name	    		Lucia
type	    		player
health	    	80
mp          	100
nolife		1
speed	    		11
jumpspeed	    	10
jumpheight   	3.3

turndelay 		12
mprate		4
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/chars/lucia/lucia05.wav
flash 		flash
bflash 		guard
dust    		dust2
running        24  4.4  2  1
toflip		1
script    data/scripts/toad.c
animationscript    data/scripts2/script.c

com  d u a  	freespecial3
com  d f a  	freespecial5
com d f d f a 	freespecial4

atchain     	1 2 3 4 4
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/lucia/icon.gif
icondie     data/chars/lucia/icond.gif

palette data/chars/lucia/lucia.gif #1

remap	data/chars/lucia/idle01.gif   data/chars/lucia/alter01.gif   
remap	data/chars/lucia/idle01.gif   data/chars/lucia/alter02.gif   









anim	attack1
	jugglecost	2
	cancel	0 	2 	1 	f f a 	freespecial2
	cancel	0 	2 	1 	d u a 	freespecial3
	cancel	0 2 1 d f a freespecial5
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	2
	frame	data/chars/lucia/a101.gif
	delay	8
	attack	240 	119 	48 	59 	4 	0 	0 	0 	20	15
	frame	data/chars/lucia/a102.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/lucia/a101.gif
		
anim	attack2
	jugglecost	2
	cancel	0 	2 	1 	f f a 	freespecial2
	cancel	0 	2 	1 	d u a 	freespecial3
	cancel	0 2 1 d f a freespecial5
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	8
	attack2	240 	136 	48 	42 	3 	0 	0 	0 	20	15
	frame	data/chars/lucia/a202.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	6
	frame	data/chars/lucia/a201.gif
		
anim	attack3
	jugglecost	2
	cancel	0 	2 	1 	f f a 	freespecial2
	cancel	0 	2 	1 	d u a 	freespecial3
	cancel	0 2 1 d f a freespecial5
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	8
	attack	240 	93 	48 	85 	3 	0 	0 	0 	20	15
	frame	data/chars/lucia/a302.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	6
	frame	data/chars/lucia/a301.gif
		
anim	attack4
	jugglecost	2
	cancel	0 	6 	1 	f f a 	freespecial2
	cancel	0 	6 	1 	d u a 	freespecial3
	cancel	0 6 1 d f a freespecial5
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/lucia/lucia01.wav
	delay	5
	frame	data/chars/lucia/a401.gif
	frame	data/chars/lucia/a402.gif
	frame	data/chars/lucia/a403.gif
	delay	8
	attack	240 	107 	55 	71 	8 	1 	0 	0 	24	15
	frame	data/chars/lucia/a404.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/a405.gif
	frame	data/chars/lucia/a406.gif
		
anim	attackbackward
	energycost	5
	jugglecost	100
	jumpframe	0 3.3
	landframe	14
	mponly	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/beat2.wav
	sound	data/chars/lucia/lucia02.wav
	delay	9
	frame	data/chars/lucia/jump01.gif
	delay	5
	frame	data/chars/lucia/ja201.gif
	delay	5
	attack3	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp02.gif
	attack3	240 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp03.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp04.gif
	attack3	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp02.gif
	attack3	240 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp03.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp04.gif
	attack3	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp05.gif
	delay	7
	frame	data/chars/lucia/jump02.gif
	delay	999
	frame	data/chars/lucia/jump02.gif
	delay	9
	frame	data/chars/lucia/land01.gif
		
anim	death
	loop	0
	offset	238 177
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall10
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/lucia/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall11
	landframe	37
	loop	0
	offset	238 177
	bbox	0 0 0 0
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	delay	999
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall12
	landframe	37
	loop	0
	offset	238 177
	bbox	0 0 0 0
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	delay	999
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall13
	landframe	37
	loop	0
	offset	238 167
	bbox	0 0 0 0
	sound	data/sounds/burn111.wav
	delay	2
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 177
	delay	999
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall2
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall3
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall4
	jumpframe	0 2.5 2
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/lucia/fall01.gif
	move	0
	attack2	226 	102 	23 	75 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall5
	jumpframe	0 2.5 1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/lucia/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall6
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-35
	delay	1
	frame	data/chars/lucia/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall7
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/lucia/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall8
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/lucia/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	fall9
	jumpframe	0 -1.5 -3
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/lucia/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/lucia/fall01.gif
	delay	1
	frame	data/chars/lucia/fall02.gif
		
anim	forwardjump
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	8
	cancel	0 6 0 d f a freespecial5
	frame	data/chars/lucia/jump01.gif
	delay	24
	frame	data/chars/lucia/jump01.gif
	delay	7
	frame	data/chars/lucia/fjump01.gif
	frame	data/chars/lucia/fjump02.gif
	frame	data/chars/lucia/fjump03.gif
	frame	data/chars/lucia/fjump04.gif
	delay	999
	frame	data/chars/lucia/jump01.gif
		
anim	freespecial2
	jumpframe	28 1.8 3
	landframe	39
	summonframe	1 40 0 0 0
	subentity	dust
	unsummonframe	39
	jugglecost	2
	fastattack	1
	energycost	20
	mponly	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/lucia/lucia03.wav
	delay	6
	frame	data/chars/lucia/land01.gif
	bbox	0 0 0 0
	delay	2
	move	1
	frame	data/chars/lucia/frsp101.gif
	frame	data/chars/lucia/frsp101.gif
	frame	data/chars/lucia/frsp101.gif
	move	2
	frame	data/chars/lucia/frsp102.gif
	frame	data/chars/lucia/frsp102.gif
	frame	data/chars/lucia/frsp102.gif
	move	3
	frame	data/chars/lucia/frsp103.gif
	frame	data/chars/lucia/frsp103.gif
	frame	data/chars/lucia/frsp103.gif
	move	4
	frame	data/chars/lucia/frsp104.gif
	frame	data/chars/lucia/frsp104.gif
	frame	data/chars/lucia/frsp104.gif
	attack2	240 	98 	90 	80 	1 	0 	0 	0 	15	15
	frame	data/chars/lucia/frsp105.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp105.gif
	attack2	240 	98 	90 	80 	1 	0 	0 	0 	15	15
	frame	data/chars/lucia/frsp105.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp105.gif
	move	3
	attack2	240 	98 	90 	80 	1 	0 	0 	0 	15	15
	frame	data/chars/lucia/frsp105.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp105.gif
	attack2	240 	98 	90 	80 	1 	0 	0 	0 	15	15
	frame	data/chars/lucia/frsp105.gif
	move	2
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp105.gif
	attack2	240 	98 	90 	80 	1 	0 	0 	0 	15	15
	frame	data/chars/lucia/frsp105.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp105.gif
	delay	2
	move	1
	frame	data/chars/lucia/frsp106.gif
	frame	data/chars/lucia/frsp106.gif
	frame	data/chars/lucia/frsp106.gif
	delay	6
	move	0
	frame	data/chars/lucia/a406.gif
	delay	9
	frame	data/chars/lucia/land01.gif
	delay	4
	frame	data/chars/lucia/ja201.gif
	sound	data/sounds/burn101.wav
	frame	data/chars/lucia/frsp107.gif
	sound	data/chars/lucia/lucia04.wav
	frame	data/chars/lucia/frsp108.gif
	delay	3
	hitfx	data/sounds/beat3.wav
	attack11	198 	90 	90 	88 	15 	1 	0 	0 	25	15
	frame	data/chars/lucia/frsp109.gif
	frame	data/chars/lucia/frsp109.gif
	frame	data/chars/lucia/frsp110.gif
	frame	data/chars/lucia/frsp110.gif
	attack11	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	6
	frame	data/chars/lucia/frsp111.gif
	frame	data/chars/lucia/frsp112.gif
	bbox	226 102 23 76
	delay	15
	frame	data/chars/lucia/jump02.gif
	delay	999
	frame	data/chars/lucia/jump01.gif
	delay	9
	frame	data/chars/lucia/land01.gif
		
anim	freespecial3
	summonframe	1 0 0 0 0
	subentity	dust
	unsummonframe	14
	jumpframe	1 3.3 1
	landframe	14
	jugglecost	2
	fastattack	1
	energycost	20
	mponly	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	9
	sound	data/sounds/jump.wav
	frame	data/chars/lucia/land01.gif
	sound	data/chars/lucia/lucia02.wav
	bbox	0 0 0 0
	move	1
	delay	8
	attack	211 	92 	49 	86 	2 	1 	0 	0 	15	15
	frame	data/chars/lucia/frsp201.gif
	delay	4
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp202.gif
	attack	233 	91 	41 	87 	2 	1 	0 	0 	15	15
	frame	data/chars/lucia/frsp203.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp204.gif
	frame	data/chars/lucia/frsp205.gif
	attack	235 	89 	44 	89 	2 	1 	0 	0 	15	15
	frame	data/chars/lucia/frsp206.gif
	frame	data/chars/lucia/frsp207.gif
	frame	data/chars/lucia/frsp208.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp209.gif
	attack9	215 	81 	84 	106 	14 	1 	0 	0 	35	15
	frame	data/chars/lucia/frsp210.gif
	frame	data/chars/lucia/frsp211.gif
	attack9	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/lucia/jump02.gif
	delay	999
	frame	data/chars/lucia/jump01.gif
	bbox	226 102 23 76
	delay	9
	frame	data/chars/lucia/land01.gif
		
anim	freespecial4
	jumpframe	33 4.5 1
	landframe	57
	attackone	1
	summonframe	1 -265 -215 0 0
	subentity	super
	energycost	100
	mponly	1
	fastattack	1
	hitfx	data/sounds/empty.wav
	loop	0
	offset	238 177
	bbox	0 0 0 0
	grabin	2 30
	sound	data/chars/lucia/lucia03.wav
	@cmd	spawn01	"flash3" 0 0 -1
	delay	6
	attack	240 	97 	65 	81 	0 	0 	0 	1 	0	25
	frame	data/chars/lucia/frsp301.gif
	frame	data/chars/lucia/frsp302.gif
	frame	data/chars/lucia/frsp303.gif
	delay	3
	offset	238 177
	frame	data/chars/lucia/frsp304.gif
	offset	237 177
	frame	data/chars/lucia/frsp304.gif
	offset	238 177
	frame	data/chars/lucia/frsp304.gif
	offset	239 177
	frame	data/chars/lucia/frsp304.gif
	delay	12
	offset	238 177
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp304.gif
	hitfx	data/sounds/beat3.wav
	delay	4
	sound	data/chars/lucia/lucia03.wav
	frame	data/chars/lucia/frsp305.gif
	attack2	240 	97 	65 	81 	1 	0 	0 	0 	25	25
	@cmd	spawn01	"flash3" 0 0 -1
	frame	data/chars/lucia/frsp306.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp307.gif
	sound	data/chars/lucia/lucia03.wav
	attack	240 	97 	65 	81 	1 	0 	0 	0 	25	25
	frame	data/chars/lucia/frsp308.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp309.gif
	frame	data/chars/lucia/frsp304.gif
	sound	data/chars/lucia/lucia03.wav
	frame	data/chars/lucia/frsp305.gif
	attack2	240 	97 	65 	81 	1 	0 	0 	0 	25	25
	frame	data/chars/lucia/frsp306.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp307.gif
	sound	data/chars/lucia/lucia03.wav
	attack	240 	97 	65 	81 	1 	0 	0 	0 	25	25
	frame	data/chars/lucia/frsp308.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp309.gif
	frame	data/chars/lucia/frsp304.gif
	sound	data/chars/lucia/lucia03.wav
	@cmd	spawn01	"flash3" 0 0 -1
	frame	data/chars/lucia/frsp305.gif
	attack2	240 	97 	65 	81 	1 	0 	0 	0 	25	25
	frame	data/chars/lucia/frsp306.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	@cmd	spawn01	"flash3" 0 0 -1
	frame	data/chars/lucia/frsp307.gif
	sound	data/chars/lucia/lucia03.wav
	attack	240 	97 	65 	81 	1 	0 	0 	0 	25	25
	frame	data/chars/lucia/frsp308.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp309.gif
	frame	data/chars/lucia/frsp304.gif
	sound	data/chars/lucia/lucia03.wav
	frame	data/chars/lucia/frsp305.gif
	attack2	240 	97 	65 	81 	1 	0 	0 	0 	25	25
	@cmd	spawn01	"flash3" 0 0 -1
	frame	data/chars/lucia/frsp306.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	sound	data/chars/lucia/lucia03.wav
	frame	data/chars/lucia/frsp307.gif
	attack	240 	97 	65 	81 	1 	0 	0 	0 	25	25
	frame	data/chars/lucia/frsp308.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp309.gif
	frame	data/chars/lucia/frsp304.gif
	delay	9
	frame	data/chars/lucia/land01.gif
	sound	data/sounds/jump.wav
	move	1
	delay	8
	frame	data/chars/lucia/frsp201.gif
	sound	data/chars/lucia/lucia04.wav
	delay	4
	frame	data/chars/lucia/frsp202.gif
	attack	233 	91 	41 	87 	2 	1 	0 	0 	15	25
	frame	data/chars/lucia/frsp203.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp204.gif
	@cmd	spawn01	"flash3" 0 0 -1
	frame	data/chars/lucia/frsp205.gif
	attack	235 	89 	44 	89 	2 	1 	0 	0 	15	25
	frame	data/chars/lucia/frsp206.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp207.gif
	attack	211 	92 	49 	86 	2 	1 	0 	0 	15	25
	frame	data/chars/lucia/frsp201.gif
	delay	4
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp202.gif
	attack	233 	91 	41 	87 	2 	1 	0 	0 	15	25
	frame	data/chars/lucia/frsp203.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp204.gif
	frame	data/chars/lucia/frsp205.gif
	attack	235 	89 	44 	89 	2 	1 	0 	0 	15	25
	frame	data/chars/lucia/frsp206.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp207.gif
	sound	data/sounds/burn101.wav
	frame	data/chars/lucia/frsp107.gif
	frame	data/chars/lucia/frsp108.gif
	sound	data/chars/lucia/lucia02.wav
	delay	3
	hitfx	data/sounds/beat3.wav
	attack11	198 	90 	90 	88 	30 	1 	0 	0 	40	25
	frame	data/chars/lucia/frsp109.gif
	frame	data/chars/lucia/frsp109.gif
	frame	data/chars/lucia/frsp110.gif
	frame	data/chars/lucia/frsp110.gif
	attack11	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	6
	frame	data/chars/lucia/frsp111.gif
	frame	data/chars/lucia/frsp112.gif
	bbox	226 102 23 76
	delay	15
	frame	data/chars/lucia/jump02.gif
	delay	999
	frame	data/chars/lucia/jump01.gif
	delay	9
	frame	data/chars/lucia/land01.gif
		
anim	freespecial5
	cancel	0 26 1 d u a freespecial9
	summonframe	1 0 0 0 0
	subentity	dust
	unsummonframe	14
	@cmd	leaper	1 3.3 0
	jugglecost	2
	fastattack	1
	energycost	20
	mponly	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	9
	sound	data/sounds/jump.wav
	frame	data/chars/lucia/land01.gif
	sound	data/chars/lucia/lucia02.wav
	bbox	0 0 0 0
	move	1
	delay	8
	attack	211 	92 	49 	86 	2 	1 	0 	0 	15	15
	frame	data/chars/lucia/frsp201.gif
	delay	4
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp202.gif
	attack	233 	91 	41 	87 	2 	1 	0 	0 	15	15
	frame	data/chars/lucia/frsp203.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp204.gif
	frame	data/chars/lucia/frsp205.gif
	attack	235 	89 	44 	89 	2 	1 	0 	0 	15	15
	frame	data/chars/lucia/frsp206.gif
	frame	data/chars/lucia/frsp207.gif
	frame	data/chars/lucia/frsp208.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp209.gif
	attack	215 	81 	84 	106 	14 	1 	0 	0 	35	15
	frame	data/chars/lucia/frsp210.gif
	frame	data/chars/lucia/frsp211.gif
	attack9	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/lucia/jump02.gif
	@cmd	leaper	1 3.3 0
	fastattack	1
	mponly	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	9
	sound	data/sounds/jump.wav
	frame	data/chars/lucia/land01.gif
	sound	data/chars/lucia/lucia02.wav
	bbox	0 0 0 0
	move	1
	delay	8
	attack	211 	92 	49 	86 	2 	1 	0 	0 	15	15
	frame	data/chars/lucia/frsp201.gif
	delay	4
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp202.gif
	attack	233 	91 	41 	87 	2 	1 	0 	0 	15	15
	frame	data/chars/lucia/frsp203.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp204.gif
	frame	data/chars/lucia/frsp205.gif
	attack	235 	89 	44 	89 	2 	1 	0 	0 	15	15
	frame	data/chars/lucia/frsp206.gif
	frame	data/chars/lucia/frsp207.gif
	frame	data/chars/lucia/frsp208.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp209.gif
	attack9	215 	81 	84 	106 	14 	1 	0 	0 	35	15
	frame	data/chars/lucia/frsp210.gif
	frame	data/chars/lucia/frsp211.gif
	attack9	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/lucia/jump02.gif
	delay	6
	frame	data/chars/lucia/jump01.gif
	bbox	226 102 23 76
	delay	9
	frame	data/chars/lucia/land01.gif
		
anim	freespecial9
@script
    void vSelf = getlocalvar("self");	

    if(frame==3){
      int  iTime = openborvariant("elapsed_time");

      changeentityproperty(vSelf, "velocity", 0, 0 , 0); // This is to stop entity from moving forward
      changeentityproperty(vSelf, "tosstime", iTime + 75);
    }
	@end_script	
	jugglecost	100
	fastattack	1
	jumpframe	0 -1
	landframe	14
	mponly	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/beat2.wav
	sound	data/chars/lucia/lucia02.wav
	delay	9
	frame	data/chars/lucia/jump01.gif
	delay	5
	frame	data/chars/lucia/ja201.gif
	delay	5
	blast	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	blast	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp02.gif
	blast	240 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp03.gif
	blast	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp04.gif
	blast	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	blast	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp02.gif
	blast	240 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp03.gif
	blast	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp04.gif
	blast	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	blast	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp05.gif
	delay	7
	frame	data/chars/lucia/jump02.gif
	delay	999
	frame	data/chars/lucia/jump02.gif
	delay	9
	frame	data/chars/lucia/land01.gif
		
anim	get
	loop	0
	offset	238 177
	delay	30
	frame	data/chars/lucia/get01.gif
		
anim	grab
	cancel	0 	99 	0 	d f d f a 	freespecial4
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	6
	frame	data/chars/lucia/grab01.gif
		
anim	grabattack
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	hitfx	data/sounds/beat2.wav
	delay	16
	attack2	240 	120 	30 	58 	4 	0 	0 	0 	20	0
	frame	data/chars/lucia/th101.gif
		
anim	grabattack2
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	hitfx	data/sounds/beat2.wav
	delay	16
	attack2	240 	120 	30 	58 	4 	1 	0 	0 	20	0
	frame	data/chars/lucia/th101.gif
		
anim	grabbackward
	fastattack	1
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/empty.wav
	attack4	1 	1 	478 	203 	0 	0 	1 	1 	0	0
	sound	data/chars/lucia/lucia04.wav
	delay	35
	frame	data/chars/lucia/th201.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	30
	frame	data/chars/lucia/th202.gif
	hitfx	data/sounds/punch.wav
	attack4	1 	1 	478 	203 	12 	1 	1 	1 	0	0
	damageonlanding	12 1
	delay	50
	frame	data/chars/lucia/th202.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	1
	frame	data/chars/lucia/th202.gif
		
anim	grabdown
	fastattack	1
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/empty.wav
	attack4	1 	1 	478 	203 	0 	0 	1 	1 	0	0
	sound	data/chars/lucia/lucia04.wav
	delay	35
	frame	data/chars/lucia/th201.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	30
	frame	data/chars/lucia/th202.gif
	hitfx	data/sounds/punch.wav
	attack4	1 	1 	478 	203 	12 	1 	1 	1 	0	0
	damageonlanding	12 1
	delay	50
	frame	data/chars/lucia/th202.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	1
	frame	data/chars/lucia/th202.gif
		
anim	idle
	loop	1
	offset	238 177
	bbox	226 102 23 76
	delay	8
	frame	data/chars/lucia/idle01.gif
		
anim	jump
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	35
	cancel	0 2 0 d f a freespecial5
	frame	data/chars/lucia/jump01.gif
	delay	15
	frame	data/chars/lucia/jump02.gif
	delay	999
	frame	data/chars/lucia/jump01.gif
		
anim	jumpattack
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat3.wav
	cancel	0 4 0 d f a freespecial5
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/lucia/lucia03.wav
	delay	5
	frame	data/chars/lucia/jump02.gif
	delay	7
	frame	data/chars/lucia/ja101.gif
	attack	240 	118 	38 	60 	8 	1 	0 	0 	24	15
	delay	35
	frame	data/chars/lucia/ja102.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	7
	frame	data/chars/lucia/ja101.gif
	delay	5
	frame	data/chars/lucia/jump02.gif
	delay	999
	frame	data/chars/lucia/jump01.gif
		
anim	jumpattack2
	jugglecost	100
	fastattack	1
	jumpframe	0 -3 3 0
	mponly	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/beat2.wav
	sound	data/chars/lucia/lucia02.wav
	dropv	4 2 0
	delay	5
	blast	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	blast	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp02.gif
	dropv	4 2 0
	blast	240 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp03.gif
	blast	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp04.gif
	dropv	4 2 0
	blast	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	blast	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp02.gif
	dropv	4 2 0
	blast	240 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp03.gif
	blast	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp04.gif
	dropv	4 2 0
	blast	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	blast	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp05.gif
		
anim	jumpdelay
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	9
	frame	data/chars/lucia/land01.gif
		
anim	jumpforward
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat3.wav
	cancel	0 8 0 d f a freespecial5
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/lucia/lucia03.wav
	delay	4
	frame	data/chars/lucia/jump02.gif
	frame	data/chars/lucia/ja201.gif
	delay	2
	attack	184 	96 	56 	56 	6 	1 	0 	0 	24	15
	frame	data/chars/lucia/ja202.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/ja202.gif
	attack	184 	77 	91 	47 	6 	1 	0 	0 	24	15
	frame	data/chars/lucia/ja203.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/ja203.gif
	attack	240 	85 	42 	93 	6 	1 	0 	0 	24	15
	frame	data/chars/lucia/ja204.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/ja204.gif
	delay	999
	frame	data/chars/lucia/ja205.gif
		
anim	jumpland
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	9
	frame	data/chars/lucia/land01.gif
		
anim	pain
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/lucia/pain01.gif
	offset	237 177
	frame	data/chars/lucia/pain01.gif
	offset	238 177
	frame	data/chars/lucia/pain01.gif
	offset	239 177
	frame	data/chars/lucia/pain01.gif
	offset	238 177
	frame	data/chars/lucia/pain01.gif
	offset	237 177
	frame	data/chars/lucia/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/lucia/pain01.gif
		
anim	pain10
	fastattack	1
	loop	0
	offset	310 177
	bbox	0 0 0 0
	delay	15
	frame	data/chars/lucia/dean03.gif
	offset	210 177
	delay	35
	frame	data/chars/lucia/dean04.gif
	delay	50
	frame	data/chars/lucia/dean05.gif
	bbox	230 112 22 66
	delay	25
	frame	data/chars/lucia/dean05.gif
		
anim	pain11
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	239 177
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	delay	12
	frame	data/chars/lucia/pain01.gif
		
anim	pain12
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	239 177
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	delay	12
	frame	data/chars/lucia/pain01.gif
		
anim	pain13
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/shock01.wav
	delay	2
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	239 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	delay	12
	frame	data/chars/lucia/pain01.gif
		
anim	pain2
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/lucia/pain02.gif
	offset	237 177
	frame	data/chars/lucia/pain02.gif
	offset	238 177
	frame	data/chars/lucia/pain02.gif
	offset	239 177
	frame	data/chars/lucia/pain02.gif
	offset	238 177
	frame	data/chars/lucia/pain02.gif
	offset	237 177
	frame	data/chars/lucia/pain02.gif
	offset	238 177
	delay	12
	frame	data/chars/lucia/pain02.gif
		
anim	pain3
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/lucia/pain01.gif
	offset	237 177
	frame	data/chars/lucia/pain01.gif
	offset	238 177
	frame	data/chars/lucia/pain01.gif
	offset	239 177
	frame	data/chars/lucia/pain01.gif
	offset	238 177
	frame	data/chars/lucia/pain01.gif
	offset	237 177
	frame	data/chars/lucia/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/lucia/pain01.gif
		
anim	pain4
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/lucia/cody01.gif
	delay	30
	frame	data/chars/lucia/cody02.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/lucia/cody02.gif
		
anim	pain5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/lucia/hagg01.gif
	delay	35
	frame	data/chars/lucia/hagg02.gif
	delay	18
	frame	data/chars/lucia/hagg03.gif
	delay	25
	frame	data/chars/lucia/hagg04.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/lucia/hagg04.gif
		
anim	pain6
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/lucia/hagg01.gif
	delay	35
	frame	data/chars/lucia/hagg05.gif
	delay	25
	frame	data/chars/lucia/hagg06.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/lucia/hagg06.gif
		
anim	pain7
	jumpframe	1 3.3 0
	landframe	5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/lucia/hagg01.gif
	delay	6
	frame	data/chars/lucia/hagg07.gif
	frame	data/chars/lucia/hagg08.gif
	delay	16
	frame	data/chars/lucia/hagg09.gif
	bbox	230 112 22 66
	delay	999
	frame	data/chars/lucia/hagg10.gif
	delay	50
	frame	data/chars/lucia/hagg11.gif
		
anim	pain8
	jumpframe	1 5 0
	landframe	28
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/lucia/hagg01.gif
	delay	6
	frame	data/chars/lucia/hagg07.gif
	frame	data/chars/lucia/hagg08.gif
	delay	16
	frame	data/chars/lucia/hagg09.gif
	bbox	230 112 22 66
	delay	4
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg13.gif
	frame	data/chars/lucia/hagg13.gif
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg10.gif
	frame	data/chars/lucia/hagg10.gif
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg13.gif
	frame	data/chars/lucia/hagg13.gif
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg10.gif
	frame	data/chars/lucia/hagg10.gif
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg13.gif
	frame	data/chars/lucia/hagg13.gif
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg12.gif
	frame	data/chars/lucia/hagg10.gif
	frame	data/chars/lucia/hagg10.gif
	delay	50
	frame	data/chars/lucia/hagg11.gif
		
anim	pain9
	jumpframe	1 3.3 0
	landframe	3
	fastattack	1
	loop	0
	offset	290 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/lucia/dean01.gif
	delay	30
	frame	data/chars/lucia/dean02.gif
	bbox	230 112 22 66
	delay	50
	frame	data/chars/lucia/dean02.gif
	delay	11
	frame	data/chars/lucia/dean02.gif
		
anim	rise
	loop	0
	offset	238 177
	delay	55
	frame	data/chars/lucia/fall02.gif
	delay	20
	frame	data/chars/lucia/rise01.gif
	delay	14
	frame	data/chars/lucia/fall02.gif
	delay	10
	frame	data/chars/lucia/rise01.gif
	frame	data/chars/lucia/get01.gif
		
anim	riseattack1
	jugglecost	2
	cancel	0 	6 	1 	f f a 	freespecial2
	cancel	0 	6 	1 	d u a 	freespecial3
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	10
	frame	data/chars/lucia/rise01.gif
	frame	data/chars/lucia/get01.gif
	sound	data/chars/lucia/lucia01.wav
	delay	5
	frame	data/chars/lucia/a401.gif
	frame	data/chars/lucia/a402.gif
	frame	data/chars/lucia/a403.gif
	delay	8
	attack	240 	107 	55 	71 	8 	1 	0 	0 	24	15
	frame	data/chars/lucia/a404.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/a405.gif
	frame	data/chars/lucia/a406.gif
		
anim	run
	loop	1
	offset	238 177
	bbox	226 102 23 76
	delay	9
	frame	data/chars/lucia/walk01.gif
	frame	data/chars/lucia/walk02.gif
	frame	data/chars/lucia/walk03.gif
	frame	data/chars/lucia/walk04.gif
	frame	data/chars/lucia/walk05.gif
	frame	data/chars/lucia/walk06.gif
	frame	data/chars/lucia/walk07.gif
	frame	data/chars/lucia/walk08.gif
		
anim	runattack
	cancel	0 40 1 f f a 	freespecial2
	cancel	0 40 1 d u a 	freespecial3
	cancel	0 40 1 d f a 	freespecial5
	cancel	0 40 1 d f d f a 	freespecial4
	jumpframe	28 1.8 3
	landframe	39
	summonframe	1 40 0 0 0
	subentity	dust
	unsummonframe	39
	jugglecost	2
	fastattack	1
	energycost	20
	mponly	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/lucia/lucia03.wav
	delay	6
	frame	data/chars/lucia/land01.gif
	bbox	0 0 0 0
	delay	2
	move	1
	frame	data/chars/lucia/frsp101.gif
	frame	data/chars/lucia/frsp101.gif
	frame	data/chars/lucia/frsp101.gif
	move	2
	frame	data/chars/lucia/frsp102.gif
	frame	data/chars/lucia/frsp102.gif
	frame	data/chars/lucia/frsp102.gif
	move	3
	frame	data/chars/lucia/frsp103.gif
	frame	data/chars/lucia/frsp103.gif
	frame	data/chars/lucia/frsp103.gif
	move	4
	frame	data/chars/lucia/frsp104.gif
	frame	data/chars/lucia/frsp104.gif
	frame	data/chars/lucia/frsp104.gif
	attack2	240 	98 	90 	80 	1 	0 	0 	0 	15	15
	frame	data/chars/lucia/frsp105.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp105.gif
	attack2	240 	98 	90 	80 	1 	0 	0 	0 	15	15
	frame	data/chars/lucia/frsp105.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp105.gif
	move	3
	attack2	240 	98 	90 	80 	1 	0 	0 	0 	15	15
	frame	data/chars/lucia/frsp105.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp105.gif
	attack2	240 	98 	90 	80 	1 	0 	0 	0 	15	15
	frame	data/chars/lucia/frsp105.gif
	move	2
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp105.gif
	attack2	240 	98 	90 	80 	1 	0 	0 	0 	15	15
	frame	data/chars/lucia/frsp105.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/frsp105.gif
	delay	2
	move	1
	frame	data/chars/lucia/frsp106.gif
	frame	data/chars/lucia/frsp106.gif
	frame	data/chars/lucia/frsp106.gif
	delay	6
	move	0
	frame	data/chars/lucia/a406.gif
	delay	9
	frame	data/chars/lucia/land01.gif
	delay	4
	frame	data/chars/lucia/ja201.gif
	sound	data/sounds/burn101.wav
	frame	data/chars/lucia/frsp107.gif
	sound	data/chars/lucia/lucia04.wav
	frame	data/chars/lucia/frsp108.gif
	delay	3
	hitfx	data/sounds/beat3.wav
	attack11	198 	90 	90 	88 	15 	1 	0 	0 	25	15
	frame	data/chars/lucia/frsp109.gif
	frame	data/chars/lucia/frsp109.gif
	frame	data/chars/lucia/frsp110.gif
	frame	data/chars/lucia/frsp110.gif
	attack11	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	6
	frame	data/chars/lucia/frsp111.gif
	frame	data/chars/lucia/frsp112.gif
	bbox	226 102 23 76
	delay	15
	frame	data/chars/lucia/jump02.gif
	delay	999
	frame	data/chars/lucia/jump01.gif
	delay	9
	frame	data/chars/lucia/land01.gif
		
anim	select
	loop	0
	offset	1 -51
	sound	data/sounds/punch.wav
	delay	2
	frame	data/chars/lucia/sel02.gif
	delay	8
	frame	data/chars/lucia/sel03.gif
	sound	data/sounds/punch.wav
	delay	2
	frame	data/chars/lucia/sel02.gif
	frame	data/chars/lucia/sel01.gif
	frame	data/chars/lucia/sel02.gif
	delay	8
	frame	data/chars/lucia/sel04.gif
	sound	data/sounds/punch.wav
	delay	2
	frame	data/chars/lucia/sel02.gif
	frame	data/chars/lucia/sel01.gif
	frame	data/chars/lucia/sel02.gif
	delay	8
	frame	data/chars/lucia/sel05.gif
	delay	2
	frame	data/chars/lucia/sel02.gif
	frame	data/chars/lucia/sel01.gif
	frame	data/chars/lucia/sel02.gif
	delay	8
	frame	data/chars/lucia/sel06.gif
	sound	data/chars/lucia/lucia01.wav
	delay	4
	frame	data/chars/lucia/sel07.gif
	frame	data/chars/lucia/sel08.gif
	frame	data/chars/lucia/sel09.gif
	sound	data/sounds/choose.wav
	delay	10
	frame	data/chars/lucia/sel10.gif
		
anim	special
	jugglecost	100
	jumpframe	0 3.3
	landframe	14
	energycost	5
	mponly	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/beat2.wav
	sound	data/chars/lucia/lucia02.wav
	delay	9
	frame	data/chars/lucia/jump01.gif
	delay	5
	frame	data/chars/lucia/ja201.gif
	delay	5
	attack3	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp02.gif
	attack3	240 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp03.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp04.gif
	attack3	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp02.gif
	attack3	240 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp03.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp04.gif
	attack3	183 	100 	57 	78 	12 	1 	1 	0 	24	15
	frame	data/chars/lucia/sp01.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/lucia/sp05.gif
	delay	7
	frame	data/chars/lucia/jump02.gif
	delay	999
	frame	data/chars/lucia/jump02.gif
	delay	9
	frame	data/chars/lucia/land01.gif
		
anim	waiting
	loop	1
	offset	1 -51
	delay	8
	frame	data/chars/lucia/sel01.gif
		
anim	walk
	loop	1
	offset	238 177
	bbox	226 102 23 76
	delay	9
	frame	data/chars/lucia/walk01.gif
	frame	data/chars/lucia/walk02.gif
	frame	data/chars/lucia/walk03.gif
	frame	data/chars/lucia/walk04.gif
	frame	data/chars/lucia/walk05.gif
	frame	data/chars/lucia/walk06.gif
	frame	data/chars/lucia/walk07.gif
	frame	data/chars/lucia/walk08.gif
		
#|edited by openBor Stats v 0.50
		
