name		Barrel
health	1
type		obstacle
shadow	0
noquake  	1
nolife  	1
flash		empty
noatflash	1

nodieblink	2
diesound 	data/sounds/wood.wav

anim	death
	jumpframe	0 3.3 -0.5
	loop	0
	delay	2
	offset	238 177
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/items/barrel02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
		
anim	idle
	loop	1
	delay	1000
	offset	238 177
	bbox	218 115 40 63
	platform	238 177 221 219 173 168 53 53
	frame	data/chars/misc/items/barrel01.gif
		
#|edited by openBor Stats v 0.50
		
