name	DRU
type    obstacle
shadow	2
health  1
diesound  data/sounds/klunk.wav
nolife  1
flash   flash
noatflash 1
#falldie   0

anim idle
	loop	0
	delay	5
	offset	28 96
	bbox    16 30 30 70
	frame	data/chars/misc/bar1.gif
	
anim death
	loop	0
	delay	8
	offset	28 96
        nodieblink    2 
	frame	data/chars/misc/bar2.gif
	offset	28 98
	frame	data/chars/misc/bar2.gif
	offset	28 96
	frame	data/chars/misc/bar2.gif
	offset	28 99
	frame	data/chars/misc/bar2.gif
	offset	28 96
	frame	data/chars/misc/bar2.gif
	offset	28 99
	frame	data/chars/misc/bar2.gif
	offset	28 96
	frame	data/chars/misc/bar2.gif
	offset	28 99
	frame	data/chars/misc/bar2.gif
	offset	28 96
	frame	data/chars/misc/bar2.gif
	offset	28 98
	frame	data/chars/misc/bar2.gif
        offset	74 70
	sound	data/sounds/boom.wav
        blast   40 20 70 120 20  
	frame	data/chars/misc/b2.gif
	frame	data/chars/misc/b3.gif
        blast   0 0 0 0 0 0 0 0
	frame	data/chars/misc/b4.gif
	frame	data/chars/misc/b5.gif
	frame	data/chars/misc/b6.gif
	frame	data/chars/misc/b7.gif
	frame	data/chars/misc/b8.gif
	frame	data/chars/misc/b9.gif
	frame	data/chars/misc/b91.gif
	frame	data/chars/misc/b92.gif
