name	May
health	90
speed	12
type	enemy
onspawnscript	data/scripts/spawn/enemy.c
gfxshadow	1
icon	data/chars/may/icon.gif
diesound data/sounds/fdie.wav
projectilehit	enemy obstacle
remap    data/chars/may/idle00.gif  data/chars/may/alter1.gif
remap    data/chars/may/idle00.gif  data/chars/may/alter2.gif


anim idle
	loop	1
	offset	70 135
	bbox	61 55 22 79
	delay	100
	frame	data/chars/may/idle00.gif


anim walk
	loop	1
	offset	70 135
	bbox	61 55 22 79
	delay	11
	frame	data/chars/may/wk2.gif
        delay   15
	frame	data/chars/may/wk3.gif
        delay   11
	frame	data/chars/may/wk2.gif
        delay   15
	frame	data/chars/may/wk1.gif


anim	pain
	loop	0
	bbox	61 55 22 79
	delay	5
	offset	70 135
	move	-1
	frame	data/chars/may/pain.gif
      	move	1
	frame	data/chars/may/pain.gif
	move	-1
	frame	data/chars/may/pain.gif
      	move	1
	frame	data/chars/may/pain.gif
	move	-1
	frame	data/chars/may/pain.gif
      	move	1
	frame	data/chars/may/pain.gif
	move	-1
	frame	data/chars/may/pain.gif
      	move	1
	frame	data/chars/may/pain.gif

anim	pain12
	landframe	37
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	delay	999
        offset  75 135
	frame	data/chars/may/fall2.gif
	delay   10
        offset  75 135
	frame	data/chars/may/fall2.gif
		
anim	pain13
	landframe	37
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	delay	999
        offset  75 135
	frame	data/chars/may/fall2.gif
	delay   10
        offset  75 135
	frame	data/chars/may/fall2.gif

anim	grabbed
	bbox	61 55 22 79
	delay	5
	offset	70 135
	frame	data/chars/may/pain.gif

anim	fall7
	delay	1000
	offset	72 133
	frame	data/chars/may/pain.gif
	offset	82 89
	frame	data/chars/may/fall1.gif
	offset	78 114
	frame	data/chars/may/pd02.gif
	offset	79 133
	frame	data/chars/may/fall2.gif

anim	fall
	delay	65
	offset	72 107
        attack  42 80 32 21 5 1
        bbox  42 80 32 21
	frame	data/chars/may/fall1.gif
        attack  0
        delay   10
        offset  75 135
	frame	data/chars/may/fall2.gif

anim	fall2
	delay	65
	offset	72 107
        bbox	43 78 66 23
	frame	data/chars/may/fall1.gif
        bbox	0
        delay	10
        offset  75 135
	frame	data/chars/may/fall2.gif

anim rise
	loop	0
	offset	70 135
	delay	20
	frame	data/chars/may/rise1.gif
        delay   10
	frame	data/chars/may/rise2.gif


anim attack1
	range	0 50
	loop	0
	delay	7
	offset	70 135
	bbox	38 42 27 65
	frame	data/chars/may/a101.gif
        attack  74 56 45 25 15 0 0 0 40
        delay   14
	frame	data/chars/may/a102.gif
        delay   8
        attack  0 0 0 0 0 
	frame	data/chars/may/a103.gif


anim attack2
	range	0 50
	loop	0
	delay	7
	offset	70 135
	bbox	38 42 27 65
	frame	data/chars/may/a201.gif
        delay   18 
        attack  67 57 42 52 18 1 0 0 50
	frame	data/chars/may/a202.gif
        delay   11
        attack  0 0 0 0 0 0
	frame	data/chars/may/a201.gif


anim throw
	loop	0
	delay	7
	offset	70 135
	bbox	61 55 22 79
        frame	data/chars/may/th1.gif
        frame	data/chars/may/th2.gif
        frame	data/chars/may/th3.gif
        frame	data/chars/may/th4.gif
        delay   16
        frame	data/chars/may/th5.gif
        delay   11
        frame	data/chars/may/rise2.gif


