name	    		Maki
type	    		player
health	    	100
mp          	100
nolife		1
speed	    		12
jumpspeed	    	12
jumpheight   	3.3

turndelay 		12
mprate		6
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/chars/maki/maki05.wav
flash 		flash
bflash 		guard
dust    		dust2
toflip		1
load			makipr
load			makipr2
running        23  4.1  2  1
script    data/scripts/toad.c
animationscript data/scripts/script.c

com  d f a  	freespecial
com  d u a  	freespecial3
com  d f d f a  	freespecial4

atchain     	1 1 2 3 4
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/maki/icon.gif
icondie     data/chars/maki/icond.gif

palette data/chars/maki/maki.gif #1

remap	data/chars/maki/idle01.gif   data/chars/maki/alter01.gif   
remap	data/chars/maki/idle01.gif   data/chars/maki/alter02.gif   







anim	attack1
	jugglecost	2
	cancel	0 2 1 d f a freespecial
	cancel	0 2 1 d f d f a freespecial4
	cancel	0 2 1 d u a freespecial3
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	2
	frame	data/chars/maki/a101.gif
	delay	8
	attack	240 	113 	38 	65 	3 	0 	0 	0 	16	15
	frame	data/chars/maki/a102.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/maki/a101.gif
		
anim	attack2
	jugglecost	2
	cancel	0 2 1 d f a freespecial
	cancel	0 2 1 d f d f a freespecial4
	cancel	0 2 1 d u a freespecial3
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/maki/a201.gif
	attack2	240 	113 	49 	65 	2 	0 	0 	0 	20	15
	delay	10
	frame	data/chars/maki/a202.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/maki/a201.gif
		
anim	attack3
	jugglecost	2
	cancel	0 2 1 d f a freespecial
	cancel	0 2 1 d f d f a freespecial4
	cancel	0 2 1 d u a freespecial3
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/maki/a301.gif
	attack	240 	113 	49 	65	2 	0 	0 	0 	20	15
	delay	10
	frame	data/chars/maki/a302.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/maki/a301.gif
		
anim	attack4
	jumpframe	0 1.5
	landframe	3
	jugglecost	2
	cancel	0 4 1 d f a freespecial
	cancel	0 4 1 d f d f a freespecial4
	cancel	0 4 1 d u a freespecial3
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/maki/maki01.wav
	delay	3
	frame	data/chars/maki/a401.gif
	attack	240 	113 	49 	65 	5 	1 	0 	0 	20	15
	delay	15
	frame	data/chars/maki/a402.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	999
	frame	data/chars/maki/a402.gif
	delay	6
	frame	data/chars/maki/land01.gif
	frame	data/chars/maki/get01.gif
		
anim	attackbackward
	jugglecost	100
	energycost	5
	mponly	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	sound	data/chars/maki/maki02.wav
	delay	14
	frame	data/chars/maki/get01.gif
	delay	6
	frame	data/chars/maki/sp01.gif
	attack3	240 	98 	50 	79 	10 	1 	1 	0 	24	15
	frame	data/chars/maki/sp02.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/maki/sp03.gif
	attack3	181 	98 	59 	79 	10 	1 	1 	0 	24	15
	frame	data/chars/maki/sp04.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	6
	frame	data/chars/maki/sp01.gif
	attack3	240 	98 	50 	79 	10 	1 	1 	0 	24	15
	frame	data/chars/maki/sp02.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/maki/sp03.gif
	attack3	181 	98 	59 	79 	10 	1 	1 	0 	24	15
	delay	12
	frame	data/chars/maki/sp04.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	25
	frame	data/chars/maki/land01.gif

anim	special
	jugglecost	100
	energycost	5
	mponly	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	sound	data/chars/maki/maki02.wav
	delay	14
	frame	data/chars/maki/get01.gif
	delay	6
	frame	data/chars/maki/sp01.gif
	attack3	240 	98 	50 	79 	10 	1 	1 	0 	24	15
	frame	data/chars/maki/sp02.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/maki/sp03.gif
	attack3	181 	98 	59 	79 	10 	1 	1 	0 	24	15
	frame	data/chars/maki/sp04.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	6
	frame	data/chars/maki/sp01.gif
	attack3	240 	98 	50 	79 	10 	1 	1 	0 	24	15
	frame	data/chars/maki/sp02.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/maki/sp03.gif
	attack3	181 	98 	59 	79 	10 	1 	1 	0 	24	15
	delay	12
	frame	data/chars/maki/sp04.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	25
	frame	data/chars/maki/land01.gif
		
anim	death
	loop	0
	offset	238 177
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall10
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/maki/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall11
	landframe	37
	loop	0
	offset	238 177
	bbox	0 0 0 0
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	delay	999
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall12
	landframe	37
	loop	0
	offset	238 177
	bbox	0 0 0 0
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	delay	999
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall13
	landframe	37
	loop	0
	offset	238 167
	bbox	0 0 0 0
	sound	data/sounds/burn111.wav
	delay	2
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 177
	delay	999
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall2
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall3
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall4
	jumpframe	0 2.5 2
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/maki/fall01.gif
	move	0
	attack2	226 	102 	23 	75 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall5
	jumpframe	0 2.5 1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/maki/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall6
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-35
	delay	1
	frame	data/chars/maki/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall7
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/maki/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall8
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/maki/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	fall9
	jumpframe	0 -1.5 -3
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/maki/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/maki/fall01.gif
	delay	1
	frame	data/chars/maki/fall02.gif
		
anim	forwardjump
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	32
	frame	data/chars/maki/jump01.gif
	delay	7
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump04.gif
	delay	999
	frame	data/chars/maki/jump01.gif
		
anim	freespecial
	move	5
	jugglecost	2
	cancel	0 2 1 f f a freespecial2
	cancel	0 2 1 d f a freespecial3
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	2
	frame	data/chars/maki/a101.gif
	delay	4
	attack	240 	113 	38 	65 	3 	0 	0 	0 	16	15
	frame	data/chars/maki/a102.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/maki/a101.gif
	jugglecost	2
	cancel	0 15 1 d f d f a freespecial4
	cancel	0 15 1 d u a freespecial3
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/maki/a201.gif
	attack2	240 	113 	49 	65 	2 	0 	0 	0 	20	15
	delay	4
	frame	data/chars/maki/a202.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/maki/a201.gif
	jugglecost	2
	cancel	0 	2 	1 	f f a 	freespecial2
	cancel	0 	2 	1 	d f a 	freespecial3
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	2
	frame	data/chars/maki/a101.gif
	delay	4
	attack	240 	113 	38 	65 	3 	0 	0 	0 	16	15
	frame	data/chars/maki/a102.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/maki/a101.gif
	jugglecost	2
	cancel	0 	2 	1 	f f a 	freespecial2
	cancel	0 	2 	1 	d f a 	freespecial3
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/maki/a201.gif
	attack2	240 	113 	49 	65 	2 	0 	0 	0 	20	15
	delay	4
	frame	data/chars/maki/a202.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/maki/a201.gif
	jugglecost	2
	cancel	0 	2 	1 	f f a 	freespecial2
	cancel	0 	2 	1 	d f a 	freespecial3
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	2
	frame	data/chars/maki/a101.gif
	delay	4
	attack	240 	113 	38 	65 	3 	0 	0 	0 	16	15
	frame	data/chars/maki/a102.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/maki/a101.gif
	jugglecost	2
	cancel	0 	2 	1 	f f a 	freespecial2
	cancel	0 	2 	1 	d f a 	freespecial3
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/maki/a201.gif
	blast	240 113 49 65 20 0 0 0 20 15
	delay	4
	frame	data/chars/maki/a202.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/maki/a201.gif
		
anim	freespecial2
	summonframe	2 15 0 0 0
	subentity	dust
	unsummonframe	22
	jugglecost	2
	fastattack	1
	energycost	20
	mponly	1
	hitfx	data/sounds/beat1.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/maki/maki03.wav
	delay	8
	frame	data/chars/maki/get01.gif
	sound	data/sounds/blast01.wav
	bbox	0 0 0 0
	move	5
	delay	2
	attack2	226 	94 	66 	83 	8 	0 	0 	0 	15	15
	frame	data/chars/maki/frsp104.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp105.gif
	attack2	226 	94 	66 	83 	2 	1 	0 	0 	15	15
	frame	data/chars/maki/frsp106.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp107.gif
	attack2	226 	94 	66 	83 	2 	1 	0 	0 	15	15
	frame	data/chars/maki/frsp108.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp109.gif
	attack2	226 	94 	66 	83 	2 	1 	0 	0 	15	15
	frame	data/chars/maki/frsp110.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp111.gif
	attack2	226 	94 	66 	83 	2 	1 	0 	0 	15	15
	frame	data/chars/maki/frsp112.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp113.gif
	attack2	226 	94 	66 	83 	2 	1 	0 	0 	15	15
	frame	data/chars/maki/frsp114.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp115.gif
	move	4
	frame	data/chars/maki/frsp101.gif
	frame	data/chars/maki/frsp102.gif
	move	3
	frame	data/chars/maki/frsp103.gif
	frame	data/chars/maki/frsp101.gif
	move	2
	frame	data/chars/maki/frsp102.gif
	frame	data/chars/maki/frsp103.gif
	move	1
	frame	data/chars/maki/frsp101.gif
	frame	data/chars/maki/frsp102.gif
	move	0
	bbox	226 102 23 76
	delay	6
	frame	data/chars/maki/a302.gif
	frame	data/chars/maki/a301.gif
		
anim	freespecial3
	custknife	makipr
	throwframe	1
	jumpframe	1 2.5 0
	landframe	51
	summonframe	1 0 0 0 0
	subentity	dust
	unsummonframe	51
	jugglecost	2
	fastattack	1
	energycost	25
	mponly	1
	hitfx	data/sounds/empty.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	6
	sound	data/chars/maki/maki04.wav
	frame	data/chars/maki/get01.gif
	bbox	0 0 0 0
	sound	data/sounds/blast02.wav
	delay	2
	move	-1
	frame	data/chars/maki/frsp201.gif
	frame	data/chars/maki/frsp201.gif
	frame	data/chars/maki/frsp201.gif
	frame	data/chars/maki/frsp201.gif
	frame	data/chars/maki/frsp202.gif
	frame	data/chars/maki/frsp202.gif
	frame	data/chars/maki/frsp203.gif
	frame	data/chars/maki/frsp203.gif
	frame	data/chars/maki/frsp204.gif
	frame	data/chars/maki/frsp204.gif
	frame	data/chars/maki/frsp205.gif
	frame	data/chars/maki/frsp205.gif
	frame	data/chars/maki/frsp205.gif
	frame	data/chars/maki/frsp205.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	move	0
	delay	8
	frame	data/chars/maki/land01.gif
	delay	24
	frame	data/chars/maki/get01.gif
	delay	8
	frame	data/chars/maki/land01.gif
		
anim	freespecial4
	summonframe	1 -220 -190 0 0
	subentity	super
	custknife	makipr2
	throwframe	5
	jumpframe	1 2.5 0
	landframe	51
	jugglecost	2
	fastattack	1
	energycost	50
	mponly	1
	hitfx	data/sounds/empty.wav
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	6
	sound	data/chars/maki/maki04.wav
	@cmd	spawn01	"flash3" 0 0 -1
	frame	data/chars/maki/get01.gif
	sound	data/sounds/blast02.wav
	delay	2
	move	-1
	frame	data/chars/maki/frsp201.gif
	frame	data/chars/maki/frsp201.gif
	frame	data/chars/maki/frsp201.gif
	frame	data/chars/maki/frsp201.gif
	frame	data/chars/maki/frsp202.gif
	frame	data/chars/maki/frsp202.gif
	frame	data/chars/maki/frsp203.gif
	frame	data/chars/maki/frsp203.gif
	frame	data/chars/maki/frsp204.gif
	frame	data/chars/maki/frsp204.gif
	frame	data/chars/maki/frsp205.gif
	frame	data/chars/maki/frsp205.gif
	frame	data/chars/maki/frsp205.gif
	frame	data/chars/maki/frsp205.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump01.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump02.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump03.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	frame	data/chars/maki/fjump04.gif
	move	0
	delay	8
	frame	data/chars/maki/land01.gif
	delay	24
	frame	data/chars/maki/get01.gif
	delay	8
	frame	data/chars/maki/land01.gif
		
anim	get
	loop	0
	offset	238 177
	delay	30
	frame	data/chars/maki/get01.gif
		
anim	grab
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	6
	frame	data/chars/maki/grab01.gif
		
anim	grabattack
	cancel	0 2 1 d f a freespecial
	cancel	0 2 1 d f d f a freespecial4
	cancel	0 2 1 d u a freespecial3
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	hitfx	data/sounds/beat2.wav
	delay	16
	attack2	240 	121 	21 	56 	3 	0 	0 	0 	20	0
	frame	data/chars/maki/th101.gif
	frame	data/chars/maki/th101.gif
		
anim	grabattack2
	cancel	0 2 1 d f a freespecial
	cancel	0 2 1 d f d f a freespecial4
	cancel	0 2 1 d u a freespecial3
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	hitfx	data/sounds/beat2.wav
	delay	16
	attack2	240 	121 	21 	56 	3 	1 	0 	0 	20	0
	frame	data/chars/maki/th101.gif
	frame	data/chars/maki/th101.gif
		
anim	grabbackward
	fastattack	1
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/empty.wav
	attack4	1 	1 	478 	203 	0 	0 	1 	1 	0	0
	sound	data/chars/maki/maki04.wav
	delay	35
	frame	data/chars/maki/th201.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	30
	frame	data/chars/maki/th202.gif
	hitfx	data/sounds/punch.wav
	attack4	1 	1 	478 	203 	1 	1 	1 	1 	0	0
	damageonlanding	9 1
	delay	50
	frame	data/chars/maki/th202.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	1
	frame	data/chars/maki/th202.gif
		
anim	grabdown
	fastattack	1
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/empty.wav
	attack4	1 	1 	478 	203 	0 	0 	1 	1 	0	0
	sound	data/chars/maki/maki04.wav
	delay	35
	frame	data/chars/maki/th201.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	30
	frame	data/chars/maki/th202.gif
	hitfx	data/sounds/punch.wav
	attack4	1 	1 	478 	203 	1 	1 	1 	1 	0	0
	damageonlanding	9 1
	delay	50
	frame	data/chars/maki/th202.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	1
	frame	data/chars/maki/th202.gif
		
anim	idle
	loop	1
	offset	238 177
	bbox	226 102 23 76
	delay	8
	frame	data/chars/maki/idle01.gif
		
anim	jump
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	35
	frame	data/chars/maki/jump01.gif
	delay	15
	frame	data/chars/maki/jump02.gif
	delay	999
	frame	data/chars/maki/jump01.gif
		
anim	jumpattack
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/maki/maki02.wav
	delay	5
	frame	data/chars/maki/jump02.gif
	delay	7
	frame	data/chars/maki/ja101.gif
	attack	240 	87 	32 	91 	6 	1 	0 	0 	20	15
	delay	35
	frame	data/chars/maki/ja102.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	7
	frame	data/chars/maki/ja101.gif
	delay	5
	frame	data/chars/maki/jump02.gif
	delay	999
	frame	data/chars/maki/jump01.gif
		
anim	jumpattack2
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat1.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	attack	240 	98 	16 	63 	6 	0 	0 	0 	16	15
	delay	999
	frame	data/chars/maki/ja301.gif
		
anim	jumpdelay
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	8
	frame	data/chars/maki/land01.gif
		
anim	jumpforward
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/maki/maki02.wav
	delay	4
	frame	data/chars/maki/jump02.gif
	frame	data/chars/maki/ja201.gif
	frame	data/chars/maki/ja202.gif
	attack	240 	119 	49 	59 	6 	1 	0 	0 	20	15
	delay	35
	frame	data/chars/maki/ja203.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	6
	frame	data/chars/maki/jump02.gif
	delay	999
	frame	data/chars/maki/jump01.gif
		
anim	jumpland
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	8
	frame	data/chars/maki/land01.gif
		
anim	pain
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/maki/pain01.gif
	offset	237 177
	frame	data/chars/maki/pain01.gif
	offset	238 177
	frame	data/chars/maki/pain01.gif
	offset	239 177
	frame	data/chars/maki/pain01.gif
	offset	238 177
	frame	data/chars/maki/pain01.gif
	offset	237 177
	frame	data/chars/maki/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/maki/pain01.gif
		
anim	pain10
	fastattack	1
	loop	0
	offset	310 177
	bbox	0 0 0 0
	delay	15
	frame	data/chars/maki/dean03.gif
	offset	210 177
	delay	35
	frame	data/chars/maki/dean04.gif
	delay	50
	frame	data/chars/maki/dean05.gif
	bbox	230 112 22 66
	delay	25
	frame	data/chars/maki/dean05.gif
		
anim	pain11
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	239 177
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	delay	12
	frame	data/chars/maki/pain01.gif
		
anim	pain12
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	239 177
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	delay	12
	frame	data/chars/maki/pain01.gif
		
anim	pain13
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/shock01.wav
	delay	2
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	239 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	delay	12
	frame	data/chars/maki/pain01.gif
		
anim	pain2
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/maki/pain02.gif
	offset	237 177
	frame	data/chars/maki/pain02.gif
	offset	238 177
	frame	data/chars/maki/pain02.gif
	offset	239 177
	frame	data/chars/maki/pain02.gif
	offset	238 177
	frame	data/chars/maki/pain02.gif
	offset	237 177
	frame	data/chars/maki/pain02.gif
	offset	238 177
	delay	12
	frame	data/chars/maki/pain02.gif
		
anim	pain3
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/maki/pain01.gif
	offset	237 177
	frame	data/chars/maki/pain01.gif
	offset	238 177
	frame	data/chars/maki/pain01.gif
	offset	239 177
	frame	data/chars/maki/pain01.gif
	offset	238 177
	frame	data/chars/maki/pain01.gif
	offset	237 177
	frame	data/chars/maki/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/maki/pain01.gif
		
anim	pain4
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/maki/cody01.gif
	delay	30
	frame	data/chars/maki/cody02.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/maki/cody02.gif
		
anim	pain5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/maki/hagg01.gif
	delay	35
	frame	data/chars/maki/hagg02.gif
	delay	18
	frame	data/chars/maki/hagg03.gif
	delay	25
	frame	data/chars/maki/hagg04.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/maki/hagg04.gif
		
anim	pain6
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/maki/hagg01.gif
	delay	35
	frame	data/chars/maki/hagg05.gif
	delay	25
	frame	data/chars/maki/hagg06.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/maki/hagg06.gif
		
anim	pain7
	jumpframe	1 3.3 0
	landframe	5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/maki/hagg01.gif
	delay	6
	frame	data/chars/maki/hagg07.gif
	frame	data/chars/maki/hagg08.gif
	delay	16
	frame	data/chars/maki/hagg09.gif
	bbox	230 112 22 66
	delay	999
	frame	data/chars/maki/hagg10.gif
	delay	50
	frame	data/chars/maki/hagg11.gif
		
anim	pain8
	jumpframe	1 5 0
	landframe	28
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/maki/hagg01.gif
	delay	6
	frame	data/chars/maki/hagg07.gif
	frame	data/chars/maki/hagg08.gif
	delay	16
	frame	data/chars/maki/hagg09.gif
	bbox	230 112 22 66
	delay	4
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg13.gif
	frame	data/chars/maki/hagg13.gif
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg10.gif
	frame	data/chars/maki/hagg10.gif
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg13.gif
	frame	data/chars/maki/hagg13.gif
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg10.gif
	frame	data/chars/maki/hagg10.gif
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg13.gif
	frame	data/chars/maki/hagg13.gif
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg12.gif
	frame	data/chars/maki/hagg10.gif
	frame	data/chars/maki/hagg10.gif
	delay	50
	frame	data/chars/maki/hagg11.gif
		
anim	pain9
	jumpframe	1 3.3 0
	landframe	3
	fastattack	1
	loop	0
	offset	290 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/maki/dean01.gif
	delay	30
	frame	data/chars/maki/dean02.gif
	bbox	230 112 22 66
	delay	50
	frame	data/chars/maki/dean02.gif
	delay	11
	frame	data/chars/maki/dean02.gif
		
anim	rise
	loop	0
	offset	238 177
	delay	55
	frame	data/chars/maki/fall02.gif
	delay	20
	frame	data/chars/maki/rise01.gif
	delay	14
	frame	data/chars/maki/fall02.gif
	delay	10
	frame	data/chars/maki/rise01.gif
	frame	data/chars/maki/get01.gif
		
anim	riseattack1
	jumpframe	2 1.5
	landframe	5
	jugglecost	2
	cancel	0 	4 	1 	f f a 	freespecial2
	cancel	0 	4 	1 	d f a 	freespecial3
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	10
	frame	data/chars/maki/rise01.gif
	frame	data/chars/maki/get01.gif
	sound	data/chars/maki/maki01.wav
	delay	3
	frame	data/chars/maki/a401.gif
	attack	240 	113 	49 	65 	5 	1 	0 	0 	20	15
	delay	15
	frame	data/chars/maki/a402.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	999
	frame	data/chars/maki/a402.gif
	delay	6
	frame	data/chars/maki/land01.gif
	frame	data/chars/maki/get01.gif
		
anim	run
	loop	1
	offset	238 177
	bbox	226 102 23 76
	delay	8
	frame	data/chars/maki/walk01.gif
	frame	data/chars/maki/walk02.gif
	frame	data/chars/maki/walk03.gif
	frame	data/chars/maki/walk04.gif
	frame	data/chars/maki/walk05.gif
	frame	data/chars/maki/walk06.gif
		
anim	runattack
	cancel	0 23 1 d f d f a freespecial4
	summonframe	2 15 0 0 0
	subentity	dust
	unsummonframe	22
	jugglecost	2
	fastattack	1
	energycost	20
	mponly	1
	hitfx	data/sounds/beat1.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/maki/maki03.wav
	delay	8
	frame	data/chars/maki/get01.gif
	sound	data/sounds/blast01.wav
	bbox	0 0 0 0
	move	5
	delay	2
	attack2	226 	94 	66 	83 	8 	0 	0 	0 	15	15
	frame	data/chars/maki/frsp104.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp105.gif
	attack2	226 	94 	66 	83 	2 	1 	0 	0 	15	15
	frame	data/chars/maki/frsp106.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp107.gif
	attack2	226 	94 	66 	83 	2 	1 	0 	0 	15	15
	frame	data/chars/maki/frsp108.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp109.gif
	attack2	226 	94 	66 	83 	2 	1 	0 	0 	15	15
	frame	data/chars/maki/frsp110.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp111.gif
	attack2	226 	94 	66 	83 	2 	1 	0 	0 	15	15
	frame	data/chars/maki/frsp112.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp113.gif
	attack2	226 	94 	66 	83 	2 	1 	0 	0 	15	15
	frame	data/chars/maki/frsp114.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/maki/frsp115.gif
	move	4
	frame	data/chars/maki/frsp101.gif
	frame	data/chars/maki/frsp102.gif
	move	3
	frame	data/chars/maki/frsp103.gif
	frame	data/chars/maki/frsp101.gif
	move	2
	frame	data/chars/maki/frsp102.gif
	frame	data/chars/maki/frsp103.gif
	move	1
	frame	data/chars/maki/frsp101.gif
	frame	data/chars/maki/frsp102.gif
	move	0
	bbox	226 102 23 76
	delay	6
	frame	data/chars/maki/a302.gif
	frame	data/chars/maki/a301.gif
		
anim	select
	loop	0
	offset	1 -51
	sound	data/sounds/punch.wav
	delay	2
	frame	data/chars/maki/sel02.gif
	delay	8
	frame	data/chars/maki/sel03.gif
	sound	data/sounds/punch.wav
	delay	2
	frame	data/chars/maki/sel02.gif
	delay	8
	frame	data/chars/maki/sel03.gif
	delay	4
	frame	data/chars/maki/sel02.gif
	sound	data/sounds/punch.wav
	delay	8
	frame	data/chars/maki/sel04.gif
	delay	15
	frame	data/chars/maki/sel05.gif
	sound	data/sounds/punch.wav
	delay	8
	frame	data/chars/maki/sel06.gif
	delay	15
	frame	data/chars/maki/sel07.gif
	sound	data/chars/maki/maki01.wav
	delay	3
	frame	data/chars/maki/sel08.gif
	delay	5
	frame	data/chars/maki/sel09.gif
	sound	data/sounds/choose.wav
	delay	10
	frame	data/chars/maki/sel10.gif
		
anim	waiting
	loop	1
	offset	1 -51
	delay	8
	frame	data/chars/maki/sel01.gif
		
anim	walk
	loop	1
	offset	238 177
	bbox	226 102 23 76
	delay	8
	frame	data/chars/maki/walk01.gif
	frame	data/chars/maki/walk02.gif
	frame	data/chars/maki/walk03.gif
	frame	data/chars/maki/walk04.gif
	frame	data/chars/maki/walk05.gif
	frame	data/chars/maki/walk06.gif
		
#|edited by openBor Stats v 0.50
		
