name	BALLJ
type    enemy
health  1
speed   30
shadow  4
nolife  1
subtype   arrow
flash   flash
noatflash 1
 hostile                 player npc
candamage               player npc

anim	death
	loop	0
	delay	2
	offset	28 82
	move	-10
	nodieblink	2
	frame	data/chars/misc/ball1.gif
	delay	11
	offset	74 70
	move	0
	sound	data/sounds/boom.wav
	frame	data/chars/misc/b2.gif
	frame	data/chars/misc/b3.gif
	frame	data/chars/misc/b4.gif
	frame	data/chars/misc/b5.gif
	frame	data/chars/misc/b6.gif
	frame	data/chars/misc/b7.gif
	frame	data/chars/misc/b8.gif
	frame	data/chars/misc/b9.gif
	frame	data/chars/misc/b91.gif
	frame	data/chars/misc/b92.gif
		
anim	idle
	loop	1
	delay	7
	offset	28 82
	blast	10 50 35 20 20
	jumpframe	0	5
	frame	data/chars/misc/ball1.gif
	frame	data/chars/misc/ball2.gif
	frame	data/chars/misc/ball3.gif
	frame	data/chars/misc/ball4.gif
	frame	data/chars/misc/ball1.gif
	frame	data/chars/misc/ball2.gif
	frame	data/chars/misc/ball3.gif
	frame	data/chars/misc/ball4.gif
	frame	data/chars/misc/ball1.gif
	frame	data/chars/misc/ball2.gif
	frame	data/chars/misc/ball3.gif
	frame	data/chars/misc/ball4.gif
	frame	data/chars/misc/ball1.gif
	frame	data/chars/misc/ball2.gif
	frame	data/chars/misc/ball3.gif
	frame	data/chars/misc/ball4.gif
		
#|edited by openBor Stats v 0.50
		
