	data/chars/misc/flash/f03.gif

	frame	data/chars/misc/flash/f04.gif

	frame	data/chars/misc/flash/f05.gif

	frame	data/chars/misc/flash/f06.gif

	frame	data/chars/misc/flash/f07.gif

	frame	data/chars/misc/flash/f08.gif

	frame	data/chars/misc/flash/f09.gif

	frame	data/chars/misc/flash/f10.gif

	frame	data/chars/misc/flash/f11.gif
	nodrawmethod
	frame	data/chars/misc/flash/f12.gif
	frame	data/chars/misc/empty.gif







