name	MAN
health	70
speed	9
type	enemy
shadow  3
nolife   1
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc


anim	attack1
	range	0 60
	loop	0
	delay	5
	offset	90 192
	bbox	75 130 35 70
	move	3
	frame	data/chars/man/idle.gif
	sound	data/chars/man/a1.wav
	frame	data/chars/man/idle.gif
	frame	data/chars/man/idle.gif
	attack	92 140 35 25 5
	frame	data/chars/man/a1.gif
	move	0
	frame	data/chars/man/a1.gif
	attack	0 0 0 0 0 0
	frame	data/chars/man/a1.gif
	frame	data/chars/man/idle.gif
	frame	data/chars/man/idle.gif
	fastattack	1
	attack	92 140 35 25 5
	frame	data/chars/man/a1.gif
	frame	data/chars/man/a1.gif
	attack	0 0 0 0 0 0
	frame	data/chars/man/a1.gif
	frame	data/chars/man/a2.gif
	frame	data/chars/man/a2.gif
	attack	92 140 35 25 5 1
	fastattack	1
	frame	data/chars/man/a3.gif
	frame	data/chars/man/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/man/a3.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/man/fall.wav
	frame	data/chars/man/fall4.gif
	offset	87 192
	frame	data/chars/man/fall4.gif
	offset	89 192
	frame	data/chars/man/fall4.gif
	offset	87 192
	frame	data/chars/man/fall4.gif
	offset	89 192
	frame	data/chars/man/fall4.gif
	offset	87 192
	frame	data/chars/man/fall4.gif
	offset	89 192
	frame	data/chars/man/fall4.gif
	offset	87 192
	frame	data/chars/man/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/man/fall4.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	999
	landframe	2
	bbox	50 79 83 95
	sound	data/chars/man/fall.wav
	frame	data/chars/man/fall1.gif
	attack	85 125 10 50 5 1
	frame	data/chars/man/fall1.gif
	bbox	56 118 76 86
	attack	0 0 0 0 0 0 0 0 0 0
	delay	40
	frame	data/chars/man/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	frame	data/chars/man/pain.gif
	offset	87 192
	frame	data/chars/man/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/man/pain.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	75 130 35 70
	delay	9
	frame	data/chars/man/idle.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/man/fall.wav
	move	-2
	frame	data/chars/man/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/man/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/man/pain.gif
		
anim	rise
	loop	0
	offset	90 192
	delay	10
	frame	data/chars/man/rise1.gif
	frame	data/chars/man/rise2.gif
	frame	data/chars/man/rise1.gif
	frame	data/chars/man/rise2.gif
	frame	data/chars/man/rise1.gif
	frame	data/chars/man/rise2.gif
		
anim	riseattack
	range	0 60
	loop	0
	delay	5
	offset	90 192
	move	3
	frame	data/chars/man/idle.gif
	sound	data/chars/man/a1.wav
	frame	data/chars/man/idle.gif
	frame	data/chars/man/idle.gif
	attack	92 140 35 25 5
	frame	data/chars/man/a1.gif
	bbox	75 130 35 70
	move	0
	frame	data/chars/man/a1.gif
	attack	0 0 0 0 0 0
	frame	data/chars/man/a1.gif
	frame	data/chars/man/idle.gif
	frame	data/chars/man/idle.gif
	fastattack	1
	attack	92 140 35 25 5
	frame	data/chars/man/a1.gif
	frame	data/chars/man/a1.gif
	attack	0 0 0 0 0 0
	frame	data/chars/man/a1.gif
	frame	data/chars/man/a2.gif
	frame	data/chars/man/a2.gif
	attack	92 140 35 25 5 1
	fastattack	1
	frame	data/chars/man/a3.gif
	frame	data/chars/man/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/man/a3.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/man/fall.wav
	frame	data/chars/man/pain.gif
	offset	87 192
	frame	data/chars/man/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/man/pain.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	75 130 35 70
	delay	13
	frame	data/chars/man/w1.gif
	frame	data/chars/man/idle.gif
	frame	data/chars/man/w2.gif
	frame	data/chars/man/idle.gif
		
#|edited by openBor Stats v 0.50
		
