name	KONG
health	400
speed	13
type	enemy
shadow  6
icon	data/chars/kong/icon.gif
cantgrab     1
jumpheight 2
flash   flash
noatflash 1
dust   dust
hostile                 player npc
candamage               player npc

anim	attack1
	range	-80 80
	loop	0
	delay	7
	offset	90 192
	bbox	80 90 80 100
	hitfx	data/sounds/beat2.wav
	frame	data/chars/kong/a1.gif
	frame	data/chars/kong/a1.gif
	frame	data/chars/kong/a1.gif
	frame	data/chars/kong/a4.gif
	attack	10 180 260 15 20 1
	sound	data/sounds/fall.wav
	frame	data/chars/kong/a3.gif
	attack	0 0 0 0 0 0
	delay	30
	frame	data/chars/kong/a3.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	5
	move	-12
	sound	data/chars/robo/fall.wav
	frame	data/chars/kong/pain.gif
	attack	80 125 35 70 5 1
	delay	10
	frame	data/chars/kong/pain.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	80 80 80 110
	delay	30
	frame	data/chars/kong/idle.gif
	delay	7
	frame	data/chars/kong/idle2.gif
	frame	data/chars/kong/idle3.gif
	frame	data/chars/kong/idle3.gif
	frame	data/chars/kong/idle2.gif
	frame	data/chars/kong/idle4.gif
	frame	data/chars/kong/idle4.gif
	frame	data/chars/kong/idle2.gif
	frame	data/chars/kong/idle3.gif
	frame	data/chars/kong/idle3.gif
	frame	data/chars/kong/idle2.gif
	frame	data/chars/kong/idle4.gif
	frame	data/chars/kong/idle4.gif
	frame	data/chars/kong/idle2.gif
	frame	data/chars/kong/idle3.gif
	frame	data/chars/kong/idle3.gif
	frame	data/chars/kong/idle2.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	80 90 80 100
	sound	data/chars/robo/fall.wav
	move	-2
	frame	data/chars/kong/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/kong/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/kong/pain.gif
		
anim	rise
	loop	0
	delay	2
	offset	90 192
	frame	data/chars/kong/pain.gif
		
anim	riseattack
	range	-80 80
	loop	0
	delay	7
	offset	90 192
	hitfx	data/sounds/beat2.wav
	frame	data/chars/kong/a1.gif
	frame	data/chars/kong/a1.gif
	frame	data/chars/kong/a1.gif
	frame	data/chars/kong/a4.gif
	attack	10 180 260 15 20 1
	sound	data/sounds/fall.wav
	frame	data/chars/kong/a3.gif
	bbox	80 90 80 100
	attack	0 0 0 0 0 0
	delay	30
	frame	data/chars/kong/a3.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	80 90 80 100
	sound	data/chars/robo/fall.wav
	frame	data/chars/kong/pain.gif
	offset	87 192
	frame	data/chars/kong/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/kong/pain.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	80 80 80 110
	delay	13
	jumpframe	1 1
	frame	data/chars/kong/w1.gif
	frame	data/chars/kong/w2.gif
	sound	data/sounds/fall.wav
	delay	18
	frame	data/chars/kong/w3.gif
	frame	data/chars/kong/idle.gif
		
#|edited by openBor Stats v 0.50
		
